武器 |
|
【武器1】 |
Longsword |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
7 |
筋 |
0 |
2 |
3 |
|
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
2 |
筋 |
0 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
軍用 |
8 |
|
その他の修正等 |
|
|
【武器2】 |
クロスボウ |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
敏 |
4 |
2 |
2 |
|
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
6 |
敏 |
4 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
15/30 |
単純 |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
2 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Leather Armor Panther Spirit Armor +1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
2 |
1 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
15 |
|
|
【盾】 |
Light Shield |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
1 |
1 |
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Spiked gauntlet. Talid. Widow |
装具 |
Ki Focuses. Proficient Weapons. Club. Dagger. Javelin. Mace. Sickle. Spear. Scimitar. Longsword. Short sword. Glaive. Greatsword. Rapier. Hand crossbow. Sling. Crossbow. Falchion. Spiked gauntlet. Broadsword. Khopesh. Repeating crossbow. Chatkcha. Dejada. Talid. Widow |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 37 pp; 38 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
5 |
5750 |
7500 |
|
魔法の装備・パワー |
【武器1】 |
Longsword | 重量 |
8 |
パワー |
|
|
|
【武器2】 |
クロスボウ | 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Leather Armor Panther Spirit Armor +1 | 重量 |
15 |
パワー |
Power:Power (Healing) * Daily (Immediate Reaction Action)
Trigger: An ally within 5 squares of you hits an enemy with a melee attack and is flanking that enemy.
Effect: The triggering ally regains hit points equal to half the attack\'s damage. |
|
|
【盾】 |
Light Shield | 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
Essence of the Scout +1 | 重量 |
0 |
パワー |
Property:You gain a +2 item bonus to Stealth checks.
Power:Power * Daily (Minor Action)
You gain a +5 power bonus to your next Stealth check made before the end of your next turn. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
Magic Ki Focus +2 | 重量 |
|
パワー |
Attack rolls&Damage rolls:+2
Critical:+2d6damage |
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Potion of Cure Light Wounds | 0 | 11 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
8 |
記入済防具重量計 |
15 |
総重量 |
23 |
|
特技 |
Shadow Reservoir:You gain a +2 feat bonus to damage rolls with shadow attacks made through a ki focus. The bonus increases to +3 at 11th level and +4 at 21st level.
Lethal Shroud:The damage dealt per shroud when you invoke your shrouds increases from 1d6 to 1d8. This damage increases to 1d8 + 5 at 11th level and 1d8 + 10 at 21st level.
Keeper of the Black Flame:When you hit a target that has at least one of your shrouds on it with your darkfire racial power the target is subject to an additional shroud. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Assassin\'s Shroud
~ You cause invisible shrouds to settle on your foe. At your command, the shrouds reveal the target\'s weak points to your keen gaze. ~
At-Will ◆ Shadow
Free Action Close burst 10
Target: One enemy you can see in the burst
Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack\'s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per turn. |
Shadow Step
~ You vanish into the shadow energy around one creature and then step out of it near another creature. ~
At-Will ◆ Shadow, Teleportation
Move Action Personal
Requirement: You must be adjacent to a creature.
Effect: You teleport 3 squares to a square adjacent to a different creature.
Level 11: Teleport 4 squares.
Level 21: Teleport 5 squares. |
Shadow Storm
~ Your tie to the Shadowfell calls on the living shadows around your foe, causing them to claw at it as you make your attack. ~
At-Will ◆ Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, plus 1 damage for each creature adjacent to the target.
Level 21: 2[W] + Dexterity modifier damage, plus 2 damage for each creature adjacent to the target.
Level: 1 |
Executioner\'s Noose
~ You gather shadows into the form of a noose, cast it around your foe\'s neck, and pull. ~
At-Will ◆ Force, Implement, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier force damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
Level 21: 2d6 + Dexterity modifier force damage.
Level: 1 |
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遭遇毎パワー |
Hellfire and Brimstone
~ Your brand burns, searing through clothing and flesh as hellfire springs up around you. ~
Encounter ◆ Arcane, Fire, Zone
Minor Action Close burst 2
Effect: Creatures in the burst take 5 fire damage. The burst creates a zone that lasts until the end of your next turn. While in the zone, enemies take a -2 penalty to attack rolls and all defenses.
Level 11: 7 fire damage.
Level 21: 10 fire damage. | |
Darkfire
~ A flickering halo of purple light surrounds the target, making it easier to hit. ~
Encounter ◆ Arcane, Fire, Zone
Minor Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character\'s life and does not change the power\'s other effects. | |
Black Flame Form
~ The shadows nearby deepen as dark flames erupt from your body, enveloping and protecting you. ~
Encounter ◆ Fire, Necrotic, Shadow
Minor Action Personal
Effect: You assume a dark, fiery form that lasts until you make an attack roll or until the end of your next turn. While in this form, you gain resist 5 to all damage, and any creature that hits you with a melee attack takes 5 fire and necrotic damage. When you assume this form, you can use your assassin\'s shroud power once as part of the same action. This use of assassin\'s shroud does not count against the limit on the number of times per round you can use that power.
Level 11: The resistance and damage increase to 10.
Level 21: The resistance and damage increase to 15.
Sustain Minor: The form persists until the end of your next turn. | |
Nightmare Shades
~ The darkness in the corner of your foe\'s eyes shifts and moves, causing it to glance about in terror. In its panic, it forgets the true threat to its life. ~
Encounter ◆ Fear, Implement, Psychic, Shadow
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Will
Hit: 2d8 + Dexterity modifier psychic damage, and the target grants combat advantage to you until the end of your next turn.
Night Stalker: Until the end of your next turn, you gain a power bonus to damage rolls against the target equal to your Charisma modifier.
Level: 1 | |
Cloak of Shades
~ A shadowy haze swirls around you, hiding you from view. ~
Encounter ◆ Shadow
Minor Action Personal
Effect: Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures that are more than 5 squares away from you.
Level: 2 | |
Cloaking Mist
~ You draw the stuff of shadows to your hands and cast it forth, creating cold, black mist that chokes your enemies and gives you a chance to vanish. ~
Encounter ◆ Cold, Implement, Shadow
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Dexterity vs. Fortitude
Hit: 2d6 + Dexterity modifier cold damage.
Effect: Until the end of your turn, you can make a Stealth check to hide from the targets even if you have only cover or concealment against them.
Level: 3 | |
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1日毎パワー |
Terrifying Visage
~ Your face distorts into a horrid visage, which drives your foes before you, but leaves one victim rooted in place. ~
Daily ◆ Fear, Implement, Psychic, Shadow
Standard Action Close blast 5
Primary Target: One creature adjacent to you in the blast
Primary Attack: Dexterity vs. Will
Hit: 2d8 + Dexterity modifier psychic damage, and the primary target is immobilized (save ends).
Miss: Half damage, and the primary target is immobilized until the end of your next turn.
Effect: Make a secondary attack.
Secondary Target: Each creature other than the primary target in the blast
Secondary Attack: Dexterity vs. Will
Hit: You push the secondary target 4 squares.
Miss: You push the secondary target 2 squares.
Level: 1 | |
Treacherous Shades
~ You seize control of your enemies\' shadows, which rattle the enemies by turning on them. ~
Daily ◆ Implement, Psychic, Shadow
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Dexterity vs. Will
Hit: 2d6 + Dexterity modifier psychic damage, and the target grants combat advantage (save ends). Until the target saves against this effect, enemies grant combat advantage while adjacent to the target.
Miss: Half damage, and the target grants combat advantage until the end of your next turn.
Level: 5 | |
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汎用パワー |
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儀式 |
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