特技 |
《武器習熟(フル・ブレード)》
利益:君は自分で選んだ1つの武器に習熟する。
《武器熟練(重刀剣類)》
利益:特定の武器グループを1つ選ぶこと。君が選んだ武器グループの武器のダメージ・ロールに+2の特技ボーナスを得る。
《力のパワー》
利益:君は〈運動〉判定に+2の特技ボーナスを得る。君がこの特技に関連するパワーを使用するとき、君はダメージ・ロールに+2のボーナスを得る。このボーナスは11レベル時には+3 、21レベル時には+4に上昇する。
パワー:オーヴァーホウェルミング・ストライク
《重刀剣練達》
利益:君は重刀剣類を用いて行う[武器]攻撃ロールに+2の特技ボーナスを得る。さらに、重刀剣類を使用している間、君は機会攻撃に対してすべての防御値に+2のボーナスを得る。
《断頭の一撃》
利益:君は伏せ状態の目棋にアックス類または重万剣類を用いてヒットを与えるたび、目標に5の追加ダメージを与える。
《テンパス正義の怒り》
利益:君はライチャス・レイジ・オヴ・テンパスのパワーを得る。
《破壊的クリティカル》
利益:クリティカル・ヒットを出した際、君は追加で1d10のダメージを与える。
《近接戦訓練(【判断力】)》
利益:利益:【筋力】を除く能\力値を1つ選択すること。君が習熟している武器を用いて近接基礎攻撃を行なう際、君は攻撃ロールにおいて、その能\力値を【筋力】の代わりに用いることができる。加えて君はそのダメージ・ロールにおいて、【筋力】修正値の代わりに選択した能\力値の修正値の半分の値を使用することができる。
《無双の意思》
意志防御値に+3特技ボーナス。幻惑状態または朦朧状態だった場合、ターン開始時にセーヴを行うい、成功したら普通に行動できる。(セーヴ・終了の効果でなくてもセーヴ可能\)
《軽装ゆえの機敏》
利益:クロース・アーマーを活用しているか、鎧を身につけていない時、君はACに+2特技ボーナスを得る。
《過去の生の記憶(エルフ)》
利益:君は”過去の生”の種族で選択した種族の種族パワーを得る。各遭遇において、君はその種族パワーまたはダーク・リーピングのいずれか一方を使用できる。
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Overwhelming Strike
~ As you attack, you maneuver around your foe, forcing it to move with you. ~
At-Will ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied.
Level 21: 2[W] + Wisdom modifier damage.
Level: 1 |
Bond of Pursuit
~ With your attack, you utter a promise to follow your enemy if it tries to escape. ~
At-Will ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If the target doesn\'t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target.
Level 21: 2[W] + Wisdom modifier damage.
Level: 1 |
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遭遇毎パワー |
Guidance of the Past
~ Your spiritual connection to the past sometimes provides you with unusual and shocking insights. ~
Encounter ◆ Weapon
Free Action Personal
Trigger: You make an attack roll, a skill check, or an ability check.
Effect: You roll two d20s for the triggering roll, and use either result. If you roll the same number on both dice, after you complete the action related to the triggering roll, you are dazed until the end of your next turn. | |
Dark Reaping
~ You use one death as the seed to sow more destruction. ~
Encounter ◆ Necrotic
Free Action Personal
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier. | |
Whirlwind Charge
~ As you charge your foe, divine light surrounds you in a protective nimbus, then erupts at your foe. ~
Encounter ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you gain a +4 bonus to AC against opportunity attacks you provoke while moving to the target.
Level: 1 | |
Abjure Undead
~ You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: One undead creature in the burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square. | |
Divine Guidance
~ You lend your deity\'s guidance to an ally\'s attack against your foe. ~
Encounter ◆ Divine
Immediate Interrupt Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result. | |
Refocus Enmity
~ After searching your soul, you realize who your true foe is and swear an oath against it. ~
Encounter ◆ Divine
Minor Action Close burst 10
Target: One creature you can see in the burst
Effect: The target becomes the target of your oath of enmity, replacing the current target.
Level: 2 | |
チャネル・ディヴィニティ:ライチャス・レイジ・オヴ・テンパス
[遭遇毎]◆[信仰]
マイナー・アクション;使用者
効果:使用者が次の自分のターンの終了時までに行なう、次の1回の[武器]攻撃で敵にヒットを与えた場合、以下の結果が生じる:(1)それがクリティカル・ヒットでなかったなら、使用者は“もしクリティカル・ヒットを与えていたならロールしたはずの追加ダメージ・ダイス”をロールし、その結果を追加ダメージとして与える。(2)もしその攻撃がクリティカル・ヒットだったなら、追加ダメージは自動的に最大の値になる。 | |
Wings of Vengeance
~ Ephemeral wings carry you across the battlefield to strike where you are most needed. ~
Encounter ◆ Divine
Minor Action Personal
Effect: Until the end of your next turn, you gain a fly speed of 7, and you can hover.
Level: 10 | |
Fanatical Flurry
~ You launch a reckless attack against your chosen enemy and all foes nearby, ignoring your own safety. ~
Encounter ◆ Divine, Weapon
Standard Action Close burst 2
Target: Your oath of enmity target and each enemy in the burst
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: You take a ?2 penalty to all defenses until the end of your next turn.
Level: 11 | |
Crimson Stride
~ You stride through nothingness, appearing at your enemy\'s side to make a deadly attack. Then you stride away, carrying your foe with you. ~
Encounter ◆ Divine, Teleportation, Weapon
Standard Action Melee 1
Effect: Before the attack, you teleport 5 squares to a square adjacent to an enemy.
Target: One enemy
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You teleport 5 squares and then teleport the target to a square adjacent to you.
Censure of Retribution: If no creatures are adjacent to either you or the target after you teleport it, the target takes damage equal to your Intelligence modifier.
Censure of Unity: If you teleport the target at least 2 squares, it takes 2 damage for each of your allies adjacent to it after the movement.
Level: 13 | |
Elven Accuracy
~ With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. ~
Encounter ◆ Divine, Weapon
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it\'s lower. | |
Winds of the Astral Sea
~ Silvery mist shimmers around you, and you disappear, then reappear a short distance away. ~
Encounter ◆ Divine, Teleportation
Move Action Personal
Effect: You teleport 4 squares.
Level: 16 | |
Haunting Step
~ You let nothing stand in the way of reaching your enemies, especially when they threaten your allies. ~
Encounter ◆ Divine, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before making this attack, shift up to your speed +2.
Censure of Unity: If your oath of enmity target is within 10 squares of you and adjacent to one of your allies, teleport into any unoccupied square adjacent to the target instead of shifting.
Target: Your oath of enmity target
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Level: 17 | |
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1日毎パワー |
Profound Flashback
~ Your mind momentarily drifts through time, back to your old life, and reveals the solution you need. ~
Daily ◆ Divine
Free Action Personal
Trigger: You make an attack roll, a skill check, or an ability check, and you dislike the result.
Effect: Reroll three d20s for the triggering roll, and use any result. If you roll the same number on any two dice, after you complete the action related to the triggering roll, you are dazed until the end of your next turn.
Level: 6
Prerequisite: Ghost of the Past | |
Shadow Tricks
~ Your brilliant strike against your sworn enemy causes its allies to cast long shadows, creating openings in their defenses. ~
Daily ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: If the target is your oath of enmity target, each enemy within 5 squares of you other than the target grants combat advantage until the end of your next turn.
Level: 9 | |
Battle Rapture
~ You enter a state of zealous passion, consumed by the power of your faith. Defeating your sworn enemy is a test of faith for you. ~
Daily ◆ Divine, Stance
Minor Action Personal
Effect: Until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10 + one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.
Level: 12 | |
Oath of the Many
~ Your enmity knows no limits, and as you strike your foe you focus your vengeance upon it. ~
Daily ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, the target becomes the target of your oath of enmity. If this causes you to have more than one oath of enmity target, you do not regain the use of your oath of enmity power until all your oath of enmity targets drop to 0 hit points, or until the end of the encounter.
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage.
Miss: Half damage.
Level: 15 | |
Stroke of Doom
~ You brandish your weapon, seeking to drag your foe toward you with divine force. Failing that, you leap to the foe. Either way, your weapon is charged with lethal power. ~
Daily ◆ Divine, Weapon
Standard Action Ranged 5
Target: One creature
Primary Attack: Wisdom vs. Fortitude
Hit: You pull the target to a square adjacent to you.
Miss: You shift 5 squares to a square adjacent to the target.
Effect: Make a melee secondary attack against the target if it is adjacent to you.
Secondary Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier damage.
Miss: Half damage.
Level: 19 | |
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汎用パワー |
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儀式 |
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