特技 |
Action Surge
Weapon Proficiency (Greatspear)
Spear Expertise
Power Attack
Iron Will
Weapon Focus (Spear)
Martial Cross-Training
Danger Sense
Superior Reflexes
Impaling Spear |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Berserker\'s Charge
~ You channel your combat fury to run down your foes. ~
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the berserker\'s charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks. |
Unfettered Fury
~ You embrace your inner fury, hitting fast and hard to mow through your foes. ~
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus. |
Duelist\'s Assault
~ You focus your attention on a lone enemy, tearing into it with deadly force. ~
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the duelist\'s assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus. |
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遭遇毎パワー |
Disciplined Counter
~ An enemy\'s miss allows you to rebalance the flow of energy by making an instant counterattack. ~
Encounter ◆ Elemental, Psionic, Weapon
Immediate Reaction Melee 1
Trigger: An adjacent enemy misses you with a melee attack.
Target: The triggering enemy
Attack: Highest ability modifier vs. Reflex
Hit: 1[W] damage, and you slide the target up to 2 squares. The target grants combat advantage until the end of your next turn.
Level 11: 2[W] damage.
Level 21: 3[W] damage. | |
Heroic Effort
~ Your grim focus and unbridled energy means that failure is not an option. ~
Encounter ◆ Elemental, Psionic, Weapon
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw. | |
Power Strike
~ By pushing yourself beyond your normal limits, you unleash your full wrath against a foe. ~
Encounter ◆ Martial, Weapon
No Action Special
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage. | |
Glowering Threat
~ Your intimidating presence distracts your enemies as they attempt to attack your allies. ~
Encounter ◆ Martial
Minor Action Close burst 2
Prerequisite: You must have training in Intimidate.
Target: Each enemy in the burst
Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.
Level: 2 | |
Ignore Weakness
~ A surge of inner strength helps you shrug off the lingering effects of your enemy\'s attacks. ~
Encounter ◆ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn immobilized, slowed, or weakened by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the effect.
Level: 6 | |
Bash and Pummel
~ You hack down one enemy and then slash at another nearby with your next blow. ~
Encounter ◆ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Strength vs. AC. You make the attack twice, distributing the attacks between the targets or making both attacks against one.
Hit: 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn. If you hit the same target twice with this power, the second attack deals extra damage equal to your Dexterity modifier.
Level: 13 | |
Fighter\'s Grit
~ With pure determination, you ignore weakness and battle on. ~
Encounter ◆ Martial
Minor Action Personal
Effect: Until the end of your next turn, you ignore the effects of the dazed, immobilized, slowed, and weakened conditions.
Level: 10 | |
Rain of Blows
~ You become a blur of motion, raining a series of blows upon your opponent. ~
Encounter ◆ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC. Make the attack twice against the target.
Hit: 1[W] damage.
Weapon: If you\'re wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Level: 3 | |
Destined for Greatness
~ Despair is never an option. ~
Encounter ◆ Healing
No Action Personal
Trigger: You fail a saving throw and you are not dying
Effect: You reroll the saving throw with a +4 power bonus. In addition, you can spend a healing surge.
Level: 12 | |
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1日毎パワー |
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汎用パワー |
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儀式 |
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