武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
0 |
6 |
|
|
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
0 |
6 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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|
なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
0 |
6 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
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なし |
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その他の修正等 |
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防具 |
|
【鎧】 |
Earthhide Armor Marauder |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
3 |
|
|
|
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
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防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Majestic Word~ You utter words laden with preternatural inspiration, restoring your ally |
装具 |
Holy Symbol. Ki Focuses. Wand. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 58 pp; 40 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
12 |
32000 |
39000 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
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【武器3】 |
| 重量 |
0 |
パワー |
|
|
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【鎧】 |
Earthhide Armor Marauder | 重量 |
25 |
パワー |
Property:When you charge, you gain a +2 bonus to AC until the end of your next turn.
Power:Power (Healing) * Daily (Free Action)
Trigger: You hit with a charge attack.
Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
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【腕】 |
Bracers of Mighty Striking (heroic tier) | 重量 |
0 |
パワー |
Property:When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll. |
|
|
【脚】 |
| 重量 |
|
パワー |
|
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【手】 |
Gauntlets of Blood (heroic tier) | 重量 |
0 |
パワー |
Property:You gain a +2 bonus to damage rolls against bloodied targets. |
|
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【頭】 |
Horned Helm (heroic tier) | 重量 |
0 |
パワー |
Property:Your charge attacks deal 1d6 extra damage. |
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【首】 |
Amulet of Protection +3 | 重量 |
0 |
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
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【指輪2】 |
| 重量 |
|
パワー |
|
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【腰】 |
| 重量 |
|
パワー |
|
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【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
| 重量 |
|
パワー |
|
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【その他】 |
| 重量 |
|
パワー |
|
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アイテムの一日毎パワー使用回数記録欄 |
|
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
25 |
総重量 |
58 |
|
特技 |
Hybrid Talent:You gain a hybrid talent option for one of your hybrid class entries.
Walker of the Dark Path:You gain training in one skill from the blackguard paladin's class skills list. You also gain proficiency with holy symbols.
Once per encounter, when you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
You can use shroud of shadow as a daily power.
Divine Vampire:Once per encounter, when your divine encounter attack power hits at least one enemy, you gain a healing surge.
Once per encounter, when you use a divine power that allows a target to spend a healing surge, the target can choose to instead lose a healing surge so that you can gain a healing surge.
You lose the vulnerable 5 radiant granted by the Child of the Night class feature, and you do not take damage from direct sunlight.
Arcane Vampire:Once per encounter, when your arcane encounter attack power hits at least one enemy, you gain a healing surge.
As a free action when you use an arcane encounter attack power, you can lose a healing surge to gain a bonus to the power's damage roll equal to your Charisma modifier.
Ki Focus Expertise:You gain a +1 feat bonus to implement attack rolls and weapon attack rolls that you make with your ki focus.
In addition, you gain a +1 bonus to the damage rolls of attacks that you make with your ki focus against a bloodied enemy. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Resilient Focus:You gain a +2 feat bonus to saving throws.
Quick Draw:You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Vampire Slam
~ You use the full force of your undead strength to drive your foe back. ~
At-Will ◆ Implement, Shadow
Standard Action Melee 1
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d10 + Dexterity modifier damage, and you can push the target 1 square.
Level 21: 2d10 + Dexterity modifier damage.
Special: You can use this power as a melee basic attack.
Level: 1 |
Misdirected Mark
~ You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies. ~
At-Will ◆ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
Level 21: 2d8 + Charisma modifier damage.
Level: 1 |
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遭遇毎パワー |
Inevitable Strike
~ Elemental power flows through you, providing you with keen accuracy and sharper striking force. ~
Encounter ◆ Elemental, Weapon
No Action Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Level 11: 2d8 extra damage.
Level 21: 3d8 extra damage. | |
Dark Reaping
~ You use one death as the seed to sow more destruction. ~
Encounter ◆ Necrotic
Free Action Personal
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier. | |
Blood Drinker
~ When your attack strikes true, you sweep past your foe's defenses to consume the essence of its life. ~
Encounter ◆ Shadow
No Action Personal
Trigger: You hit an enemy with a vampire melee at-will attack power.
Target: The triggering enemy
Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.
Level 17: 2d10 extra damage.
Level 27: 3d10 extra damage. | |
Hunter's Gaze
~ As you focus on a foe, your predatory presence leaves it open to attack. ~
Encounter ◆ Charm, Shadow
Minor Action Close blast 5
Target: One creature in the blast
Effect: Until the start of your next turn, the target grants combat advantage while you are adjacent to it. In addition, you gain a +4 bonus to the next Intimidate check you make against the target before the end of the encounter.
Level: 2 | |
Song of the New Dawn
~ You call upon the sun's light to sear your foe and shine hope on your allies. ~
Encounter ◆ Arcane, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier radiant damage. Each ally adjacent to the target makes a saving throw, rolling twice and using the higher result.
Level: 3 | |
Blood Drinker (Additional Use)
~ You quickly inscribe a runic shape into the air, a ward against further harm, and then cast it on one of your allies. ~
Encounter ◆ Arcane
Minor Action Ranged 10
Special: Instead of a new power, you gain an additional use of the Blood Drinker power.
InternalOnly: true | |
Mantle of Unity
~ A swelling chorus of confidence enfolds your allies, so that the strengths of each mask another's weakness. ~
Encounter ◆ Arcane
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets, not including any temporary bonuses or penalties. Until the end of your next turn, use these values for the corresponding defenses of all the targets.
Level: 10 | |
Pure Glow
~ With a whispered prayer, a warm, white radiance spreads from you in waves that burn your foes with holy energy. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Close burst 5
Targets: Each enemy in the burst
Attack: Intelligence vs. Will, Wisdom vs. Will, or Charisma vs. Will
Hit: 2d8 + Intelligence, Wisdom, or Charisma modifier radiant damage.
Effect: Until the end of your next turn, enemies that begin their turn in the burst take 10 radiant damage.
Level: 11 | |
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1日毎パワー |
Stirring Shout
~ Your shout of wrath stabs into your foe's mind. Each time your allies hit that foe, they draw strength from its weakness. ~
Daily ◆ Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Level: 1 | |
Shroud of Shadow
~ A misty cloud of gloom swirls about you, confounding your enemies and fortifying your resolve. ~
Daily ◆ Shadow
Minor Action Personal
Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points. | |
Unfettered Hunger
~ Your eyes turn red with fury, your fangs lengthen, and you rage like a beast as you allow your hunger to seize control. ~
Daily ◆ Implement, Shadow
Standard Action Close burst 1
Target: Each creature in the burst
Attack: Dexterity vs. Reflex
Hit: 2d10 + Dexterity modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls, you can shift up to your speed as a move action, and you cannot spend healing surges to regain hit points.
Level: 5 | |
Saga of Vengeance
~ You punctuate a tale of bloody vengeance with your shot, each word inspiring your allies. ~
Daily ◆ Arcane, Healing, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever an ally hits the target with an attack, that ally can choose to roll a saving throw or to regain hit points equal to your Charisma modifier.
Level: 9 | |
Rising Sun
~ Radiance emanating from you soothes the spirits and wounds of your allies, knitting rent flesh and granting them the strength they need to continue the fight. ~
Daily ◆ Divine, Healing
Minor Action Close burst 5
Targets: You and each ally in the burst
Effect: You and your allies regain hit points equal to 5 + your Charisma modifier.
Sustain Minor: Bloodied allies within 5 squares regain hit points equal to your Charisma modifier.
Level: 12 | |
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汎用パワー |
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儀式 |
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