Warden
Flavor: “Get past me? You might as well try to push the mountains aside.”
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 17+ Constitution Score
Hit Points per Level Gained: 7
Healing Surges: 9+ Constitution Modifier
Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Earth Warden, Life Warden, Storm Warden, Wild Warden
_PARSED_CLASS_FEATURE: Font of Life, Guardian Might, Nature's Wrath
Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Short Description: You draw on the primal spirits to protect the natural world from corrupting forces.
Stoneblessed
Flavor: “There are secrets in the peaks, mysteries I have unraveled and embraced.”
Power Name: Powers
Class Features:
Stonehide Action
Unusual Reach
_DisplayPowers:
Mountain Sweep
There can be no understating the kinship that goliaths share with their mountain homes. Like the mountains, goliaths stand tall despite the hardship of life amid the wind, snow, and ice of the highest crags. Most goliaths are proud merely to draw strength from their upbringing amid the towering peaks, but a rare few come to embody the spirit of the mountains.
You are such a hero, a stoneblessed goliath who has an uncommon connection to stone and earth. Rock beneath your feet emboldens you, and the elements nourish you, until you become the personification of your homeland's peaks. As a stoneblessed, you draw power from the stone itself, allowing you to transcend the bounds of your mortal form and achieve astonishing acts of strength. Your attacks strike with the weight of the mountain behind them. When you reach the pinnacle of this path, you can transform yourself into an entity of stone, crushing those who stand against you.
When you take the first step on this path, your features and form begin a slow transformation, revealing the depth of your mountain connection. Your skin gains the texture of sandstone, thickening to protect you from harm. Your eyes lose their moisture until they eventually shine like diamonds, reflecting light in a rainbow. The lithoderms that stud your shoulders and elbows transform into crystalline growths. Among goliaths, these features mark you as a true champion, a chosen hero of your kind.
Sentinel Marshal:Marshal's Interdiction
Dalelands
Type: Campaign
Common Knowledge: The northern Dales have largely prospered over the last century, thanks to a strong alliance with elf-ruled Myth Drannor and close ties with the kingdom of Cormyr to the south and west. The southern Dales have fallen under the sway of Sembia as that merchant kingdom continues its gradual, yet relentless, expansion northward.
Benefit: You can reroll any Nature check, but you must keep the second result, even if it is worse.
You also gain a +1 bonus on initiative checks
Short Description: Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence.
Campaign: Forgotten Realms |