武器 |
|
【武器1】 |
バスタードソード(Feyslaughter Weapon Lv24 +5) |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
35 |
筋 |
9 |
13 |
3 |
3 |
5 |
2 |
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
17 |
筋 |
9 |
|
5 |
3 |
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
1d6 |
1 |
上級 |
6 |
24 |
その他の修正等 |
クリティカル:フェイに対しては1d10 |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
22 |
筋 |
9 |
13 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
9 |
筋 |
9 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
22 |
筋 |
9 |
13 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
9 |
筋 |
9 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Nagascale Armor (Greater Armor of Eyes Lv24 +5) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
16 |
11 |
5 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
0 |
0 |
45 |
24 |
|
【盾】 |
ヘビーシールド |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
|
|
|
|
|
防具ペナ |
重量 |
レベル |
0 |
15 |
|
|
背景、性格、特徴など |
■テーマ:ウォーターシェイパー
利益:君の起源は"元素"になる。すなわち、クリーチャーの起源に関する効果に関して、君は"元素"クリーチャーとみなされる。また、君は始原語を読み、書き、話すことができる。君は"アクアティック/水棲"の特徴を得る(これにより、水中でも呼吸できる)。水中戦闘においては、君は(水棲)キーワードを持たないクリーチャーに対する攻撃ロールに+2ボーナスを得る。さらに、君は自分の移動速度の半分に等しい水泳移動速度を得る。
また、君はバフェッティング・ウェイブというパワーを得る。
■レベル5の特徴
利益:君は看破判定及び治療判定に+2パワー・ボーナスを得る。また、君が自分の底力を使用した時、君から5マス以内の味方1人は"君の最も高い能力修正値"に等しい一時的HPを得る。
■レベル10の特徴
利益:君がバフェッティング・ウェイブを使用した時、噴射の範囲内に区域が作り出される。この区域は君の敵にとって移動困難な地形であり、君の次のターンの終了時まで持続する。
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|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) |
銀貨(sp) |
銅貨(cp) |
その他 |
アイテム合計:460,040 gp |
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
26 |
|
|
|
魔法の装備・パワー |
【武器1】 |
バスタードソード(Feyslaughter Weapon Lv24 +5) | 重量 |
6 |
パワー |
Feyslaughter Weapon(AV)
Enhancement: Attack rolls and damage rolls
Critical: 1d6 damage per plus, or +1d10 damage per plus against fey creatures.
Property: When you hit a creature with this weapon, that creature cannot teleport until the end of your next turn. |
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Nagascale Armor (Greater Armor of Eyes Lv24 +5) | 重量 |
45 |
パワー |
Greater Armor of Eyes (Mordenkainen)
Armor: Any
Enhancement Bonus: AC
Properties:
* You gain an item bonus to Perception checks equal to the armor's enhancement bonus.
* You cannot be blinded.
* You gain darkvision.
* Level 24 or 29: You don't grant combat advantage for being flanked.
Nagascale armor: +1 Fortitude |
|
|
【盾】 |
ヘビーシールド | 重量 |
15 |
パワー |
|
|
|
【腕】 |
Counterstrike Guards Lv14 21,000gp (AV) | 重量 |
|
パワー |
Power(Encounter): Immediate Reaction. Use this power when a melee attack misses you. You make a melee basic attack against the attacker. |
|
|
【脚】 |
Acrobat boots Lv2 520gp (PHB) | 重量 |
|
パワー |
Property: Gain a +1 item bonus to Acrobatics checks.
Power(At-Will): Minor Action. Stand up from prone. |
|
|
【手】 |
Strikebacks Lv10 5,000gp (AV) | 重量 |
|
パワー |
Property: Gain a +1 item bonus to opportunity attacks.
Power(Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy. |
|
|
【頭】 |
Circlet of Indomitability Lv18 85,000gp (AV) | 重量 |
|
パワー |
Property: Gain a +2 bonus to Will defense. |
|
|
【首】 |
Brooch of Vitality Lv25 +5 (AV) | 重量 |
|
パワー |
Enhancement: Fortitude, Reflex, and Will
Property: Level 25: Increase your maximum hit points by 15. |
|
|
【指輪1】 |
Iron Ring of the Dwarf Lords Lv14 21,000gp (PHB) | 重量 |
|
パワー |
Property: Gain one healing surge.
Power(Daily): Immediate Interrupt. You can use this power when you are hit by a power that has a pull, a push, or a slide effect. You negate the forced movement. If you’ve reached at least one milestone today, you also gain immunity to pull, push, and slide effects (unless you are willing to be moved) until the end of your next turn. |
|
|
【指輪2】 |
Ring of Freedom of Movement Lv15 25,000gp (PHB) | 重量 |
|
パワー |
Property: Gain a +2 item bonus to Acrobatics checks.
Power(Daily): Minor Action. Until the end of the encounter, gain a +5 power bonus to checks made to escape a grab and a +5 power bonus to saving throws to end the immobilized, restrained, or slowed conditions. If you’ve reached at least one milestone today, you can also move across difficult terrain as if it were normal until the end of the encounter. |
|
|
【腰】 |
Diamond Cincture Lv20 125,000gp (AV2) | 重量 |
|
パワー |
Property: This belt holds two diamonds and you gain a +2 item bonus to Fortitude
Power(At-Will*Healing): Minor Action. When you use this power, you can spend a healing surge and one diamond on the belt cracks and darkens, becoming worthless. Each time a diamond cracks, the belt's item bonus is reduced by 1. If there are no diamonds on the belt, you can’t use this power. After an extended rest, each diamond destroyed by this power is restored. |
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|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
Demonskin Tatoo Lv13 17,000gp AV2 | 重量 |
|
パワー |
Property: When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of the encounter. |
|
|
【その他】 |
| 重量 |
|
パワー |
■Stone of Earth 13,000gp (AV2)
Power(Daily): Free Action. Trigger: You miss an enemy with a melee weapon attack. Effect: Reroll the attack roll.
(Fortune Stone: 2人以上持っていたら、振り直しの時に持っている人数分のボーナス。5人以上持っていたら、イニシアチブに+2アイテムボーナスとセービングスローに+1のアイテムボーナス)
■Potion of Recovery 25,000gp (PHB) 4つ
Minor Action. Drink the potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 50 hit points and make a saving throw against each effect on you that a save can end.
■フローティング・ランタン 680gp AV
■ガーディアンズ・ホイッスル Lv4 840gp (モルデン)
汎用パワー[瞬間移動]*[一日毎](移動アクション)
効果:近接範囲・爆発10(爆発内の味方1人。目標は使用者に隣接する何ものにも占められていないマスまで瞬間移動する。
■Solitaire(Aquamarine) Lv16 45,000gp AV
Power(Daily): Free Action. Use this power when you score a critical hit on your turn. Make a basic attack against the same target struck by your critical hit.
Special: You cannot use more than one solitaire in an encounter.
■Bag of Holding Lv5 1,000gp PHB
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action. |
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|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
6 |
記入済防具重量計 |
60 |
総重量 |
66 |
|
特技 |
■盾の妙技 Shield Finesse(クラス特徴)
Benefit: You ignore the check penalty for wearing a shield.
■武器習熟 Weapon Proficiency(バスタードソード)@Lv1(ヒューマンの種族特徴)
■重刀剣練達 Heavy Blade Expertise@Lv1
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, while wielding a heavy blade, you gain a +2 bonus to all defenses against opportunity attacks.
■セーブ強化 Resilient Focus@Lv2 (HoFL)
Benefit: You gain a +2 feat bonus to saving throws.
■追加HP Toughness@Lv4 (HoFL)
Benefit: You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
■抜け目ない狩猟者 Cunning Stalker@Lv6 (HoFK)
Benefit: You gain combat advantage against enemies that have no creatures adjacent to them other than you.
■世界蛇のつかみ World Serpent's Grasp@Lv8 (HoFK)
Benefit: Whenever you hit a slowed or immobilized target with an attack, you can knock it prone.
■苛烈なる優位 Vicious Advantage@Lv10 (PHB3)
Benefit: You gain combat advantage against immobilized targets and slowed targets.
■早抜き Quick Draw@Lv11 (PHB)
Prerequisite: Dex 13
Benefit: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object. You also gain a +2 feat bonus to initiative checks.
■突撃迎撃 Repel Charge@Lv12 (PHB3)
Prerequisite: 11th level
Benefit: Whenever an enemy makes a charge attack against you, you can make a melee basic attack against that enemy as an opportunity action.
■好機逃さぬ撤退 Opportunistic Withdrawal@Lv14 (PHB3)
Prerequisite: 11th level
Benefit: While you are adjacent to an enemy granting combat advantage to you, your movement doesn’t provoke opportunity attacks from that enemy.
■無双の頑健 Superior Fortitude@Lv16 (HoFL)
Prerequisite: Strength 15 or Constitution 15
Benefit: You gain a +2 feat bonus to Fortitude. This bonus increases to +3 at 11th level and +4 at 21st level. You also gain resist 3 ongoing damage. This resistance increases to 6 at 11th level and 9 at 21st level.
■なにか@Lv18 (Lv23で入れ替える)
■なにか@Lv20 (Lv25で入れ替える)
■神話級頑健 Epic Fortitude@Lv21 (PHB2)
Prerequisite: 21st level
Benefit: You gain a +4 bonus to Fortitude.
■神話級反応 Epic Reflexes@Lv22 (PHB2)
Prerequisite: 21st level
Benefit: You gain a +4 bonus to Reflex.
■無双の反応 Superior Reflexes@Lv23再訓練 (Lv18のなにかと入れ替え)
Prerequisite: Dexterity 15 or Intelligence 15
Benefit: You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level. You also gain combat advantage against all enemies during your first turn in an encounter.
■神話級意志 Epic Will@Lv24 (PHB2)
Prerequisite: 21st level
Benefit: You gain a +4 bonus to Will.
■無双の意志 Superior Will@Lv25再訓練 (Lv20のなにかと入れ替え)
Prerequisite: Wisdom 15 or Charisma 15
Benefit: You gain a +2 feat bonus to Will, This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.
■鎧開眼:スケイル Armor Specialization (Scale) @Lv26 (PHB)
Prerequisites: Dex 15, training with scale armor
Benefit: You gain a +1 feat bonus to AC when wearing scale armor. You ignore the speed penalty normally incurred by scale armor.
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無限回パワー |
Defender Aura(Fighter Utility)
[At-Will]*[Aura]
Minor Action Personal
Effect: You activate an aura 1 that lasts until you end it at a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. |
Battle Guardian(Fighter Attack)
[At-Will]*[Martial]
Opportunity Action Personal
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but no you or an ally who has an active defender aura.
Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier. |
Defend the Line(Fighter Utility)
[At-Will]*[Martial][Stance]
Minor Action Personal
Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn. |
Poised Assault(Fighter Utility)
[At-Will]*[Martial][Stance]
Minor Action Personal
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon. |
Cleaving Assault(Fighter Utility)
[At-Will]*[Martial][Stance]
Minor Action Personal
Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier. |
Hammer Hands(Fighter Utility)
[At-Will]*[Martial][Stance]
Minor Action Personal
Effect: You assume the hammer hands stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can use a free action to push that enemy 1 square and then shift the same distance to a square adjacent to the enemy. |
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遭遇毎パワー |
Power Strike(Fighter Attack) [ ][ ][ ][ ]
[Encounter]*[Martial][Weapon]
Free Action Personal
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage. | |
Glowering Threat(Fighter Utility 2)
[Encounter]*[Martial]
Minor Action Close burst 2
Prerequisite: You must have training in Intimidate.
Target: Each enemy in the burst.
Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you. | |
Dauntless Endurance(Fighter Utility 6)
[Encounter]*[Martial]
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You make a saving throw and dislike the result.
Effect: You can reroll the saving throw but must use the second result. | |
Shield Block
[Encounter]*[Martial]
Immediate Interrupt Melee 1
Requirement: You must use this power with a shield.
Trigger: An attack hits or misses you or an ally adjacent to you and deals damage.
Target: The character hit or missed by the triggering attack
Effect: The damage dealt to the target is reduced by 1d10+ your Constitution modifier.
Level 11: 2d10 + Constitution modifier.
Level 21: 3d10 + Constitution modifier. | |
Clearheaded(Fighter Utility 10)(スレイヤーのページ記載)
[Encounter]*[Martial]
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn dazed, dominated, or stunned by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the triggering effect. | |
Shielding Blade(Stalwart Knight Utility 12)
[Encounter]*[Martial]
Immediate Reaction Personal
Trigger: An enemy misses you with a melee attack while you are wielding a heavy blade.
Effect: You gain a +2 power bonus to all defenses against the triggering enemy until the end of its next turn. | |
Bolstering Stride(Fighter Utility 16)
[Encounter]*[Martial]
Move Action Personal
Effect: You move up to your speed +2 squares, ending in a square adjacent to an ally. You then gain temporary hit points equal to 2d8 + your Constitution modifier. | |
Knight's Valor(Fighter Utility 22)
[Encounter]*[Healing][Martial]
Minor Action Personal
Requirement: You must be bloodied.
Effect: You can spend a healing surge. In addition, you gain a +2 power bonus to attack rolls and saving throws. The bonus lasts until the end of your next turn. | |
バフェッティング・ウェイブ(ウォーターシェイパー 攻撃)
[遭遇毎]*[元素]
標準アクション 近接範囲 噴射3
目標:噴射内のクリーチャーすべて
攻撃:"最も高い能力修正値" 対 "頑健"。使用者はこの攻撃ロールに+2ボーナスを得る。
レベル11:このボーナスは+4に増加する。
レベル21:このボーナスは+6に増加する。
ヒット:(1d6+"最も高い能力修正値")ダメージ。目標は伏せ状態になる。
レベル11:(2d6+"最も高い能力修正値")ダメージ。
レベル21:(3d6+"最も高い能力修正値")ダメージ。 | |
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1日毎パワー |
Epic Recovery(Destined Scion Utility 26)
[Daily]*[Healing]
No Action Personal
Trigger: You start your turn at 0 hit points or fewer.
Effect: You regain hit points equal to twice your healing surge value. You can then stand up as a free action. | |
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汎用パワー |
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儀式 |
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