武器 |
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【武器1】 |
Pact Blade +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
4 |
2 |
3 |
|
1 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
5 |
筋 |
4 |
|
1 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
1d6 |
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なし |
|
3 |
その他の修正等 |
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【武器2】 |
Weapon of Defense +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
4 |
2 |
3 |
|
1 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
5 |
筋 |
4 |
|
1 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
1d6 |
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なし |
|
4 |
その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
4 |
2 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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4 |
筋 |
4 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Agile Armor +1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
9 |
7 |
1 |
|
1 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
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【盾】 |
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AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
Ironwrought
Ironwrought Starting Feature (1st level):
Your origin becomes elemental. For the purpose of effects that relate to creature origin, you are considered to be an elemental. Add Primordial to the languages you can read, write, and speak. You gain a +1 power bonus to Athletics checks and Endurance checks. Whenever you use your second wind, this power bonus increases to +4 until the end of your next turn.
You also gain the inevitable strike power.
Ironwrought Level 5 Feature (5th level):
While you are bloodied, you have resist 2 to all damage.
Birth - Cursed
Bluff |
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習熟、使用可能装具など |
防具 |
Cloth, leather, hide, chainmail, scale; heavy shields, light shields. |
武器 |
Simple melee, military melee, simple ranged, military ranged. |
装具 |
Rods, wands |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
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現在のレベル |
現在の経験値 |
次のレベル |
5 |
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魔法の装備・パワー |
【武器1】 |
Pact Blade +1 | 重量 |
0 |
パワー |
Properties
This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements.
When a creature you have cursed with your Warlock's Curse makes a melee attack against you, deal damage to the creature equal to the pact blade's enhancement bonus. |
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【武器2】 |
Weapon of Defense +1 | 重量 |
0 |
パワー |
Property
You gain resist 1 to all damage while you are holding the weapon.
Utility Power ✦ Daily (Immediate Interrupt)
Trigger: You take damage from a melee attack that hits you.
Effect: You take only half of the damage. |
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【武器3】 |
| 重量 |
0 |
パワー |
|
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【鎧】 |
Agile Armor +1 | 重量 |
0 |
パワー |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
| 重量 |
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パワー |
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【脚】 |
| 重量 |
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パワー |
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【手】 |
Gauntlets of Arcane Might | 重量 |
|
パワー |
When you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points. |
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【頭】 |
| 重量 |
|
パワー |
|
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【首】 |
Lucky Charm +1 | 重量 |
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パワー |
Power ✦ Daily (No Action)
Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.
Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
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パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
| 重量 |
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パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
0 |
総重量 |
0 |
|
特技 |
Hybrid talent
FIGHTER ARMOR PROFICIENCY
You gain proficiency with leather armor, hide armor, chainmail, scale armor, light shields, and heavy shields.
Heavy Armor Agility
You ignore the speed penalty for wearing heavy armor.
Improved Initiative
You gain a +4 feat bonus to initiative.
Eager Advance
You gain a +4 feat bonus to speed on your first turn during an encounter. |
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無限回パワー |
Dual Strike
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Primary Attack: Strength vs. AC (main weapon)
Hit: 1[W] damage.
Level 21: 2[W] damage
Effect: Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] damage. |
Eldritch Strike
At-Will ✦ Arcane, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma or Constitution vs. AC
Hit: 1[W] + Charisma or Constitution modifier damage, and you slide the target 1 square.
Increase damage to 2[W] + Charisma or Constitution modifier at 21st level.
Special: When you take this power, you determine whether you use Charisma or Constitution for the power's attack roll and damage roll. This choice remains throughout the character's life.
This power counts as a melee basic attack. You can choose this power instead of eldritch blast as the power associated with your Eldritch Blast class feature. |
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Combat Challenge
At-Will ✦ Martial, Weapon
Immediate Interrupt Melee
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy. |
Warlock's Curse
At-Will
Minor Action
Effect: Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage only once per turn.
A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.
As you advance in level, your extra damage increases.
Level Warlock's Curse Extra Damage
1st–10th +1d6 |
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遭遇毎パワー |
Bell Ringer
Encounter ✦ Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: The target is dazed until the end of your next turn.
Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals damage equal to your Constitution modifier. | |
Otherwind Stride
Encounter ✦ Arcane, Implement, Teleportation
Standard Action Close burst 1
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier damage, and the target is immobilized until the end of your next turn.
Effect: You teleport 5 squares.
Fey Pact: Add your Intelligence modifier to the distance of the teleportation. | |
| |
Heroic Effort
Encounter
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw. | |
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1日毎パワー |
Armor of Agathys
Daily ✦ Arcane, Cold
Standard Action Personal
Effect: You gain temporary hit points equal to 10 + your Intelligence modifier. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 + Constitution modifier cold damage. | |
Bedeviling Assault
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Effect: Until the end of the encounter, once per round when an ally hits the target with a melee attack, you can make a melee basic attack with combat advantage against the target as a free action. | |
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汎用パワー |
Glowering Threat
Encounter ✦ Martial
Minor Action Close burst 2
Prerequisite: You must have training in Intimidate.
Target: Each enemy in the burst
Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you. | |
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儀式 |
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