Bard
Flavor: \"The clash of blades, a note.
A battle fought, a verse.
The hero\'s war, a song.\"
Key Abilities: Charisma, Intelligence, Constitution
Implements: Wand
Armor Proficiencies: Cloth, leather, hide, chainmail; light shields
Weapon Proficiencies: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)
Build Options: Cunning Bard, Prescient Bard, Valorous Bard
_PARSED_CLASS_FEATURE: Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Class Features: Each bard has the powers majestic word and words of friendship.
Implement: Bards use wands to direct and control their spells. When you wield a magic wand, you can add its enhancement bonus to the attack rolls and the damage rolls of bard powers and bard paragon path powers that have the implement keyword. Without a wand, you can still use these powers.
Songblades and some magic musical instruments (see Chapter 3) can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic musical instruments not only for the power they offer, but for the wondrous melodies they produce in the hands of a skilled musician.
Short Description: You channel your arcane prowess through an artistic medium, using your power to warp reality.
Euphonic Bow
Flavor: “Each arrow\'s release plucks the string of my lethal instrument. My bow sings a dirge for your passing.”
Power Name: Spells
Class Features:
Bow Implement
Harmonic Action
Volley Fire
_DisplayPowers:
Arrow of Cacophony
Song of Sonic Striking
Anthem of Antagonism
You intertwine music, archery, and magic into a single glorious craft that is as artistic as it is martial. Your foes waver between fear and admiration even as you draw a bead on them. Every shot from your bowstring resonates with a melodious tone, and the percussion of your arrows finding their marks drives the battle forward like a drumbeat. Even your foes\' cries of pain blend with the clash of weapons against shields and armor. Your arcane might weaves it all into a fantastic symphony of battle.
Creating this wondrous performance depends partially on your ability to see an instant into the future. Timing is everything.
Sage of Ages
Flavor: Knowledge is power. Once that fact is understood, the power of the gods themselves becomes something knowable.
Immortality: Immortality?
When you complete your final quest, you make your plans to withdraw from the world. You have accumulated so much knowledge that you have become a force of nature itself. As one of a select few who have earned the title Sage of Ages, you take up the lonely task of a keeper of secrets, history, and unfettered knowledge.
When the time is right, you retreat to a secret place only you know of, a place where you find knowledge within the natural bends and crevices in space and time. You begin to observe a river of events and store them away in your mind. Age, cares, and the needs of the flesh flow around you, not through you. You are a fountainhead of knowledge that other creatures, sometimes even gods, seek out because of your perfect enlightenment.
Power Name: Power
Class Features:
Paragon of Learning
Keeper\'s Prescience
Reverse Time
_DisplayPowers:
Trick of Knowledge
Knowledge is power, freedom, life, and love. With the proper information, you can unravel the secrets of the universe and be the master of your own fate. You have always believed this. Your curiosity about all things is legendary. Even as a child, you asked “why?” more often than any other question. As you matured, you sought knowledge about harder-to-reach places, traveling first the world, then other planes of existence. Knowledge is your solace, your hope, and your support. Faith might be fine for others, but you see it as a shallow edifice. Only objective study and the knowledge gained thereby allows one to see things as they truly are.
The petty bickering of kings and nobles holds less and less interest for you, and as you learn more and more about the facade of flesh that mortals wear to hide their souls, even earthly delights begin to lose their flavor. All else pales before the pursuit of pure knowledge.
Haunted Blade:Blade of Nightmares
Arcane Mercenary
Type: Society
Common Knowledge: You work for pay. You\'ll take coin if that\'s all your patron has to offer, but you prefer to be paid in magic. Magic items, magical lore, magical secrets?you value these more than gold.
More than any other form of payment, you want an artifact. Gaining an artifact is your goal. You might even have a specific artifact in mind.
You recognize that artifacts, as magical quasientities with temperaments and goals all their own, cannot be bought and sold by gold. That knowledge only stokes your burning desire to possess one.
Campaign: General
Associated Skills: Diplomacy, History |