武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Cloth Armor (Basic Clothing) Ghostphase Armor +2 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Dagger. Staff. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 80 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
26000 |
32000 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) Ghostphase Armor +2 | 重量 |
4 |
パワー |
Property:Gain resist 5 necrotic
Power:Power * Daily (Minor Action)
Become insubstantial until the end of your next turn. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
Acrobat Boots | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to Acrobatics checks.
Power:Power * At-Will (Minor Action)
You stand up from prone. |
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
Skull Mask (heroic tier) | 重量 |
0 |
パワー |
Property:Enemies who can see you take a ?2 penalty to saving throws against fear effects. |
|
|
【首】 |
Cloak of Displacement +2 | 重量 |
0 |
パワー |
Property:At the start of each encounter, you gain a +2 item bonus to AC and Reflex until an attack against either of those defenses hits you.
Power:Utility Power (Teleportation) * Daily (Immediate Interrupt)
Trigger: You are hit by a melee or a ranged attack.
Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses you, you can teleport 1 square. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
4 |
|
特技 |
Born of the Elements:You gain a +2 feat bonus to Endurance checks and Intimidate checks.
In addition, you can speak, read, and write Primordial.
Superior Implement Training (Accurate staff):You can use the Accurate staff superior implement.
Staff Expertise:You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you make a ranged or an area attack with a staff as an implement, you don't provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon's reach for that attack increases by 1.
Implement Focus (Staff):You gain a +1 feat bonus to the damage rolls of implement attacks you make with a Staff. This bonus increases to +2 at 11th level and +3 at 21st level.
Dual Implement Spellcaster:When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement's enhancement bonus to damage rolls.
Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.
Lasting Frost:Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Changeling Disguise
~ You alter your form to look like another person. ~
At-Will ◆ Polymorph
Minor Action Personal
Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check. |
Elemental Bolt
~ You hurl a spear of elemental energy at your foe. ~
At-Will ◆ Arcane, Elemental, Implement, Varies, Cold
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d12 + Charisma modifier damage.
Level 21: 2d12 + Charisma modifier damage.
Special: This power can be used as a ranged basic attack. |
Ice Prison
~ You create a cloud of intense cold and swift-growing icicles that chills your foes for a time. ~
At-Will ◆ Arcane, Cold, Elemental, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier cold damage, and the target is slowed until the end of your next turn.
Level 21: 2d8 + Charisma modifier cold damage. |
Dragonfrost
~ A gust of frost hammers your foe and knocks it back. ~
At-Will ◆ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier cold damage, and you push the target 1 square.
Level 21: 2d8 + Charisma modifier cold damage.
Special: This power can be used as a ranged basic attack.
Level: 1 |
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遭遇毎パワー |
Ruthless Demonstration
~ The sight of blood and your threatening presence fill your opponents with dread, making them think twice before attacking you. ~
Encounter ◆ Fear, Martial
Free Action Personal
Trigger: You bloody an enemy adjacent to you or reduce an enemy adjacent to you to 0 hit points or fewer.
Effect: Enemies that can see you take a -2 penalty to attack rolls against you until you are hit by an attack or until the end of the encounter. Also, if you bloodied the triggering enemy, you can immediately make an Intimidate check against it to force it to surrender. | |
Changeling Trick
~ Your feint tricks a foe into giving you an advantage. ~
Encounter ◆ Polymorph
Minor Action Melee 1
Target: One creature
Effect: You make a Bluff check opposed by the target's passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. | |
Elemental Escalation (Water)
~ A whirlpool wells up within, deflecting harm from you and overwhelming your enemies. ~
Encounter ◆ Arcane, Elemental, Varies
Free Action Personal
Trigger: You use a sorcerer at-will attack power.
Effect: You can make one additional creature a target of the triggering attack. If the attack's range is melee or ranged, the additional target must be within 5 squares of you. If the attack's range is area or close, the additional target must be adjacent to the burst or blast.
Each target hit by the attack takes 1d10 extra damage of the type dealt by the triggering attack. In addition, you gain a +2 power bonus to all defenses until the end of your next turn.
Level 17: 2d10 extra damage, and the target is also dazed until the end of your next turn.
Level 27: 3d10 extra damage, and the target also falls prone.
Special: You can use this power only once per round. | |
Life's Losing Hand
~ Though fate has dealt you the hand of a misfit, you take loss and turn it into success. ~
Encounter ◆ Martial
No Action Personal
Trigger: You roll a natural 1, 2, or 3 on an attack roll or a skill check.
Effect: You can reroll the attack roll or skill check, with a power bonus equal to your Charisma modifier. You must keep the second result, even if it is lower.
Level: 2
Prerequisite: Yakuza | |
Raise Stone
~ You raise or lower a column of rock from the ground. ~
Encounter ◆ Arcane, Elemental
Minor Action Ranged 5
Target: One square of stone, mud, or dirt
Effect: You cause the target square to rise up to 20 feet or sink up to 10 feet. If you raise the square, the area below it is filled with solid rock and becomes blocking terrain. Creatures in the target square can shift 1 square as a free action to avoid being raised or lowered. This power cannot be used to harm a creature, and any such use causes the power to fail. The target square remains at its new elevation until the end of the encounter.
Level: 6 | |
Maiden's Waking
~ The Maiden of the Moon rouses you from your languor. ~
Encounter ◆ Arcane
No Action Personal
Trigger: You start your turn stunned, dazed, or unconscious
Effect: You take your turn as though you were not stunned, dazed, or unconscious. At the end of your turn, the effect continues as normal.
Level: 10 | |
Essence of Arcane Blood
~ The magic infused in your being bursts from your body, rending your foe with chaotic destruction. ~
Encounter ◆ Arcane, Implement ; Varies
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage. Choose two damage types from among acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, and thunder. The attack deals damage of these two types. Until the end of your next turn, you gain combat advantage against all targets of your arcane attacks.
Level: 11 | |
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1日毎パワー |
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汎用パワー |
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儀式 |
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