武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
軍用 |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Chainmail |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
6 |
6 |
|
|
|
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
|
-1 |
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
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背景、性格、特徴など |
Theme:Escaped Thrall
You gain 1 power point. You regain all your power points when you take a short rest or an extended rest.
You also gain the my mind is my own power.
Back Ground:Underdark Survivor |
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Rod. Staff. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 44 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
2 |
|
1000 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Chainmail | 重量 |
4 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
Gloves of Agility | 重量 |
|
パワー |
You gain a +1 item bonus to Acrobatics checks, Stealth checks, and Dexterity ability checks. |
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
| 重量 |
|
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
Holy Symbol | 1 | 1 | 1 |
Ritual Book | 3 | 1 | 3 |
Potion of Cure Light Wounds | | 2 | 0 |
Thieves’ Tools | | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
41 |
|
特技 |
Ritual Caster:
You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
Improved Initiative:
You gain a +4 feat bonus to initiative.
Heaven's Arrow:
You gain a +2 feat bonus to attack rolls with ranged invoker attack powers against targets that are not adjacent to any creature.
|
|
無限回パワー |
|
|
Hand of Radiance
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage.
Level: 1 |
Grasping Shards
At-Will ◆ Divine, Implement, Radiant
Standard Action Area burst 1 within 10
Target: Each creature in the burst
Attack: Wisdom vs. Fortitude
Hit: Wisdom modifier radiant damage, and the target is slowed until the end of your next turn.
Level: 1 |
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遭遇毎パワー |
My Mind Is My Own
Encounter ◆ Augmentable, Psionic
Immediate Interrupt Personal
Trigger: You are hit by a charm or a psychic attack.
Effect: You gain resist 5 psychic until the end of your next turn. Also, you gain a +2 power bonus to saving throws against charm effects and psychic effects until the end of your next turn.
Augment: 1
Effect: As above, and you can make a saving throw against any charm effect and psychic effect at the start of your turn, instead of at the end, if a save can end the effect. This benefit lasts until the end of the encounter. | |
Darkfire
Encounter ◆ Augmentable, Psionic
Minor Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects. | |
Armor of Wrath
Encounter ◆ Divine, Radiant
Immediate Reaction Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter.
Trigger: An enemy within 5 squares of you hits you
Target: The triggering enemy in the burst
Effect: The target takes radiant damage equal to your Constitution modifier, and you push the target 2 squares. | |
Rebuke Undead
Encounter (Special) ◆ Divine, Implement, Radiant
Standard Action Close blast 5
Channel Divinity: You can use only one channel divinity power per encounter.
Target: Each undead creature in the blast
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.
Miss: Half damage. | |
Thunder of Judgment
Encounter ◆ Divine, Implement, Thunder
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn.
Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier.
Level: 1 | |
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1日毎パワー |
Silent Malediction
Daily Divine, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier thunder damage, and the target is stunned (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn. | |
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汎用パワー |
Emissary of the Gods
Daily Divine
Minor Action Personal
Effect: You gain a +5 power bonus to your next Diplomacy check or Intimidate check during this encounter. If you make this check as part of a skill challenge, you gain 2 successes if the check is successful and don't gain a failure if the check fails. | |
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儀式 |
Hand of Fate |
Unseen Servant |
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