武器 |
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【武器1】 |
Longsword Firewind Blade +2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
14 |
筋 |
6 |
5 |
3 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
6 |
筋 |
6 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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軍用 |
4 |
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その他の修正等 |
Versatile |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
11 |
筋 |
6 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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6 |
筋 |
6 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
11 |
筋 |
6 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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6 |
筋 |
6 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Gith Plate Armor Imposter |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
10 |
10 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
-2 |
-1 |
50 |
|
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【盾】 |
Heavy Shield |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
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防具ペナ |
重量 |
レベル |
-2 |
15 |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. Scale. Plate. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Rod. Holy Symbol. |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 165 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
26000 |
32000 |
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魔法の装備・パワー |
【武器1】 |
Longsword Firewind Blade +2 | 重量 |
4 |
パワー |
Property:Whenever you hit one or more targets with a fire power using this weapon, one enemy adjacent to you takes fire damage equal to 1 + the weapon's enhancement bonus.
Power:Utility Power (Fire) * Daily (Free Action)
Trigger: You use your second wind on your turn.
Effect: Until the end of your next turn, your melee attacks using this weapon deal extra fire damage equal to the weapon's enhancement bonus. |
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【武器2】 |
| 重量 |
0 |
パワー |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Gith Plate Armor Imposter | 重量 |
50 |
パワー |
Power:Power (Polymorph) * (Minor Action)
You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor's enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action. |
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【盾】 |
Heavy Shield | 重量 |
15 |
パワー |
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【腕】 |
Iron Armbands of Power (heroic tier) | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to melee damage rolls. |
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【脚】 |
Acrobat Boots | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to Acrobatics checks.
Power:Power * At-Will (Minor Action)
You stand up from prone. |
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【手】 |
| 重量 |
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パワー |
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【頭】 |
| 重量 |
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パワー |
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【首】 |
Amulet of Protection +2 | 重量 |
0 |
パワー |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
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パワー |
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【装具】 |
| 重量 |
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パワー |
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【タトゥー】 |
| 重量 |
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パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
Khyber Shard of the Fiery Depth (paragon tier) | 0 | 1 | 0 |
Sunrod | 2 | 5 | 10 |
Octogram of the Sovereign Host +1 | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
4 |
記入済防具重量計 |
65 |
総重量 |
112 |
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特技 |
Warrior of the Wild:You gain training in one skill from the ranger's class skill list.
Once per encounter, you can use the ranger's Hunter's Quarry class feature. The target you designate as your quarry remains your quarry until the end of your next turn.
Enlarged Dragon Breath:When you use the dragon breath power, you can choose to make it blast 5 instead of blast 3.
Radiant Breath:Add the radiant damage type to whatever damage type you chose for your dragon breath racial power. This power also gains the radiant keyword.
Powerful Breath:Choose an ability score. Use this ability score for attack and damage rolls for your dragon breath from now on.
Draconic Challenge:When you use your dragon breath racial power, you subject each enemy targeted by that power to your divine sanction. This divine sanction lasts until the start of your next turn.
Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
Fiery Blood:You gain a +3 feat bonus to fire damage rolls. This bonus increases to +4 at 21st level.
In addition, whenever you take fire damage from an attack, each enemy adjacent to you takes 5 fire damage. This damage increases to 10 at 21st level. |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Divine Challenge
~ You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. ~
At-Will ◆ Divine, Radiant
Minor Action Close burst 5
Target: One creature in the burst
Effect: You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn.
Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target. The damage equals 3 + your Charisma modifier.
Level 11: 6 + your Charisma modifier radiant damage
Level 21: 9 + your Charisma modifier radiant damage
Special: You can use this power only once per turn. |
Strike of Hope
~ Your weapon flashes with divine light that sears your enemy and lifts your allies' hearts with renewed vigor and purpose. ~
At-Will ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier radiant damage. One ally within 5 squares of you gains temporary hit points equal to your Charisma modifier. If the ally is bloodied, the temporary hit points increase by 5.
Level 21: 2[W] + Strength modifier radiant damage.
Level: 1 |
Hunter's Quarry
~ You are toughened as you prove your superiority. ~
Encounter ◆ Divine, Shadow, Weapon
Minor Action Melee weapon
Effect: Once per encounter, you can designate the nearest enemy to you that you can see as your quarry until the end of your next turn.
Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry
You can designate one enemy as your quarry at a time.
<table>Level Hunter's Quarry Extra Damage
1st?10th +1d6
11th?20th +2d6
21st?30th +3d6</table> |
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遭遇毎パワー |
Vezzuvu's Eruption
~ A small eruption knocks creatures down with rumbling tremors and sears them with hot ash. ~
Encounter ◆ Arcane, Elemental, Fire, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Highest ability modifier vs. Reflex
Hit: 1d6 + highest ability modifier thunder damage, and the target falls prone.
Level 11: 2d6 + highest ability modifier thunder damage.
Level 21: 3d6 + highest ability modifier thunder damage.
Effect: The burst creates a zone of difficult terrain that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 5 fire damage. | |
Dragon Breath
~ As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. ~
Encounter ◆ Varies, Radiant
Minor Action Close blast 3 or 5
Target: Each creature in the blast
Attack: Strength, Constitution, or Dexterity vs. Reflex. You gain a +2 bonus to the attack roll.
Level 11: The bonus increases to +4.
Level 21: The bonus increases to +6.
Hit: 1d6 + Constitution modifier damage.
Level 11: 2d6 + Constitution modifier damage.
Level 21: 3d6 + Constitution modifier damage.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character's life and do not change the power's other effects. | |
Valorous Smite
~ You cry out as you strike, daring all your enemies to face you. ~
Encounter ◆ Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn.
Level: 1 | |
Divine Mettle
~ Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction. ~
Encounter ◆ Divine
Minor Action Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Target: One creature in the burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier. | |
Divine Strength
~ You petition your deity for the divine strength to lay low your enemies. ~
Encounter ◆ Divine
Minor Action Personal
Channel Divinity: You can use only one channel divinity power per encounter
Effect: Apply your Strength modifier as extra damage on your next attack this turn. | |
Virtue
~ You gird yourself in your high ideals and face the enemy with renewed determination. ~
Encounter ◆ Divine
Minor Action Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
Level: 2 | |
Strength from Valor
~ As foes encircle you, you fight all the harder. ~
Encounter ◆ Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage. You gain 5 temporary hit points for each target hit by the attack.
Level: 3 | |
Call of Challenge
~ You brandish your weapon and demand that all foes nearby face you in battle. ~
Encounter ◆ Divine
Minor Action Close burst 3
Target: Each enemy in the burst
Effect: Each target is subject to your divine sanction until the end of your next turn.
Level: 2 | |
Thunder Smite
~ Your weapon flashes as it strikes, and moments later, a peal of thunder slams into your foe. ~
Encounter ◆ Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC. If the target is marked by you, the attack can score a critical hit on a roll of 19?20.
Hit: 2[W] + Strength modifier thunder damage, and the target is knocked prone.
Level: 7 | |
Draconic Sidestep
~ As your foes move to flank, you deftly step aside, then engulf them in your dragon breath. ~
Encounter ◆ Martial
Immediate Reaction Personal
Trigger: An enemy moves into a position where it flanks you.
Effect: You shift 1 square and use your dragon breath as a free action, gaining a bonus to the damage roll equal to one-half your level, even if you have already used your dragon breath in this encounter.
Level: 11 | |
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1日毎パワー |
Virtue's Touch
~ Your gentle touch removes affliction. ~
Daily ◆ Divine
Minor Action Melee touch
Target: One creature
Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round. | |
Majestic Halo
~ You shine with divine radiance that sears your enemies as you attack and commands their respect. ~
Daily ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
Level: 1 | |
Arc of Vengeance
~ Your flashing weapon promises a swift end to your foes. ~
Daily ◆ Divine, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage.
Miss: Half damage.
Effect: The target is subject to your divine sanction until the end of your next turn. If the target was already marked by you, it also takes radiant damage equal to your Wisdom modifier whenever it deals damage to you or any ally (save ends).
Level: 5 | |
Spirit Harrow
~ Your weapon fades, becoming smoky and gray. It passes through flesh and armor to touch the animating spirit within. ~
Daily ◆ Divine, Psychic, Shadow, Weapon
Standard Action Close burst 1
Target: Each creature in the burst
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier psychic damage, and the target cannot shift or make opportunity attacks (save ends both).
Miss: Half damage.
Effect: If the target has 10 hit points or fewer, it is stunned until the end of your next turn.
Level: 9 | |
Arkhosian Resilience
~ You call forth the elemental forces that power your breath weapon to shield you from harm. ~
Daily ◆ Divine, Psychic, Shadow, Weapon
Immediate Interrupt Personal
Trigger: You take damage of a type that matches the damage type you chose for your dragon breath power.
Effect: You gain resistance equal to 5 + one-half your level to the triggering damage type until the end of the encounter.
Level: 10 | |
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汎用パワー |
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儀式 |
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