編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
ポートレート タグ
Insider_CB_Import
キャラクター名
Magredi Giogo
属性
混沌にして悪
プレイヤー名
左和津
最終更新
2014/08/12 22:53
レベル
5
クラス
Assassin
神格
The Fury
伝説の道
 
神話の運命
 
種族
Drow
サイズ
中型
年齢
159
性別
Male
身長
5'9" 175.26cm
体重
160lb. 72.64kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
6
4
2
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
20
12
8
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
10
【筋】
【筋力】
 
2
15
【耐】
【耐久力】
+2
4
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
16
12
2
1
 
1
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
12
受動〈看破〉   10+
2
12
受動〈知覚〉   10+
2
特殊な感覚
 
18
【敏】
【敏捷力】
+4
6
11
【知】
【知力】
 
2
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
18
12
5
0
 
1
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
0
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
10
【判】
【判断力】
 
2
17
【魅】
【魅力】
+3
5
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
17
12
3
1
 
1
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
41
21
10
8
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Drow


Flavor: Graceful and deadly, at home in the depths of darkness
Size: Medium
Speed: 6 squares
Vision: Darkvision
Ability Scores: +2 Dexterity, +2 Charisma or +2 Wisdom
Languages: Common, Elven
Trance (Drow):Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Lolthtouched:You have your choice of either the cloud of darkness or darkfire power.

Fey Origin:Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
0
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
0
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
7
〈威圧〉 【魅】
5
 
なし
2
4
〈運動〉 【筋】
2
 
0
2
15
〈隠密〉 【敏】
6
+5
0
4
11
〈軽業〉 【敏】
6
+5
0
0
2
〈看破〉 【判】
2
 
なし
0
5
〈交渉〉 【魅】
5
 
なし
0
4
〈持久力〉 【耐】
4
 
0
0
10
〈事情通〉 【魅】
5
+5
なし
0
4
〈自然〉 【判】
2
 
なし
2
2
〈宗教〉 【知】
2
 
なし
0
2
〈知覚〉 【判】
2
 
なし
0
2
〈地下探検〉 【判】
2
 
なし
0
2
〈治療〉 【判】
2
 
なし
0
11
〈盗賊〉 【敏】
6
+5
0
0
10
〈はったり〉 【魅】
5
+5
なし
0
2
〈魔法学〉 【知】
2
 
なし
0
2
〈歴史〉 【知】
2
 
なし
0
クラス・伝説の道・神話の運命特徴
Assassin

Flavor: “By the time you see me, it is too late to save yourself.”
Key Abilities: Dexterity, Charisma, Constitution
Implements: Ki focuses, weapons with which you have proficiency
Armor Proficiencies: Cloth, leather; light shields
Weapon Proficiencies: Simple one-handed melee, simple ranged, military heavy blade, military light blade
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 10+ Constitution Score
Hit Points per Level Gained: 4
Healing Surges: 6+ Constitution Modifier
Trained Skills: Stealth. From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Build Options: Bleak Disciple Assassin, Night Stalker Assassin
_PARSED_CLASS_FEATURE: Assassin\'s Shroud, Guild Training, Shade Form, Shadow Step
Role: Striker. You are the ghost in the night and the whisper on the wind. Barriers are worthless against you, and you strike your foes with sudden, precise force. You lean toward controller as a secondary role.
Class Features: Assassins have the following class features.
Implement: Assassins focus their shadow energy through a ki focus, which is not an object they wield but a reservoir of magical power within themselves. When using a ki focus, an assassin taps into the power of shadow magic and channels it into both implement and weapon attacks.

You can imbue your ki focus with magic as if it were a physical implement. When you have a magic ki focus, you can add its enhancement bonus to the attack rolls and the damage rolls of assassin powers and assassin paragon path powers that have the implement keyword. You can also add its enhancement bonus to the attack rolls and the damage rolls of any weapon attack you make using a weapon with which you\'re proficient.

You can also use a weapon with which you\'re proficient as an implement. While wielding the weapon as an implement, the characteristics of the weapon you use?proficiency bonus, damage die, and weapon properties (such as defensive or high crit)?are irrelevant to your implement powers.

If you have a magic ki focus and wield a magic weapon, you choose before you use an attack power whether to draw on the magic of your ki focus or to employ the magic of your weapon. Your choice determines which enhancement bonus, critical hit effects, and magic item properties and powers you can apply to attacks with that power. You can\'t, for example, use the enhancement bonus of your ki focus and the property of your magic weapon with the same attack power.
Short Description: The darkness within gives you the ability to capitalize on your enemy\'s weaknesses.

夜の忍び手:他の敵に隣接して居ない目標へのダメージロールに【魅力】修正値を加える。



Devil\'s Pawn:Hellfire and Brimstone


Deep Wastes
Type: Campaign
Common Knowledge: You hail from beneath the Dalelands, born in an area of the Underdark called the Deep Wastes. Though Valan Jaelre\'s drow have grown in numbers lately, most societies in the sparsely populated tunnels of the Wastes remain small.
How much do you know about Valan Jaelre? What sort of dealings have you had with the drow under Old Skull? Did you suspect the drow might be planning to attack Shadowdale? Why did you travel to the surface instead of staying in the Underdark?
Campaign: Encounters
Associated Skills: Dungeoneering, Nature
習得言語
Common.
Elven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Longsword
命中計 能力 修正 LV1/2 習熟 特技 強化
7
0
2
3
 
2
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
2
0
 
2
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
8
 
その他の修正等
 
 
【武器2】
クロスボウ
命中計 能力 修正 LV1/2 習熟 特技 強化
10
4
2
2
 
2
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
6
4
 
2
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
15/30
単純
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
2
0
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Leather Armor Panther Spirit Armor +1
AC計 強化 種族 クラス
3
2
1
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
15
 
 
【盾】
Light Shield
AC計 強化 種族 クラス
1
1
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
取敢えず殺す。
 
習熟、使用可能装具など
防具
Cloth. Leather.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Spiked gauntlet. Talid. Widow
装具
Ki Focuses. Proficient Weapons. Club. Dagger. Javelin. Mace. Sickle. Spear. Scimitar. Longsword. Short sword. Glaive. Greatsword. Rapier. Hand crossbow. Sling. Crossbow. Falchion. Spiked gauntlet. Broadsword. Khopesh. Repeating crossbow. Chatkcha. Dejada. Talid. Widow
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
37 pp; 38 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
5
5750
7500
魔法の装備・パワー
【武器1】
Longsword
重量
8
パワー
 
 

【武器2】
クロスボウ
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Leather Armor Panther Spirit Armor +1
重量
15
パワー
Power:Power (Healing) * Daily (Immediate Reaction Action)
Trigger: An ally within 5 squares of you hits an enemy with a melee attack and is flanking that enemy.
Effect: The triggering ally regains hit points equal to half the attack\'s damage.
 

【盾】
Light Shield
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Essence of the Scout +1
重量
0
パワー
Property:You gain a +2 item bonus to Stealth checks.

Power:Power * Daily (Minor Action)
You gain a +5 power bonus to your next Stealth check made before the end of your next turn.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
Magic Ki Focus +2
重量
 
パワー
Attack rolls&Damage rolls:+2
Critical:+2d6damage
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Potion of Cure Light Wounds
0
11
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
8
記入済防具重量計
15
総重量
23
特技
Shadow Reservoir:You gain a +2 feat bonus to damage rolls with shadow attacks made through a ki focus. The bonus increases to +3 at 11th level and +4 at 21st level.

Lethal Shroud:The damage dealt per shroud when you invoke your shrouds increases from 1d6 to 1d8. This damage increases to 1d8 + 5 at 11th level and 1d8 + 10 at 21st level.

Keeper of the Black Flame:When you hit a target that has at least one of your shrouds on it with your darkfire racial power the target is subject to an additional shroud.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Assassin\'s Shroud

~ You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target\'s weak points to your keen gaze. ~

At-Will ◆ Shadow
Free Action   Close burst 10
Target: One enemy you can see in the burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack\'s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per turn.
Shadow Step

~ You vanish into the shadow energy around one creature and then step out of it near another creature. ~

At-Will ◆ Shadow, Teleportation
Move Action   Personal
Requirement: You must be adjacent to a creature.
Effect: You teleport 3 squares to a square adjacent to a different creature.
Level 11: Teleport 4 squares.
Level 21: Teleport 5 squares.
Shadow Storm

~ Your tie to the Shadowfell calls on the living shadows around your foe, causing them to claw at it as you make your attack. ~

At-Will ◆ Shadow, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, plus 1 damage for each creature adjacent to the target.
Level 21: 2[W] + Dexterity modifier damage, plus 2 damage for each creature adjacent to the target.
Level: 1
Executioner\'s Noose

~ You gather shadows into the form of a noose, cast it around your foe\'s neck, and pull. ~

At-Will ◆ Force, Implement, Shadow
Standard Action   Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
Level 21: 2d6 + Dexterity modifier force damage.
Level: 1
 
 
 
 
遭遇毎パワー
Hellfire and Brimstone

~ Your brand burns, searing through clothing and flesh as hellfire springs up around you. ~

Encounter ◆ Arcane, Fire, Zone
Minor Action   Close burst 2
Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.
Level 11: 7 fire damage.
Level 21: 10 fire damage.
 
Darkfire

~ A flickering halo of purple light surrounds the target, making it easier to hit. ~

Encounter ◆ Arcane, Fire, Zone
Minor Action   Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character\'s life and does not change the power\'s other effects.
 
Black Flame Form

~ The shadows nearby deepen as dark flames erupt from your body, enveloping and protecting you. ~

Encounter ◆ Fire, Necrotic, Shadow
Minor Action   Personal
Effect: You assume a dark, fiery form that lasts until you make an attack roll or until the end of your next turn. While in this form, you gain resist 5 to all damage, and any creature that hits you with a melee attack takes 5 fire and necrotic damage. When you assume this form, you can use your assassin\'s shroud power once as part of the same action. This use of assassin\'s shroud does not count against the limit on the number of times per round you can use that power.
Level 11: The resistance and damage increase to 10.
Level 21: The resistance and damage increase to 15.
Sustain Minor: The form persists until the end of your next turn.
 
Nightmare Shades

~ The darkness in the corner of your foe\'s eyes shifts and moves, causing it to glance about in terror. In its panic, it forgets the true threat to its life. ~

Encounter ◆ Fear, Implement, Psychic, Shadow
Standard Action   Ranged 5
Target: One creature
Attack: Dexterity vs. Will
Hit: 2d8 + Dexterity modifier psychic damage, and the target grants combat advantage to you until the end of your next turn.
Night Stalker: Until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Charisma modifier.
Level: 1
 
Cloak of Shades

~ A shadowy haze swirls around you, hiding you from view. ~

Encounter ◆ Shadow
Minor Action   Personal
Effect: Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures that are more than 5 squares away from you.
Level: 2
 
Cloaking Mist

~ You draw the stuff of shadows to your hands and cast it forth, creating cold, black mist that chokes your enemies and gives you a chance to vanish. ~

Encounter ◆ Cold, Implement, Shadow
Standard Action   Close blast 3
Target: Each creature in the blast
Attack: Dexterity vs. Fortitude
Hit: 2d6 + Dexterity modifier cold damage.
Effect: Until the end of your turn, you can make a Stealth check to hide from the targets even if you have only cover or concealment against them.
Level: 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Terrifying Visage

~ Your face distorts into a horrid visage, which drives your foes before you, but leaves one victim rooted in place. ~

Daily ◆ Fear, Implement, Psychic, Shadow
Standard Action   Close blast 5
Primary Target: One creature adjacent to you in the blast
Primary Attack: Dexterity vs. Will
Hit: 2d8 + Dexterity modifier psychic damage, and the primary target is immobilized (save ends).
Miss: Half damage, and the primary target is immobilized until the end of your next turn.
Effect: Make a secondary attack.
Secondary Target: Each creature other than the primary target in the blast
Secondary Attack: Dexterity vs. Will
Hit: You push the secondary target 4 squares.
Miss: You push the secondary target 2 squares.
Level: 1
 
Treacherous Shades

~ You seize control of your enemies\' shadows, which rattle the enemies by turning on them. ~

Daily ◆ Implement, Psychic, Shadow
Standard Action   Close blast 3
Target: Each creature in the blast
Attack: Dexterity vs. Will
Hit: 2d6 + Dexterity modifier psychic damage, and the target grants combat advantage (save ends). Until the target saves against this effect, enemies grant combat advantage while adjacent to the target.
Miss: Half damage, and the target grants combat advantage until the end of your next turn.
Level: 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式