Bard
Flavor: "The clash of blades, a note.
A battle fought, a verse.
The hero's war, a song."
Key Abilities: Charisma, Intelligence, Constitution
Implements: Wand
Armor Proficiencies: Cloth, leather, hide, chainmail; light shields
Weapon Proficiencies: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)
Build Options: Cunning Bard, Prescient Bard, Valorous Bard
_PARSED_CLASS_FEATURE: Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Class Features: Each bard has the powers majestic word and words of friendship.
Implement: Bards use wands to direct and control their spells. When you wield a magic wand, you can add its enhancement bonus to the attack rolls and the damage rolls of bard powers and bard paragon path powers that have the implement keyword. Without a wand, you can still use these powers.
Songblades and some magic musical instruments (see Chapter 3) can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic musical instruments not only for the power they offer, but for the wondrous melodies they produce in the hands of a skilled musician.
Short Description: You channel your arcane prowess through an artistic medium, using your power to warp reality.
Fey Beast Tamer:
Mournland (Cyre)
Type: Geography
Common Knowledge: Cyre is no more. The Purple Jewel of Galifar's Crown, the most beautiful and artistically advanced of the Five Nations, ceased to exist on the Day of Mourning. Four years ago, without warning and without explanation, foul gray mists swept out from the nation's center, leaving behind a broken, twisted land of horrors. That the fear inspired by the Mourning led, eventually, to the Treaty of Thronehold and the end of the Last War is of little solace to Cyre's survivors, who struggle today to make their way through a world that fears and distrusts them. No PCs live in the Mournland. The associated skills are available to PCs who were born in Cyre before the Day of Mourning and who have struggled to survive elsewhere in the following years.
Campaign: Eberron
Associated Skills: Endurance,Streetwise |