武器 |
|
【武器1】 |
Greataxe |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
0 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d12 |
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
軍用 |
12 |
|
その他の修正等 |
High Crit |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Cloth Armor (Basic Clothing) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
|
|
|
3 |
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
Theme:Escaped Thrall
You gain 1 power point. You regain all your power points when you take a short rest or an extended rest.
You also gain the my mind is my own power.
Back Ground:Underdark Survivor |
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Simple melee, military melee, simple ranged |
装具 |
Holy Symbol. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 44 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
1 |
|
1000 |
|
魔法の装備・パワー |
【武器1】 |
Greataxe | 重量 |
12 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) | 重量 |
4 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
| 重量 |
|
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
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【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
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|
【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
| 重量 |
|
パワー |
|
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【その他】 |
| 重量 |
|
パワー |
|
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アイテムの一日毎パワー使用回数記録欄 |
|
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
Holy Symbol | 1 | 1 | 1 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
12 |
記入済防具重量計 |
4 |
総重量 |
50 |
|
特技 |
Vicious Darkfire:
Whenever you hit your oath of enmity target with your darkfire racial power, it gains vulnerability to all damage equal to your Dexterity modifier until the start of your next turn. |
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無限回パワー |
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Overwhelming Strike
~ As you attack, you maneuver around your foe, forcing it to move with you. ~
At-Will ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied.
Level 21: 2[W] + Wisdom modifier damage.
Level: 1 |
Radiant Vengeance
~ Calling on the power of your deity, you transfer the pain of your wounds to a foe and regain some resilience. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier.
Level 21: 2d8 + Wisdom modifier damage.
Level: 1 |
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遭遇毎パワー |
My Mind Is My Own
~ Your passion for freedom drives out the presence of insidious entities from your mind. ~
Encounter ◆ Augmentable, Psionic
Immediate Interrupt Personal
Trigger: You are hit by a charm or a psychic attack.
Effect: You gain resist 5 psychic until the end of your next turn. Also, you gain a +2 power bonus to saving throws against charm effects and psychic effects until the end of your next turn.
Level 11: Resist 10 psychic.
Level 21: Resist 15 psychic.
Augment: 1
Effect: As above, and you can make a saving throw against any charm effect and psychic effect at the start of your turn, instead of at the end, if a save can end the effect. This benefit lasts until the end of the encounter. | |
Darkfire
~ A flickering halo of purple light surrounds the target, making it easier to hit. ~
Encounter ◆ Augmentable, Psionic
Minor Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. | |
Raging Tempest
~ The storm's fury sears an enemy with divine wrath and echoes with booming thunder if your allies follow your lead. ~
Encounter ◆ Divine, Lightning, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage plus 1d6 lightning damage. The next time the target takes damage from an attack before the start of your next turn, it takes 1d6 extra thunder damage.
Special: You can use this power in place of a melee basic attack when charging.
Level: 1 | |
Abjure Undead
~ You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: One undead creature in the burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square. | |
Divine Guidance
~ You lend your deity's guidance to an ally's attack against your foe. ~
Encounter ◆ Divine
Immediate Interrupt Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result. | |
Oath of Enmity
~ You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy. ~
Encounter (Special) ◆ Divine
Minor Action Close burst 10
Target: One enemy you can see in the burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. | |
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1日毎パワー |
Temple of Light
~ Your weapon strike creates a field of searing energy around an enemy. The energy burns any foe you hit that is within the field. ~
Daily ◆ Divine, Radiant, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage.
Level: 1 | |
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汎用パワー |
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儀式 |
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