武器 |
|
【武器1】 |
Warhammer Crusader +2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
14 |
魅 |
6 |
4 |
2 |
|
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
1d6 |
|
軍用 |
5 |
9 |
その他の修正等 |
Versatile |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
4 |
筋 |
0 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
4 |
筋 |
0 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Stoneborn Rimefire Plate Armor +2 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
10 |
8 |
2 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
-2 |
-1 |
15 |
8 |
|
【盾】 |
Heavy Shield |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
|
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|
|
防具ペナ |
重量 |
レベル |
-2 |
|
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習熟、使用可能装具など |
防具 |
Warlock |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Holy Symbol. Rod. Wand. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 40 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
9 |
16500 |
20500 |
|
魔法の装備・パワー |
【武器1】 |
Warhammer Crusader +2 | 重量 |
5 |
パワー |
Property:Half the damage dealt with this weapon is radiant damage.
Power:Power * Daily (Standard Action)
Gain one additional use of Channel Divinity for this encounter. |
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Stoneborn Rimefire Plate Armor +2 | 重量 |
15 |
パワー |
Power Daily (Minor Action)
Gain temporary hit points equal to 10 + your Constitution modifier. They last until depleted or until you take an extended rest.
Level 8: 15 + your Constitution modifier temporary hit points. |
|
|
【盾】 |
Heavy Shield | 重量 |
0 |
パワー |
|
|
|
【腕】 |
Bracers of Mighty Striking (heroic tier) | 重量 |
0 |
パワー |
Property:When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll. |
|
|
【脚】 |
Boots of Free Movement | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Power:Power * Encounter (Minor Action)
Make a saving throw against a slow, immobilize, or restrain effect that a save can end. |
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【手】 |
| 重量 |
|
パワー |
|
|
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【頭】 |
| 重量 |
|
パワー |
|
|
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【首】 |
Amulet of Protection +1 | 重量 |
0 |
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
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【タトゥー】 |
Eager Hero's Tattoo (heroic tier) | 重量 |
0 |
パワー |
Property:When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest. |
|
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【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Siberys Shard of Radiance (heroic tier) | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
5 |
記入済防具重量計 |
15 |
総重量 |
20 |
|
特技 |
Imperious Majesty:You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier until the end of your next turn.
Icy Clutch of Stygia:Whenever an enemy successfully saves against ongoing damage that you imposed, that enemy takes cold damage equal to your Charisma or Intelligence modifier.
The cold damage inceases to 5 + your Charisma or Intelligence modifier at 11th level and 10 + your Charisma or Intelligence modifier at 21st level.
Crimson Legionnaire:You gain a +2 bonus to damage rolls with your paladin and paladin paragon path attack powers against creatures under your Warlock's Curse.
Silvery Glow:You gain a +2 feat bonus to damage rolls with cold powers and radiant powers. Increase this bonus to +3 at 11th level and +4 at 21st level.
Hybrid Talent:You gain a hybrid talent option for one of your hybrid class entries.
→Paladin Armor Proficiency |
|
無限回パワー |
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Virtuous Strike
At-Will ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Level 21: 2[W] + Charisma modifier radiant damage.
Special: This power can be used as a melee basic attack.
Level: 1 |
Dire Radiance
At-Will ◆ Arcane, Fear, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Fortitude
Hit: 1d6 + Charisma modifier or Constitution modifier radiant damage. The first time the target moves closer to you on its next turn, it takes an extra 1d6 + Charisma modifier or Constitution modifier damage.
Level 21: 2d6 + Charisma modifier or Constitution modifier damage.
Level: 1 |
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遭遇毎パワー |
Ruthless Demonstration
Encounter ◆ Fear, Martial
Free Action Personal
Trigger: You bloody an enemy adjacent to you or reduce an enemy adjacent to you to 0 hit points or fewer.
Effect: Enemies that can see you take a -2 penalty to attack rolls against you until you are hit by an attack or until the end of the encounter. Also, if you bloodied the triggering enemy, you can immediately make an Intimidate check against it to force it to surrender. | |
Dark Reaping
Encounter ◆ Necrotic
Free Action Personal
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier. | |
Dread Smite
Encounter ◆ Cold, Divine, Necrotic, Shadow
Free Action Personal
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).
Level 7: 4 + Charisma modifier cold and necrotic damage.
Level 17: 7 + Charisma modifier cold and necrotic damage, and ongoing 10 cold and necrotic damage (save ends).
Level 27: 10 + Charisma modifier cold and necrotic damage, and ongoing 15 cold and necrotic damage (save ends). | |
Life's Losing Hand
Encounter ◆ Martial
No Action Personal
Trigger: You roll a natural 1, 2, or 3 on an attack roll or a skill check.
Effect: You can reroll the attack roll or skill check, with a power bonus equal to your Charisma modifier. You must keep the second result, even if it is lower.
Level: 2
Prerequisite: Yakuza | |
Delban's Deadly Attention
Encounter ◆ Arcane, Implement, Necrotic
Immediate Interrupt Close burst 4
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy in the burst
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier necrotic damage. The target chooses either to deal half damage to you with its melee attack or to take 1d8 extra necrotic damage.
Star Pact: The attack deals 1d8 + your Intelligence modifier extra necrotic damage.
Level: 3 | |
Virtue
Encounter ◆ Divine
Minor Action Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Level: 2 | |
Touch of Command
Encounter ◆ Arcane, Charm, Implement, Psychic
Immediate Reaction Melee 1
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Attack: Charisma vs. Will
Hit: The target is dominated until the end of its next turn.
Fey Pact (Binder): The target also takes psychic damage equal to 3 + your Intelligence modifier.
Level: 7 | |
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1日毎パワー |
Fortune's Reversal
Daily ◆ Arcane, Implement, Psychic
Immediate Reaction Ranged 10
Trigger: An enemy within 10 squares of you scores a critical hit or saves
Target: The triggering enemy
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage. The target takes a -2 penalty to saving throws and ongoing 5 psychic damage (save ends both). The target cannot save against this power until it takes the ongoing psychic damage at least once.
Dark Pact: The target takes a -3 penalty to saving throws instead of -2.
Fey Pact: The target also takes a -2 penalty to attack rolls while affected by the ongoing psychic damage.
Miss: The target takes ongoing 5 psychic damage (save ends). The target cannot save against this power until it takes the ongoing psychic damage at least once.
Level: 1 | |
Sign of Vulnerability
Daily ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier radiant damage, and the target gains vulnerability 5 to radiant damage until the end of the encounter.
Miss: Half damage, and the target gains no vulnerability.
Level: 5 | |
Shackles of Justice
Daily ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: Whenever the target deals damage, it takes 2d6 radiant damage (save ends).
Level: 9 | |
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汎用パワー |
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儀式 |
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