武器 |
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【武器1】 |
Longsword Blade of the Eldritch Knight +3 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
0 |
7 |
3 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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軍用 |
4 |
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その他の修正等 |
Versatile |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
7 |
筋 |
0 |
7 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
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命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
7 |
筋 |
0 |
7 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Inix Leather Armor Flowform Armor +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
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10 |
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【盾】 |
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AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Light blade group. Dagger. Sickle. Short sword. Katar. Rapier. Shuriken. Kukri. Parrying dagger. Spiked shield. Double sword. Cutting wheel. Talenta boomerang. Xen |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 93 pp; 20 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
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現在のレベル |
現在の経験値 |
次のレベル |
15 |
57000 |
69000 |
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魔法の装備・パワー |
【武器1】 |
Longsword Blade of the Eldritch Knight +3 | 重量 |
4 |
パワー |
Property:When you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack. |
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【武器2】 |
| 重量 |
0 |
パワー |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Inix Leather Armor Flowform Armor +3 | 重量 |
10 |
パワー |
Power:Power (Augmentable) * Encounter (No Action)
Trigger: You're subjected to an effect that a save can end.
Effect: You make a saving throw against the effect.
Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus. |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
Phylactery of Action | 重量 |
0 |
パワー |
Power:Utility Power * Encounter (No Action)
Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower. |
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【脚】 |
Boots of Free Movement | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Power:Power * Encounter (Minor Action)
Make a saving throw against a slow, immobilize, or restrain effect that a save can end. |
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【手】 |
| 重量 |
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パワー |
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【頭】 |
| 重量 |
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パワー |
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【首】 |
Amulet of Protection +4 | 重量 |
0 |
パワー |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
Diamond Cincture (heroic tier) | 重量 |
0 |
パワー |
Property:This belt holds one diamond, and you gain a +1 item bonus to Fortitude.
Power:Utility Power (Healing) * At-Will (Minor Action)
Effect: You spend a healing surge. One diamond on the belt cracks and darkens, becoming worthless. Each time a diamond is expended in this way, the belt's item bonus is reduced by 1 (to a minimum of 0). If there are no unexpended diamonds on the belt, you can't use this power. After an extended rest, each expended diamond is restored. |
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【装具】 |
| 重量 |
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パワー |
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【タトゥー】 |
| 重量 |
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パワー |
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【その他】 |
| 重量 |
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パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Elven Chain Shirt (heroic tier) | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
4 |
記入済防具重量計 |
10 |
総重量 |
14 |
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特技 |
Aegis Vitality:Whenever a creature marked by your Swordmage Aegis makes an attack that does not include you as a target, you gain 3 temporary hit points.
Increase the temporary hit points to 5 at 11th level, and to 8 at 21st level.
Intelligent Blademaster:You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.
Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Mark of Warding:Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.
You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund's Secret Chest rituals as if you had the Ritual Caster feat.
Toughness:You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.
Greater Aegis of Shielding:When you use your aegis of shielding to reduce the damage from an enemy's attack, you reduce the damage by an additional 5 points.
Double Aegis:When you use your Swordmage Aegis power, you can choose to also mark a second target within the burst.
If both targets attack your allies, you must choose which of the targets to respond to. (You still have only one immediate action per round.) |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Aegis of Shielding
~ You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies. ~
At-Will ◆ Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a ?2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier. |
Sword Burst
~ A sweep of your sword blasts those around you with force. ~
At-Will ◆ Arcane, Force, Implement
Standard Action Close burst 1
Targets: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier force damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Level: 1 |
Frigid Blade
~ Your weapon leaves a frosty trail as it cuts through the air and strikes with a blow that inflicts winter's wrath. ~
At-Will ◆ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Level: 1 |
Arcane Defiling
~ You draw upon the vitality of nearby life to fuel your magic, heedless of the harm you cause to the land and your allies. ~
At-Will ◆ Arcane, Necrotic
Free Action Personal
Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power.
Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way.
Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power. |
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遭遇毎パワー |
Wind Fury Assault
~ The wind carries you aloft, helping you deliver a punishing strike against a distant foe. ~
Encounter ◆ Elemental, Weapon
Standard Action Melee or Ranged weapon
Effect: You can fly up to your speed. At any point during this movement, you can make the following attack.
Target: One creature
Attack: Highest ability modifier vs. AC
Hit: 1[W] + highest ability modifier damage, and you can slide the target 1 square.
Level 11: 2[W] + highest ability modifier damage.
Level 21: 3[W] + highest ability modifier damage. | |
Windwalker
~ You harness the power of the winds. Air swirls about you, lifting you from the earth. ~
Encounter ◆ Elemental, Weapon
Move Action Personal
Effect: Fly 8 squares. If you don't end your move on solid ground, you float to the ground without taking falling damage. | |
Mythal Recovery
~ You focus your warding inward to bolster yourself against the onslaught. ~
Encounter ◆ Arcane
Minor Action Personal
Effect: Make a saving throw against an effect that a save can end.
Level: 2 | |
Transposing Lunge
~ You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere. ~
Encounter ◆ Arcane, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you.
Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.
Level: 3 | |
Protective Gale
~ The wind rises up in a shell around you, hindering your enemies and deflecting their projectiles. ~
Encounter ◆ Aura, Elemental
Minor Action Personal
Effect: You activate an aura 2 that lasts until the end of your next turn. The aura is difficult terrain for enemies. You and each ally in the aura gain a +2 power bonus to AC and Reflex against ranged attacks.
Level: 2
Prerequisite: Windlord | |
Dimensional Vortex
~ Lashing out with your sword, you warp space, causing your foe to appear a short distance away and unleash its attack elsewhere. ~
Encounter ◆ Arcane, Implement, Teleportation
Immediate Interrupt Ranged 10
Trigger: An enemy hits an ally with a melee attack
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.
Aegis of Shielding: If the target is marked by your aegis of shielding power, the target's melee attack deals extra damage equal to your Constitution modifier.
Level: 3 | |
Armathor's Step
~ Arcane power speeds you into battle. ~
Encounter ◆ Arcane, Teleportation
Move Action Personal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Level: 6 | |
Four Corners Attack
~ You are everywhere at once, your blade cutting into your foe from high and low, and from all sides. ~
Encounter ◆ Arcane, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier + Wisdom modifier damage. Make a secondary attack against the target.
Secondary Attack: Intelligence vs. Fortitude, Intelligence vs. Reflex, or Intelligence vs. Will
Hit (Fortitude): If the attack hits the target's Fortitude defense, the target takes 1[W] damage and is knocked prone.
Hit (Reflex): If the attack hits the target's Reflex defense, the target takes 1[W] damage and is slowed until the end of your next turn.
Hit (Will): If the attack hits the target's Will defense, the target takes 1[W] damage and is dazed until the end of your next turn.
Level: 11 | |
Arcane Tanglestep
~ A swirl of your blade creates a magic snare and two entangled portals. You step through your portal as the enemy feels the yank of the snare. ~
Encounter ◆ Arcane, Teleportation
Immediate Reaction Personal
Trigger: An enemy you have marked hits an ally with an attack that does not include you
Effect: Instead of using your normal aegis of assault immediate reaction or aegis of warding immediate interrupt, you teleport yourself to any location within a number of squares equal to 5 + your Wisdom modifier, and you teleport the enemy that triggered the power to a square adjacent to you.
Level: 12 | |
Dimensional Slash
~ As you slash your foe, your blade cuts atear in reality, which drags you and your foe to a new location nearby. ~
Encounter ◆ Arcane, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage. Teleport yourself and your target anumber of squares equal to 1 + your Constitution modifier. You must appear in a square adjacent to the target.
Level: 13 | |
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1日毎パワー |
Swordmage Shielding Fire
~ A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames. ~
Daily ◆ Arcane, Fire, Implement
Standard Action Close burst 10
Target: One creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
Level: 5 | |
Hellspike Assault
~ Your blade bursts into flame as you stab a foe. You and the foe are then whisked away to another enemy. ~
Daily ◆ Arcane, Fire, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1[W] + Intelligence modifier fire damage.
Effect: Make a secondary attack.
Secondary Target: One creature within 5 squares of you other than the primary target
Effect: You teleport to a space that must be adjacent to the secondary target. If you hit the primary target, you can also teleport the primary target to a space adjacent to you.
Secondary Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier fire damage.
Level: 9 | |
Reaper's Challenge
~ You intercede on your friend's behalf and enshroud your foe in a specter of death that can only be exorcised by facing you. ~
Daily ◆ Arcane, Implement, Necrotic
Immediate Interrupt Close burst 5
Trigger: A creature attacks an ally
Target: Triggering creature
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier necrotic damage and the target is weakened until the end of its next turn.
Effect: Until the end of the encounter, if the target makes an attack that does not include you as a target, the target is weakened until the end of its next turn.
Level: 15 | |
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汎用パワー |
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儀式 |
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