編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
ウォーデン仮組み
属性
プレイヤー名
みのくば
最終更新
2017/04/06 02:11
レベル
11
クラス
Warden
神格
 
伝説の道
Guardian of the Land
神話の運命
 
種族
Dwarf
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
6
1
5
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
26
15
7
 
1
3
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
5
5
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
21
【筋】
【筋力】
+5
10
16
【耐】
【耐久力】
+3
8
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
23
15
5
1
 
2
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
25
受動〈看破〉   10+
15
25
受動〈知覚〉   10+
15
特殊な感覚
 
12
【敏】
【敏捷力】
+1
6
9
【知】
【知力】
-1
4
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
19
15
1
0
 
2
1
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
19
【判】
【判断力】
+4
9
11
【魅】
【魅力】
 
5
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
22
15
4
1
 
2
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
103
 
 
12
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Dwarf


Flavor: Stout warriors, master artisans, lords of the mountain peaks
Size: Medium
Speed: 5 squares
Vision: Low-light
Ability Scores: +2 Constitution, +2 Strength or +2 Wisdom
Languages: Common, Dwarven
Dwarven Weapon Proficiency:You gain proficiency with the throwing hammer and the warhammer.

Cast-Iron Stomach:You have a +5 racial bonus to saving throws against poison.

Encumbered Speed:You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.

Dwarven Resilience:You have the dwarven resilience power.

Stand Your Ground:When an effect forces you to move?through a pull, a push, or a slide?you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can make a saving throw to avoid falling prone.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
5
〈威圧〉 【魅】
5
 
なし
0
14
〈運動〉 【筋】
10
+5
-1
0
5
〈隠密〉 【敏】
6
 
-1
0
5
〈軽業〉 【敏】
6
 
-1
0
15
〈看破〉 【判】
9
+5
なし
1
5
〈交渉〉 【魅】
5
 
なし
0
9
〈持久力〉 【耐】
8
 
-1
2
5
〈事情通〉 【魅】
5
 
なし
0
14
〈自然〉 【判】
9
+5
なし
0
4
〈宗教〉 【知】
4
 
なし
0
15
〈知覚〉 【判】
9
+5
なし
1
11
〈地下探検〉 【判】
9
 
なし
2
9
〈治療〉 【判】
9
 
なし
0
5
〈盗賊〉 【敏】
6
 
-1
0
5
〈はったり〉 【魅】
5
 
なし
0
4
〈魔法学〉 【知】
4
 
なし
0
4
〈歴史〉 【知】
4
 
なし
0
クラス・伝説の道・神話の運命特徴
Warden

Flavor: “Get past me? You might as well try to push the mountains aside.”
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 17+ Constitution Score
Hit Points per Level Gained: 7
Healing Surges: 9+ Constitution Modifier
Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Earth Warden, Life Warden, Storm Warden, Wild Warden
_PARSED_CLASS_FEATURE: Font of Life, Guardian Might, Nature's Wrath
Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Short Description: You draw on the primal spirits to protect the natural world from corrupting forces.

Guardian of the Land

Flavor: “Who better to protect the land than the land itself?”
Power Name: Evocations
Class Features:
Guarded Land
Land Guarding Action
Nature's Steward

_DisplayPowers:
Guarded Land
Land's Rebuke

There is no greater calling than to protect the land, to shelter it from those who would exploit it for the power it contains. Your long associations with the spirit world revealed to you the fragile balance that allows life to continue despite the hardships. Only if this balance is maintained can life and the world recover, and so you make this your work, devoting your life to its protection.
The primal spirits are not blind to your sacrifice, and they respond to your efforts by lending aid where and when they can. Whenever you choose a land to guard, the spirits emerge from the broken landscape to add their strength to your own. They slow enemies as they approach and punish the trespassers.
As your bond with the land grows, so too does your understanding of its power. You can draw primal magic into yourself when you assume bestial forms, growing your strength and vitality. Within your guarded sites you can move from place to place, ensuring that nothing under your stewardship comes to harm. And if you face a dire threat, you can call forth the ancient spirits to harry and kill any you name as your enemy.




Primal Guardian:Mark of Thunder


Detective
Type: Campaign
Common Knowledge: You have a justifiable pride in your powers of observation and deduction, and you take a delight in surprising others with your conclusions that borders on the theatrical. How did you hone your inquisitive nature? With the city watch, in a noble court, or among the priesthood? Are there particularly notable crimes you've solved? If so, did your efforts earn you any lifetime friends or enemies?
Good Background: Half-elf.
Benefit: You add Perception and Insight to your class skill list, and you gain a +1 bonus to Perception and Insight checks.
Short Description: I'm the guy who noticed how sharp your sword is, despite the fact that you aren't carrying a whetstone. But I suppose calling it “your” sword isn't really accurate, is it?
Campaign: Scales of War Adventure Path
習得言語
Common.
Dwarven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Longspear Grasping Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
17
5
5
2
2
3
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d10
8
5
 
3
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
9
 
その他の修正等
Reach
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Hide Armor Magic Armor +3
AC計 強化 種族 クラス
6
3
3
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide.
武器
Dwarven Resilience~ You invoke the fading power of the world as you strike. ~ Encounter ◆ Primal, Thunder, Weapon Minor Action   Personal Effect: You use your second wind. Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
 
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
5,000 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
11
 
32000
魔法の装備・パワー
【武器1】
Longspear Grasping Weapon +3
重量
9
パワー
Property:You can use this weapon to grab targets, adding the weapon's enhancement bonus to your grab attack. You can still use this weapon to attack a target you've grabbed with it.

Power:Power * Encounter (Free Action)
Use this power when you hit with the weapon. Pull the target 1 square into an unoccupied space adjacent to you. The target is grabbed (until escape).
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Hide Armor Magic Armor +3
重量
25
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Amulet of Life +2
重量
0
パワー
Power:Power (Healing) * Encounter (Free Action)
Trigger: Use this power when you spend a healing surge.
Effect: You can spend an additional healing surge.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Elven Chain Shirt (heroic tier)
0
1
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
9
記入済防具重量計
25
総重量
34
特技
Icewrought Sentinelと残雪、武器はフロストブランドlv8を13に新調する

Sudden Roots:Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.

Spear Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a spear. When charging, you also gain a +1 bonus to damage rolls of weapon attacks that you make with a spear. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.

Swaying Branches:Whenever you hit an enemy with your warden's fury, you can choose to knock the target prone or slide it 1 square instead of causing damage.

Hafted Defense:While wielding a polearm or a staff in two hands, you gain a +1 shield bonus to AC and Reflex.

Polearm Gamble:When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy's turn.

・特技残り2枠
1枠は、FAシフト後に攻撃できるなら素早き伝説の血。
 
Wildblood Cunningも幅広く押さえるには悪くない(ap時に判断力分シフト。マークペナルティ与えつつ別の敵殴ってバステつけれる)

もう一枠は迷い中。優先順位
・セーブ強化
・イニシアチブ強化(取るとイニシアチブ10になる。いま6…。)
・世界蛇のつかみ
・ドワーフの回復力
・上級武器習熟
・無双の意思(優先度はやや低いか)
・監視のマーク

ドワーフなら武器はハルバードのほうが素直か。(枠余裕ができたらドワーフ武器訓練取れる。余裕ないが)

1日毎は、Form of the Walking Conflagrationも視野に入れる
(マークすると火の脆弱性3。攻撃は継続的火5を与える)
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Warden's Fury

~ You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses. ~

At-Will ◆ Primal, Weapon
Immediate Interrupt   Melee weapon
Trigger: An enemy marked by you makes an attack that does not include you as a target
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Warden's Grasp

~ Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement. ~

At-Will ◆ Primal
Immediate Reaction   Close burst 5
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target
Target: The triggering enemy in the burst
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Weight of Earth

~ Your attack sends the primal energy of earth flowing into your enemy, slowing its movement. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Level: 1
Thorn Strike

~ Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee 2
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull the target 1 square.
Level 21: 2[W] + Strength modifier damage.
Level: 1
 
 
 
 
遭遇毎パワー
Mark of Thunder

~ You invoke the fading power of the world as you strike. ~

Encounter ◆ Primal, Thunder, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Primary ability vs. AC
Hit: 1[W] + ability modifier thunder damage.
Level 11: 2[W] + ability modifier thunder damage.
Level 21: 3[W] + ability modifier thunder damage.
Effect: You mark the target until the end of your next turn.
Until the mark ends, if the target makes an attack that does not include you, it takes 5 thunder damage.
Level 11: 10 thunder damage.
Level 21: 15 thunder damage.
 
Grasping Winds

~ You draw on the spirit of the storm to drag foes closer for your next attack. ~

Encounter ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull each enemy within 3 squares of you 2 squares.
Level: 1
 
Form of Winter's Herald Attack

~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~

Encounter ◆ Cold, Polymorph, Primal, Weapon
Standard Action   Close burst 1
Requirement: The Form of the Winter's Herald power must be active to use this power.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.
 
Roots of Stone

~ The burst of primal energy you unleash ripples through the ground around you and limits your foes' movement. ~

Encounter ◆ Primal, Weapon, Zone
Standard Action   Close burst 1
Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. The target is knocked prone when it leaves the zone.
Earthstrength: The target also takes damage equal to your Constitution modifier when it leaves the zone.
Level: 1
 
Mighty Sprint

~ Your throw yourself forward at a breakneck pace, bounding over obstacles. ~

Encounter ◆ Primal, Weapon, Zone
Move Action   Personal
Level: 6
Effect: You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Prerequisite: You must be trained in Athletics.
 
Guardian's Pounce

~ In a blur of movement, you attack an enemy that closes with your ally. ~

Encounter ◆ Primal, Weapon
Immediate Reaction   Melee 1
Trigger: An enemy enters a square adjacent to an ally within 3 squares of you on its turn
Wildblood: Add your Wisdom modifier to the number of squares away from you the ally can be.
Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target takes a ?5 penalty to attack rolls until the end of its turn.
Level: 7
 
Form of the Oak Sentinel Attack

~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~

Encounter ◆ Polymorph, Primal, Weapon
Immediate Interrupt   Melee weapon
Requirement: The Form of the Oak Sentinel power must be active to use this power.
Trigger: An enemy within your reach makes a melee attack against your ally
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: You become the target of the triggering attack, even if you aren't within that attack's range.
 
Guarded Land

~ The land's spirits awaken, answering your plea for aid. ~

Encounter ◆ Primal, Zone
Minor Action   Close blast 3
Effect: You mark each enemy in the blast until the end of your next turn. The blast creates a zone that lasts until the end of the encounter, or until a creature uses arcane defiling within the zone. The zone is difficult terrain for your enemies. You can move the zone 1 square as part of a move action, or 3 squares as a move action.
 
Land's Rebuke

~ The land is your ally, and at your call it rises up to smash your enemies. ~

Encounter ◆ Primal
Immediate Interrupt   Area special
Trigger: An enemy within the zone created by your guarded land and marked by you makes an attack that does not include you as a target.
Target: Each enemy within the zone created by guarded land
Attack: Primary ability + 6 (9 at 21st level) vs. Fortitude
Hit: 2d10 + ability modifier damage, and you slide the target 3 squares to a square within the zone created by guarded land.
Level: 11
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Form of Winter's Herald

~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~

Daily ◆ Cold, Polymorph, Primal
Minor Action   Personal
Effect: You assume the guardian form of winter's herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Special: Once during this encounter, you can use the Form of Winter's Herald Attack power while you are in this form.
Level: 1
 
Call Faerie Guardian

~ A bright light answers your call and heralds the faerie guardian's arrival. The diminutive warrior flutters near your foe while worrying it with feints and strikes. ~

Daily ◆ Conjuration, Primal
Minor Action   Ranged 5
Effect: You conjure a faerie guardian in an unoccupied square within range. The faerie lasts until the end of the encounter or until you dismiss it as a minor action. As a minor action, you can move the faerie up to 5 squares.
Whenever you use your Nature's Wrath class feature, one enemy adjacent to your faerie guardian also becomes marked by you until the end of your next turn.
Level: 2
 
Form of the Oak Sentinel

~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~

Daily ◆ Polymorph, Primal
Minor Action   Personal
Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level.
Special: Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form.
Level: 9
 
Spiritual Rejuvenation

~ By drawing on your primal strength, you tap additional reserves of vitality. ~

Daily ◆ Primal
Minor Action   Personal
Requirement: You must have used your second wind during this encounter.
Effect: You regain the use of your second wind.
Level: 10
 
LV5 ストームズ・オヴ・ダブリズ
一日毎
マイナー、変身、武器、雷鳴、原始
効果:貴方は「ストームズ・オヴ・ダブリズ」の形態を取る。この形態の間、貴方の2マス内でターンを開始する敵は5の雷鳴ダメージを受け、次TEまでマークされる。
   遭遇終了までに、貴方は以下の攻撃を行う事ができる。

ストームズ・オヴ・ダブリズ・アタック
標準 近接爆発2
攻撃:(主能力値)対反応
目標:爆発範囲内のすべての敵
ヒット:1W+(主能力値)の雷鳴ダメージ、目標を1マス横滑りさせ減速(セーブ終了)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式