武器 |
|
【武器1】 |
Dagger |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
4 |
筋 |
-1 |
2 |
3 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d4 |
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
単純 |
1 |
|
その他の修正等 |
Light Thrown, Off-Hand |
|
【武器2】 |
Totem +2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
判 |
5 |
2 |
|
1 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
7 |
判 |
5 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
2d6 |
|
なし |
|
6 |
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
-1 |
2 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Leather Armor+1 ベテランズ |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
2 |
1 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
15 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. |
武器 |
Longbow. Shortbow. Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Rod. Staff. Totem. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 263 |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
背景 Noble:Perception+2 |
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
5 |
32000 |
39000 |
|
魔法の装備・パワー |
【武器1】 |
Dagger | 重量 |
1 |
パワー |
|
|
|
【武器2】 |
Totem +2 | 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Leather Armor+1 ベテランズ | 重量 |
15 |
パワー |
AP使用時defとAtc+1 |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
サークレットオブセカンドチャンス AV142 | 重量 |
|
パワー |
日毎 ST失敗時再ロール Lv3 |
|
|
【首】 |
lucky charm+1 AV2 P69 | 重量 |
|
パワー |
日毎 判定失敗時+1d6 Lv4 |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer kit | 33 | 1 | 33 |
Climber kit | 11 | 1 | 11 |
サーシャンの酒 | | | 0 |
6.5.4lvのアイテム | | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
1 |
記入済防具重量計 |
15 |
総重量 |
65.26 |
|
特技 |
Hybrid talent(SPIRIT'S POWER)
Totem Expertise:you ignore partial cover and partial concealment on implement attacks you make with a totem.
tome expertise:enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear is immune to this effect.
|
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Voice of Battle
You voice a battle cry through your spirit companion, which hammers into your enemy and spurs an ally into motion.
At-Will Implement, Primal, Psychic, Spirit
Standard Action Melee spirit 1
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d6 + Wisdom modifier psychic damage.
Level 21: 2d6 + Wisdom modifier psychic damage.
Effect: One ally within 2 squares of your spirit companion can shift 2 squares as a free action. |
|
グラスピングシャーズ
遠隔範囲 爆発1・10マス クリーチャー全て
WIZvsfort
WIZdmg[光輝]減速 次T使用者終了まで |
World Speaker\'s Command
The voices and growls of primal spirits cascade on your foe, stopping it in its tracks.
At-Will Implement, Primal, Spirit
Opportunity Action Melee spirit 1
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting
Target: The triggering enemy
Attack: Wisdom vs. Will
Hit: The target stops moving and must use a different action to resume moving. |
|
|
|
|
遭遇毎パワー |
Healing Spirit
~ You call to the spirits on behalf of a wounded ally, closing wounds and filling your ally with vigor. ~
Encounter (Special) ◆ Healing, Primal
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
Level 16: 4d6 hit points.
Level 21: 5d6 hit points.
Level 26: 6d6 hit points. | |
Speak with Spirits
~ You commune with the spirits, letting them guide your words and actions. ~
Encounter ◆ Primal
Minor Action Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier. | |
Thunder of Judgment
~ Blasts of thunder rock the air around your foes each time you strike your staff on the ground, leaving them battered and senseless. ~
Encounter ◆ Divine, Implement, Thunder
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn.
Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier.
Level: 1 | |
Spring Renewal Strike PHB2 89
近接精霊1
クリーチャー1体
判断力VS頑健
HIT:2d8+判断力
精霊の相棒に隣接している味方は回復力1回分消費可
Lv3 | |
Vezzuvu\'s Eruption
~ A small eruption knocks creatures down with rumbling tremors and sears them with hot ash. ~
Encounter ◆ Arcane, Elemental, Fire, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Highest ability modifier vs. Reflex
Hit: 1d6 + highest ability modifier thunder damage, and the target falls prone.
Level 11: 2d6 + highest ability modifier thunder damage.
Level 21: 3d6 + highest ability modifier thunder damage.
Effect: The burst creates a zone of difficult terrain that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 5 fire damage. | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
1日毎パワー |
Stone Root Spirit
~ The earth rises at your command, scattering your enemies and creating a bastion for you and your allies. ~
Daily ◆ Implement, Primal, Zone
Standard Action Area burst 1 within 5 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: You slide the target 2 squares to a square outside the burst and knock the target prone.
Miss: You slide the target 1 square.
Effect: The burst creates a zone of protective earth that lasts until the end of the encounter. The zone is difficult terrain for your enemies. You and your allies gain cover while within the zone.
Level: 1 | |
Searing Orb
Invoker Attack 5
A miniature sun appears amid your foes, blinding them with divine radiance
Daily ✦ Divine, Implement, Radiant
Standard Action
Area Burst 1 Within 10 Squares
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier radiant damage, and the target is blinded (save ends).
Covenant of Preservation: The target is also dazed until the end of your next turn. | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
汎用パワー |
Stormhawk Vigilance
~ As your foes leap to attack, the spirit of Stormhawk lends quickness to your allies as they prepare for the assault. ~
Daily ◆ Primal
No Action Close burst 5
Trigger: You roll initiative at the beginning of an encounter
Target: You and each ally in the burst
Effect: You slide each target 3 squares. Each target can draw a weapon or an implement as a free action.
Level: 2 | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
儀式 |
|
|
|
|
|
|
|
|
|
|
|
|
|