Rogue (Scoundrel)
Key Abilities: Dexterity; Strength, Charisma
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Dagger, hand crossbow, short sword, shuriken, sling
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 6+ Constitution Modifier
Trained Skills: Stealth, Thievery. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)
Build Options: Aerialist Rogue, Brawny Rogue, Cutthroat Rogue, Shadowy Rogue, Trickster Rogue
_PARSED_CLASS_FEATURE: First Strike, Rogue Tactics, Scoundrel Weapon Talent, Sharpshooter Talent, Sneak Attack
Role: Striker.
Class Features: All rogues share these class features.
Short Description: Stealthy, cunning, and deadly?you appear from out of nowhere to strike your enemies.
_DisplayName: Rogue (Scoundrel)
Recent Convert
Type: Campaign
Common Knowledge: You weren't always the religious sort. But you recently had a supernatural experience that changed your outlook and showed you your true calling. What was that event? Are there unanswered questions in its wake? And how did you feel about religion (both your new one and religions in general) prior to your conversion?
Good Background: Cleric.
Benefit: Once per encounter, reroll a failed saving throw against a charm effect.
Short Description: Look, I was once an ordinary fellow like you. But during the Shrieking Plague, I found a source of power I'd never imagined. Or perhaps it found me.
Campaign: Scales of War Adventure Path |