武器 |
|
【武器1】 |
Mace |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
16 |
筋 |
1 |
13 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
単純 |
6 |
|
その他の修正等 |
Versatile |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
14 |
筋 |
1 |
13 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
14 |
筋 |
1 |
13 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
|
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
15 |
9 |
6 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
-1 |
|
6 |
|
|
【盾】 |
Light Shield Shield of Deflection (epic tier) |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
1 |
1 |
|
|
|
|
|
防具ペナ |
重量 |
レベル |
-1 |
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Healing Word~ You utter a soothing word that mends wounds of the body and spirit. ~ Encounter (Special) ◆ Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. |
装具 |
Holy Symbol. Rod. Staff. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 1,125,000 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
27 |
550000 |
675000 |
|
魔法の装備・パワー |
【武器1】 |
Mace | 重量 |
6 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
| 重量 |
6 |
パワー |
Property:You gain resist 10 to all damage from ranged attacks and area attacks. |
|
|
【盾】 |
Light Shield Shield of Deflection (epic tier) | 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
Sandals of Avandra | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to speed
Power:Power * (Move Action)
Shift a number of squares equal to half your speed. |
|
|
【手】 |
Gloves of the Healer (epic tier) | 重量 |
0 |
パワー |
Property:When you use a power that lets one or more creatures spend a healing surge to regain hit points, one target regains an extra 2d6 hit points.
Power:Power (Healing) * Daily (Standard Action)
Spend a healing surge. An adjacent ally regains hit points equal to the value of the healing surge you lost. |
|
|
【頭】 |
Ioun Stone of Insight | 重量 |
0 |
パワー |
Property:You gain a +4 item bonus to Wisdom-based skill checks and Wisdom ability checks. You also gain a +5 item bonus to the damage rolls of Wisdom-based attacks. |
|
|
【首】 |
Deep-Pocket Cloak +6 | 重量 |
0 |
パワー |
Property:The pockets of this cloak can hold up to 2,000 pounds in weight or 200 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak\'s pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action.
Power:Power * (Free Action)
1/round. You draw an item from the cloak or store an item within it. |
|
|
【指輪1】 |
Ring of the Zealous | 重量 |
0 |
パワー |
Property:When you use the turn undead power, you can increase the size of the burst by 1.
Power:Power * Daily (Free Action)
Trigger: You use turn undead.
Effect: Each target you hit with that power is restrained instead of immobilized.
If you\'ve reached at least one milestone today, you can increase the size of the burst by 1 (in addition to the increase from the ring\'s property). |
|
|
【指輪2】 |
Ring of Protection | 重量 |
0 |
パワー |
Property:Gain a +1 item bonus to saving throws.
Power:Power * Daily (Immediate Interrupt)
Trigger: You are hit by an enemy\'s attack.
Effect: You gain a +2 power bonus to a single defense score against the attack.
If you\'ve reached at least one milestone today, this bonus lasts until the start of your next turn instead. |
|
|
【腰】 |
Diamond Cincture (paragon tier) | 重量 |
0 |
パワー |
Property:This belt holds two diamonds, and you gain a +2 item bonus to Fortitude.
Power:Utility Power (Healing) * At-Will (Minor Action)
Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt\'s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can\'t use this power. After an extended rest, each expended diamond is restored. |
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
Demonskin Tattoo (epic tier) | 重量 |
0 |
パワー |
Property:When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 15 to the chosen damage type until the end of the encounter. |
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
Astral symbol | 1 | 1 | 1 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
6 |
記入済防具重量計 |
6 |
総重量 |
16 |
|
特技 |
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
Acolyte of Divine Secrets:You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter.
In addition, you can wield invoker implements.
Superior Implement Training (Astral symbol):You can use the Astral symbol superior implement.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
Resilient Focus:You gain a +2 feat bonus to saving throws.
Holy Symbol Expertise:You gain a +1 feat bonus to implement attack rolls that you make with a holy symbol. This bonus increases to +2 at 11th level and +3 at 21st level.
When you attack an enemy with an implement attack using a holy symbol, your enemies cannot gain combat advantage against you until the start of your next turn, unless you use a power or another ability that states that you grant combat advantage.
Superior Fortitude:You gain a +2 feat bonus to Fortitude. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain resist 3 to ongoing damage. This resistance increases to 6 at 11th level and 9 at 21st level.
Dwarven Durability:Increase your number of healing surges by two and your healing surge value by your Constitution modifier.
Swift Turning:You can use your turn undead as a minor action instead of a standard action.
Demonbane:When you use a divine power that normally targets undead, you can also target creatures of the elemental origin.
Divine Channeler (Invoker):Choose a Channel Divinity power available as a class feature for invokers.
If you don\'t already have the Channel Divinity class feature, you can use the selected Channel Divinity power once per day.
If you already have the Channel Divinity class feature, add the selected Channel Divinity power to your list of available Channel Divinity powers.
You are treated as having the Channel Divinity class feature for the purpose of meeting prerequisites. If you gain additional Channel Divinity powers by selecting divinity feats, you can use them in place of the power granted by this feat, but that doesn\'t change your normal limit on uses of Channel Divinity.
Fleet-Footed:You gain a +1 feat bonus to your speed.
Divine Mastery:When you spend an action point to take an extra action, you also regain the use of a divine encounter power you have used during this encounter.
Radiant Advantage:When you deal radiant damage to an enemy, you and your allies gain combat advantage against it until the end of your next turn.
Epic Turning:When you use your turn undead, the size of the burst increases by 2, and each target is pushed even on a miss.
Glorious Channeler:Twice per encounter, you can use a Channel Divinity power, but not the same power twice.
Supreme Healer:When you use your healing word, you can heal two targets instead of one (either two allies or one ally and yourself ). |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Dwarven Resilience
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
Encounter ◆ Weapon
Minor Action Personal
Effect: You use your second wind. |
Sacred Flame
~ You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1 |
Tenebrous Blessing
~ The symbol of your god flares upon the flesh of your enemies, inflicting a lingering anguish. ~
At-Will ◆ Divine, Implement, Psychic, Shadow
Standard Action Melee 1
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier psychic damage.
Level 21: 2d8 + Wisdom modifier psychic damage.
Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier.
Level: 1 |
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遭遇毎パワー |
Hand of Radiance
~ Tendrils of radiance streak from your fingertips across the battlefield. The beams strike your enemies, raining sparks of light on impact. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One, two, or three creatures
Level 21: Target an additional creature.
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage.
Level: 1 | |
Divine Fortune
~ In the face of peril, you hold true to your faith and receive a special boon. ~
Encounter ◆ Channel Divinity, Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Special: You can use only one channel divinity power per encounter. | |
Turn Undead
~ You sear undead foes, push them back, and root them in place. ~
Encounter ◆ Channel Divinity, Divine, Implement, Radiant
Minor Action Close burst 2 (3 at 11th level, 5 at 21st level)
Target: Each undead creature in the burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Level 11: 2d10 + Wisdom modifier radiant damage.
Level 21: 3d10 + Wisdom modifier radiant damage.
Miss: Half damage.
Special: You can use only one channel divinity power per encounter. | |
Solar Wrath
~ Radiant light explodes from you like a flare, evaporating shadows and dealing illuminating damage to everything around you. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn.
Level: 11 | |
Insightful Riposte
~ You predict how the enemy will react to your strike and account for it. ~
Encounter ◆ Divine, Implement, Radiant
Free Action Personal
Level: 16
Trigger: You miss with an attack
Effect: You gain a +3 power bonus to the attack roll.
Prerequisite: You must be trained in Insight. | |
Enthrall
~ You recite a verse from an ancient holy text. The power of those words wounds your enemies and hampers their attacks against you. ~
Encounter ◆ Charm, Divine, Implement, Psychic
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier psychic damage. Until the end of your next turn, the target is immobilized and cannot attack you.
Level: 17 | |
Spirit Flame
~ Raising your holy symbol high, you call down a great pulse of divine fire against your foes and restore yourself and your friends. ~
Encounter ◆ Divine, Fire, Implement
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier fire damage.
Effect: You end the following conditions on yourself: blinded, dazed, immobilized, slowed, stunned, and weakened. In addition, each ally in the blast can choose to have one of these conditions ended on himself or herself.
Level: 23 | |
Divine Contempt
~ You utter a scathing curse that crushes your enemy\'s spirit with despair. ~
Encounter ◆ Divine, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier psychic damage, and the target is stunned until the end of your next turn.
Aftereffect: Until the end of your next turn, the target is dazed and takes a penalty to attack rolls equal to 1 + your Charisma modifier.
Level: 27 | |
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1日毎パワー |
Resurgent Strength
~ This healing prayer staunches wounds while also providing your ally with energy to redouble an attack. ~
Daily ◆ Divine, Healing
Minor Action Close burst 3
Target: You or one ally in the burst
Effect: The target can spend a healing surge. In addition, the target gains a +4 power bonus to damage rolls until the end of your next turn.
Level: 2 | |
Stream of Life
~ Your life energy flows into a companion and grants your friend the vigor to fight on. ~
Daily ◆ Divine, Healing
Minor Action Personal
Effect: You take ongoing 5 damage (save ends). This damage can\'t be reduced in any way. At the end of your turn, you can choose not to make a saving throw against this ongoing damage. Whenever you take the ongoing damage, an ally within 5 squares of you regains 15 hit points.
Level: 6 | |
Dismissal
~ You utter a mighty shout and cast your enemy out of the world. ~
Daily ◆ Divine, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target disappears into an extraplanar prison (save ends). The target takes a -2 penalty to saving throws against this effect, or a -5 penalty if it is an aberrant, elemental, fey, immortal, or shadow creature. When the target saves against this effect, it reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Aftereffect: The target is dazed until the end of its next turn.
Miss: The target disappears into an extraplanar prison until the end of your next turn. The target then reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Level: 9 | |
Radiant Armor
~ A foe\'s attack is suddenly blocked by a suit of shimmering radiant armor that fades as quickly as it appears. ~
Daily ◆ Divine
Immediate Interrupt Close burst 5
Trigger: You or an ally within 5 squares of you takes damage.
Target: The character in the burst who takes the damage
Effect: The damage dealt to the target is reduced to 0. Any other effects still apply.
Level: 10 | |
Rebuke Undead
~ Undead flee and then cower in your presence, their bodies seared by divine light. ~
Encounter (Special) ◆ Divine, Implement, Radiant
Standard Action Close blast 5
Channel Divinity: You can use only one channel divinity power per encounter.
Target: Each undead creature in the blast
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.
Level 5: 2d10 + Wisdom modifier radiant damage.
Level 11: 3d10 + Wisdom modifier radiant damage.
Level 15: 4d10 + Wisdom modifier radiant damage.
Level 21: 5d10 + Wisdom modifier radiant damage.
Level 25: 6d10 + Wisdom modifier radiant damage.
Miss: Half damage. | |
Moment of Peace
~ A wave of tranquility washes over your foes, rendering them harmless for a critical moment. ~
Daily ◆ Divine, Implement
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Wisdom vs. Will
Hit: The target\'s attacks deal no damage (save ends).
Miss: The target\'s attacks deal no damage until the end of your next turn.
Level: 19 | |
Radiant Brilliance
~ You fire a brilliant ray of searing light into a foe, igniting that foe and briefly turning it into a small sun. ~
Daily ◆ Divine, Implement, Radiant
Standard Action Ranged 20
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: At the start of your next turn, the target is the center of a burst 5 attack that affects only your enemies (not including the target): Wisdom vs. Will; 3d10 radiant damage on a hit, and half damage on a miss.
Level: 20 | |
Purify
~ You wave a hand, releasing golden motes of light that strike nearby allies, ridding them of lingering afflictions. ~
Daily ◆ Divine
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: Every effect that a save can end is removed from each target.
Level: 22 | |
Life Lanterns
~ Tiny lanterns appear next to your foes and bedazzle them with divine light, which can heal your friends\' wounds. ~
Daily ◆ Conjuration, Divine, Healing, Implement
Standard Action Ranged 5
Target: One, two, or three creatures
Attack: Wisdom vs. Will
Hit: The target is weakened (save ends).
Effect: For each target, you conjure a life lantern, which appears in 1 square occupied by that target and lasts until the end of the encounter. Any enemy that starts its turn in a life lantern\'s square is dazed until the start of its next turn. Any ally who starts or ends his or her turn in a life lantern\'s square can regain hit points as if he or she had spent a healing surge. Doing so destroys that lantern.
Level: 25 | |
Clarion of Sorrow
~ A great horn sounds, carrying with it a shroud of shadow that wraps your foes like raven wings. ~
Daily ◆ Shadow, Zone
Minor Action Area burst 3 within 20 squares
Effect: The burst creates a zone that lasts until the end of the encounter or until you dismiss it as a minor action. You and your allies gain a +5 power bonus to damage rolls on attacks against creatures in the zone. Bloodied creatures in the zone cannot regain hit points. Creatures reduced to 0 hit points while in the zone cannot be raised as undead.
Level: 26 | |
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汎用パワー |
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儀式 |
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