編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
バーダント
属性
秩序にして善
プレイヤー名
yoh
最終更新
2014/10/08 00:34
レベル
27
クラス
Cleric (Templar)
神格
レイヴン・クイーン
伝説の道
Radiant Servant
神話の運命
Marshal of Letherna
種族
Dwarf
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
13
0
13
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
39
23
16
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
8
8
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
12
【筋】
【筋力】
+1
14
21
【耐】
【耐久力】
+5
18
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
38
23
5
0
4
6
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
41
受動〈看破〉   10+
31
36
受動〈知覚〉   10+
26
特殊な感覚
 
10
【敏】
【敏捷力】
 
13
12
【知】
【知力】
+1
14
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
31
23
2
0
 
6
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
14
1
13
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
28
【判】
【判断力】
+9
22
18
【魅】
【魅力】
+4
17
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
46
23
9
2
4
6
 
2
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
163
81
45
14
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Dwarf


Flavor: Stout warriors, master artisans, lords of the mountain peaks
Size: Medium
Speed: 5 squares
Vision: Low-light
Ability Scores: +2 Constitution, +2 Strength or +2 Wisdom
Languages: Common, Dwarven
Dwarven Weapon Proficiency:You gain proficiency with the throwing hammer and the warhammer.

Cast-Iron Stomach:You have a +5 racial bonus to saving throws against poison.

Encumbered Speed:You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.

Dwarven Resilience:You have the dwarven resilience power.

Stand Your Ground:When an effect forces you to move?through a pull, a push, or a slide?you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can make a saving throw to avoid falling prone.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
14
1
13
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
14
1
13
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
17
〈威圧〉 【魅】
17
 
なし
0
12
〈運動〉 【筋】
14
 
-2
0
11
〈隠密〉 【敏】
13
 
-2
0
11
〈軽業〉 【敏】
13
 
-2
0
31
〈看破〉 【判】
22
+5
なし
4
17
〈交渉〉 【魅】
17
 
なし
0
18
〈持久力〉 【耐】
18
 
-2
2
17
〈事情通〉 【魅】
17
 
なし
0
26
〈自然〉 【判】
22
 
なし
4
19
〈宗教〉 【知】
14
+5
なし
0
26
〈知覚〉 【判】
22
 
なし
4
28
〈地下探検〉 【判】
22
 
なし
6
31
〈治療〉 【判】
22
+5
なし
4
11
〈盗賊〉 【敏】
13
 
-2
0
17
〈はったり〉 【魅】
17
 
なし
0
19
〈魔法学〉 【知】
14
+5
なし
0
14
〈歴史〉 【知】
14
 
なし
0
クラス・伝説の道・神話の運命特徴
Cleric (Templar)

Key Abilities: Strength or Wisdom; Charisma
Implements: Holy symbols
Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, simple ranged
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Religion. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int)
Build Options: Battle Cleric, Devoted Cleric, Shielding Cleric
_PARSED_CLASS_FEATURE: Channel Divinity, Healer\'s Lore, Healing Word, Ritual Casting
Role: Leader. You lead by healing and shielding allies with your prayers, and by drawing on divine power to improve your allies\' attacks. Templars lean toward controller as a secondary role, since many of their powers affect multiple foes at once or hinder enemy actions.
Short Description: You are the servant of a divine power, using prayers to devastate foes and bolster allies.
_DisplayName: Cleric (Templar)

Radiant Servant

Class Features:
Lasting Light
Illuminating Attacks
Radiant Action

_DisplayPowers:
Solar Wrath
Healing Sun
Radiant Brilliance

You become the light of your god in the world, shining divine illumination into every dark corner and deep shadow. When you use your radiant powers, your countenance glows with the brightness of the sun.


Marshal of Letherna

Flavor: You are a principal commander in the armies of death, preserving the citadel\'s sanctity and supporting the Raven Queen\'s rule. Her servants and power are yours to command, and just as your foes fear death, they will learn to fear you.
Immortality: Living the Destiny

The Marshals of Letherna are given command over the upper echelons of the Raven Queen\'s entourage, facing down the threats to her power and to the cosmic balance she upholds. You will stand on the battlements of that great fortress, raining your deity\'s blessings down on the demons, godlings, and elemental forces that crash against Letherna\'s gates. When the time comes to finally put down the threats against the god of death, you will lead the strike force.
Of all the dangers to Letherna, none rank higher than Orcus, Demon Prince of Undeath. His ultimate goal is to sit on the Raven Queen\'s throne, subverting the natural order so that every creature that dies becomes undead. As you defend your dark mistress, a confrontation with Orcus seems all but inevitable.
Class Features:
Sworn to Duty
Legions of Letherna
Clarion of Sorrow

_DisplayPowers:
Clarion of Sorrow

Letherna lies deep in the Shadowfell, far beyond the reach of most mortals. This bastion of the Raven Queen is seen only by the spirits of the dead and by the privileged retainers and bodyguards of the god of death. Those loyal to the Raven Queen stand ready to defend her citadel\'s frost-covered walls from any threat.
Ages ago, when the Raven Queen struck down the dread god Nerull, the other deities crafted a pact that changed the nature of the gods\' relationship with death. To prevent the recently ascended queen from hoarding the spirits of the dead as her own personal army, the pact stipulated that the Raven Queen would be the god of death but not god of the dead, serving as a custodian of the natural cycle of life and death. In return, the gods would allow the Raven Queen to enlist their own followers to aid her worshipers in the defense of her realm. This arrangement suited the Raven Queen, herself an ascended mortal, who preferred to deal with mortals more than with the uncaring powers of the Astral Sea.
That call of duty has sounded again. The armies of Letherna have need of commanders, and only the greatest heroes can be entrusted with the sanctity of the afterlife. With grim determination, the Marshals of Letherna pick up the Raven Queen\'s banner and stand fast in the defense of her bastion.
習得言語
Common.
Dwarven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Mace
命中計 能力 修正 LV1/2 習熟 特技 強化
16
1
13
2
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
1
1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
単純
6
 
その他の修正等
Versatile
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
14
1
13
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
14
1
13
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
 
AC計 強化 種族 クラス
15
9
6
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
重装
敏/知
-1
 
6
 
 
【盾】
Light Shield Shield of Deflection (epic tier)
AC計 強化 種族 クラス
1
1
 
 
 
 
 
防具ペナ 重量 レベル
-1
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide. Chainmail.
武器
Healing Word~ You utter a soothing word that mends wounds of the body and spirit. ~ Encounter (Special) ◆ Healing Minor Action   Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
装具
Holy Symbol. Rod. Staff.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
1,125,000 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
27
550000
675000
魔法の装備・パワー
【武器1】
Mace
重量
6
パワー
 
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
 
重量
6
パワー
Property:You gain resist 10 to all damage from ranged attacks and area attacks.
 

【盾】
Light Shield Shield of Deflection (epic tier)
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
Sandals of Avandra
重量
0
パワー
Property:Gain a +2 item bonus to speed

Power:Power * (Move Action)
Shift a number of squares equal to half your speed.
 

【手】
Gloves of the Healer (epic tier)
重量
0
パワー
Property:When you use a power that lets one or more creatures spend a healing surge to regain hit points, one target regains an extra 2d6 hit points.

Power:Power (Healing) * Daily (Standard Action)
Spend a healing surge. An adjacent ally regains hit points equal to the value of the healing surge you lost.
 

【頭】
Ioun Stone of Insight
重量
0
パワー
Property:You gain a +4 item bonus to Wisdom-based skill checks and Wisdom ability checks. You also gain a +5 item bonus to the damage rolls of Wisdom-based attacks.
 

【首】
Deep-Pocket Cloak +6
重量
0
パワー
Property:The pockets of this cloak can hold up to 2,000 pounds in weight or 200 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak\'s pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action.

Power:Power * (Free Action)
1/round. You draw an item from the cloak or store an item within it.
 

【指輪1】
Ring of the Zealous
重量
0
パワー
Property:When you use the turn undead power, you can increase the size of the burst by 1.

Power:Power * Daily (Free Action)
Trigger: You use turn undead.
Effect: Each target you hit with that power is restrained instead of immobilized.
If you\'ve reached at least one milestone today, you can increase the size of the burst by 1 (in addition to the increase from the ring\'s property).
 

【指輪2】
Ring of Protection
重量
0
パワー
Property:Gain a +1 item bonus to saving throws.

Power:Power * Daily (Immediate Interrupt)
Trigger: You are hit by an enemy\'s attack.
Effect: You gain a +2 power bonus to a single defense score against the attack.
If you\'ve reached at least one milestone today, this bonus lasts until the start of your next turn instead.
 

【腰】
Diamond Cincture (paragon tier)
重量
0
パワー
Property:This belt holds two diamonds, and you gain a +2 item bonus to Fortitude.

Power:Utility Power (Healing) * At-Will (Minor Action)
Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt\'s item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can\'t use this power. After an extended rest, each expended diamond is restored.
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
Demonskin Tattoo (epic tier)
重量
0
パワー
Property:When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 15 to the chosen damage type until the end of the encounter.
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Ritual Book
3
1
3
Astral symbol
1
1
1
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
6
記入済防具重量計
6
総重量
16
特技
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.

Acolyte of Divine Secrets:You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter.
In addition, you can wield invoker implements.

Superior Implement Training (Astral symbol):You can use the Astral symbol superior implement.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.

Resilient Focus:You gain a +2 feat bonus to saving throws.

Holy Symbol Expertise:You gain a +1 feat bonus to implement attack rolls that you make with a holy symbol. This bonus increases to +2 at 11th level and +3 at 21st level.
When you attack an enemy with an implement attack using a holy symbol, your enemies cannot gain combat advantage against you until the start of your next turn, unless you use a power or another ability that states that you grant combat advantage.

Superior Fortitude:You gain a +2 feat bonus to Fortitude. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain resist 3 to ongoing damage. This resistance increases to 6 at 11th level and 9 at 21st level.

Dwarven Durability:Increase your number of healing surges by two and your healing surge value by your Constitution modifier.

Swift Turning:You can use your turn undead as a minor action instead of a standard action.

Demonbane:When you use a divine power that normally targets undead, you can also target creatures of the elemental origin.

Divine Channeler (Invoker):Choose a Channel Divinity power available as a class feature for invokers.
If you don\'t already have the Channel Divinity class feature, you can use the selected Channel Divinity power once per day.
If you already have the Channel Divinity class feature, add the selected Channel Divinity power to your list of available Channel Divinity powers.
You are treated as having the Channel Divinity class feature for the purpose of meeting prerequisites. If you gain additional Channel Divinity powers by selecting divinity feats, you can use them in place of the power granted by this feat, but that doesn\'t change your normal limit on uses of Channel Divinity.

Fleet-Footed:You gain a +1 feat bonus to your speed.

Divine Mastery:When you spend an action point to take an extra action, you also regain the use of a divine encounter power you have used during this encounter.

Radiant Advantage:When you deal radiant damage to an enemy, you and your allies gain combat advantage against it until the end of your next turn.

Epic Turning:When you use your turn undead, the size of the burst increases by 2, and each target is pushed even on a miss.

Glorious Channeler:Twice per encounter, you can use a Channel Divinity power, but not the same power twice.

Supreme Healer:When you use your healing word, you can heal two targets instead of one (either two allies or one ally and yourself ).
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Dwarven Resilience

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

Encounter ◆ Weapon
Minor Action   Personal
Effect: You use your second wind.
Sacred Flame

~ You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power. ~

At-Will ◆ Divine, Implement, Radiant
Standard Action   Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1
Tenebrous Blessing

~ The symbol of your god flares upon the flesh of your enemies, inflicting a lingering anguish. ~

At-Will ◆ Divine, Implement, Psychic, Shadow
Standard Action   Melee 1
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier psychic damage.
Level 21: 2d8 + Wisdom modifier psychic damage.
Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier.
Level: 1
 
 
 
 
 
 
遭遇毎パワー
Hand of Radiance

~ Tendrils of radiance streak from your fingertips across the battlefield. The beams strike your enemies, raining sparks of light on impact. ~

Encounter ◆ Divine, Implement, Radiant
Standard Action   Ranged 10
Target: One, two, or three creatures
Level 21: Target an additional creature.
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage.
Level: 1
 
Divine Fortune

~ In the face of peril, you hold true to your faith and receive a special boon. ~

Encounter ◆ Channel Divinity, Divine
Free Action   Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Special: You can use only one channel divinity power per encounter.
 
Turn Undead

~ You sear undead foes, push them back, and root them in place. ~

Encounter ◆ Channel Divinity, Divine, Implement, Radiant
Minor Action   Close burst 2 (3 at 11th level, 5 at 21st level)
Target: Each undead creature in the burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Level 11: 2d10 + Wisdom modifier radiant damage.
Level 21: 3d10 + Wisdom modifier radiant damage.
Miss: Half damage.
Special: You can use only one channel divinity power per encounter.
 
Solar Wrath

~ Radiant light explodes from you like a flare, evaporating shadows and dealing illuminating damage to everything around you. ~

Encounter ◆ Divine, Implement, Radiant
Standard Action   Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn.
Level: 11
 
Insightful Riposte

~ You predict how the enemy will react to your strike and account for it. ~

Encounter ◆ Divine, Implement, Radiant
Free Action   Personal
Level: 16
Trigger: You miss with an attack
Effect: You gain a +3 power bonus to the attack roll.
Prerequisite: You must be trained in Insight.
 
Enthrall

~ You recite a verse from an ancient holy text. The power of those words wounds your enemies and hampers their attacks against you. ~

Encounter ◆ Charm, Divine, Implement, Psychic
Standard Action   Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier psychic damage. Until the end of your next turn, the target is immobilized and cannot attack you.
Level: 17
 
Spirit Flame

~ Raising your holy symbol high, you call down a great pulse of divine fire against your foes and restore yourself and your friends. ~

Encounter ◆ Divine, Fire, Implement
Standard Action   Close blast 5
Target: Each enemy in the blast
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier fire damage.
Effect: You end the following conditions on yourself: blinded, dazed, immobilized, slowed, stunned, and weakened. In addition, each ally in the blast can choose to have one of these conditions ended on himself or herself.
Level: 23
 
Divine Contempt

~ You utter a scathing curse that crushes your enemy\'s spirit with despair. ~

Encounter ◆ Divine, Implement, Psychic
Standard Action   Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier psychic damage, and the target is stunned until the end of your next turn.
Aftereffect: Until the end of your next turn, the target is dazed and takes a penalty to attack rolls equal to 1 + your Charisma modifier.
Level: 27
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Resurgent Strength

~ This healing prayer staunches wounds while also providing your ally with energy to redouble an attack. ~

Daily ◆ Divine, Healing
Minor Action   Close burst 3
Target: You or one ally in the burst
Effect: The target can spend a healing surge. In addition, the target gains a +4 power bonus to damage rolls until the end of your next turn.
Level: 2
 
Stream of Life

~ Your life energy flows into a companion and grants your friend the vigor to fight on. ~

Daily ◆ Divine, Healing
Minor Action   Personal
Effect: You take ongoing 5 damage (save ends). This damage can\'t be reduced in any way. At the end of your turn, you can choose not to make a saving throw against this ongoing damage. Whenever you take the ongoing damage, an ally within 5 squares of you regains 15 hit points.
Level: 6
 
Dismissal

~ You utter a mighty shout and cast your enemy out of the world. ~

Daily ◆ Divine, Implement
Standard Action   Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target disappears into an extraplanar prison (save ends). The target takes a -2 penalty to saving throws against this effect, or a -5 penalty if it is an aberrant, elemental, fey, immortal, or shadow creature. When the target saves against this effect, it reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Aftereffect: The target is dazed until the end of its next turn.
Miss: The target disappears into an extraplanar prison until the end of your next turn. The target then reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Level: 9
 
Radiant Armor

~ A foe\'s attack is suddenly blocked by a suit of shimmering radiant armor that fades as quickly as it appears. ~

Daily ◆ Divine
Immediate Interrupt   Close burst 5
Trigger: You or an ally within 5 squares of you takes damage.
Target: The character in the burst who takes the damage
Effect: The damage dealt to the target is reduced to 0. Any other effects still apply.
Level: 10
 
Rebuke Undead

~ Undead flee and then cower in your presence, their bodies seared by divine light. ~

Encounter (Special) ◆ Divine, Implement, Radiant
Standard Action   Close blast 5
Channel Divinity: You can use only one channel divinity power per encounter.
Target: Each undead creature in the blast
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.
Level 5: 2d10 + Wisdom modifier radiant damage.
Level 11: 3d10 + Wisdom modifier radiant damage.
Level 15: 4d10 + Wisdom modifier radiant damage.
Level 21: 5d10 + Wisdom modifier radiant damage.
Level 25: 6d10 + Wisdom modifier radiant damage.
Miss: Half damage.
 
Moment of Peace

~ A wave of tranquility washes over your foes, rendering them harmless for a critical moment. ~

Daily ◆ Divine, Implement
Standard Action   Close blast 5
Target: Each enemy in the blast
Attack: Wisdom vs. Will
Hit: The target\'s attacks deal no damage (save ends).
Miss: The target\'s attacks deal no damage until the end of your next turn.
Level: 19
 
Radiant Brilliance

~ You fire a brilliant ray of searing light into a foe, igniting that foe and briefly turning it into a small sun. ~

Daily ◆ Divine, Implement, Radiant
Standard Action   Ranged 20
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: At the start of your next turn, the target is the center of a burst 5 attack that affects only your enemies (not including the target): Wisdom vs. Will; 3d10 radiant damage on a hit, and half damage on a miss.
Level: 20
 
Purify

~ You wave a hand, releasing golden motes of light that strike nearby allies, ridding them of lingering afflictions. ~

Daily ◆ Divine
Minor Action   Close burst 5
Target: You and each ally in the burst
Effect: Every effect that a save can end is removed from each target.
Level: 22
 
Life Lanterns

~ Tiny lanterns appear next to your foes and bedazzle them with divine light, which can heal your friends\' wounds. ~

Daily ◆ Conjuration, Divine, Healing, Implement
Standard Action   Ranged 5
Target: One, two, or three creatures
Attack: Wisdom vs. Will
Hit: The target is weakened (save ends).
Effect: For each target, you conjure a life lantern, which appears in 1 square occupied by that target and lasts until the end of the encounter. Any enemy that starts its turn in a life lantern\'s square is dazed until the start of its next turn. Any ally who starts or ends his or her turn in a life lantern\'s square can regain hit points as if he or she had spent a healing surge. Doing so destroys that lantern.
Level: 25
 
Clarion of Sorrow

~ A great horn sounds, carrying with it a shroud of shadow that wraps your foes like raven wings. ~

Daily ◆ Shadow, Zone
Minor Action   Area burst 3 within 20 squares
Effect: The burst creates a zone that lasts until the end of the encounter or until you dismiss it as a minor action. You and your allies gain a +5 power bonus to damage rolls on attacks against creatures in the zone. Bloodied creatures in the zone cannot regain hit points. Creatures reduced to 0 hit points while in the zone cannot be raised as undead.
Level: 26
 
 
 
 
 
 
 
 
 
 
 
 
 
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