武器 |
|
【武器1】 |
Sacrificial Weapon (Longsword) +2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
12 |
知 |
5 |
2 |
3 |
|
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
7 |
知 |
5 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
2d6 |
|
軍用 |
|
6 |
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
-1 |
2 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
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その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
-1 |
2 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
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その他の修正等 |
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防具 |
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【鎧】 |
Battle Harness (leather) +1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
6 |
2 |
1 |
|
3 |
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
|
4 |
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
背景
Monster Hunter
Benefit: You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .
テーマ
Iliyanbruen Guardian
Iliyanbruen Guardian Starting Feature (1st level):
When you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.
Iliyanbruen Guardian Level 5 Feature (5th level):
You gain a +2 power bonus to History checks and Nature checks. |
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習熟、使用可能装具など |
防具 |
Cloth, leather |
武器 |
Simple melee, simple ranged, military light blade, military heavy blade. |
装具 |
Light blades, heavy blades, Totems, Rods, staffs |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
5 |
|
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魔法の装備・パワー |
【武器1】 |
Sacrificial Weapon (Longsword) +2 | 重量 |
0 |
パワー |
Power
Daily (Free Action)
Use this power when you hit with the weapon. Spend a healing surge, and instead of regaining hit points, you cause the target to become weakened until the end of your next turn. |
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|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
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【武器3】 |
| 重量 |
0 |
パワー |
|
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|
【鎧】 |
Battle Harness (leather) +1 | 重量 |
0 |
パワー |
Properties
As a free action, you can draw a sheathed weapon or retrieve a stowed item.
You gain a power bonus to initiative equal to the item's enhancement bonus. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
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【腕】 |
| 重量 |
|
パワー |
|
|
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【脚】 |
| 重量 |
|
パワー |
|
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【手】 |
| 重量 |
|
パワー |
|
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【頭】 |
| 重量 |
|
パワー |
|
|
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【首】 |
Lucky Charm +1 | 重量 |
|
パワー |
Power
Daily (No Action)
Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.
Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. |
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|
【指輪1】 |
| 重量 |
|
パワー |
|
|
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【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
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【装具】 |
Staff of the War Mage +1 | 重量 |
|
パワー |
Power
Daily (Free Action)
Use this power when using a power that has a blast or a burst effect. Increase the size of the blast or the burst by 1. |
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
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【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Lesser Elixir of Dragon Breath (fire) | | 1 | 0 |
Close blast 3, + 11 vs. Reflex, + 5 vs. Reflex | | | 0 |
| | | 0 |
Talent Shard | | 2 | 0 |
Choose one skill. You gain a +1 bonus to checks with that skill until the end of the encounter. | | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
0 |
総重量 |
0 |
|
特技 |
Hybrid Talent
You gain a hybrid talent option for one of your hybrid class entries.
-> SWORDMAGE WARDING
Improved Initiative
You gain a +4 feat bonus to initiative.
Acolyte of Divine Secrets [Multiclass Invoker]
You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter.
In addition, you can wield invoker implements. |
|
無限回パワー |
Call Spirit Companion
At-Will Conjuration, Primal
Minor Action Close burst 20
Requirement: Your spirit companion must not be present.
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack. |
|
Lightning Lure
At-Will Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. |
Spirit Infusion
At-Will Primal, Spirit
Standard Action Melee spirit 1
Target: One ally
Effect: Your spirit companion disappears, and the target can make a basic attack with a +2 power bonus to the attack roll and a power bonus to the damage roll equal to your Intelligence modifier. |
|
Aegis of Shielding
At-Will Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. |
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遭遇毎パワー |
Fey Step
Encounter ✦ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares. | |
Speak with Spirits
Encounter Primal
Minor Action Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier. | |
Healing Spirit
Encounter (Special) Healing, Primal
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points. | |
| |
Bramble Ally
Encounter Implement, Primal
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is slowed during that turn.
World Speaker Spirit: Any enemy that starts its turn adjacent to your spirit companion is instead immobilized during that turn. | |
Dimensional Vortex
Encounter Arcane, Implement, Teleportation
Immediate Interrupt Ranged 10
Trigger: An enemy hits an ally with a melee attack
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.
Aegis of Shielding: If the target is marked by your aegis of shielding power, the target's melee attack deals extra damage equal to your Constitution modifier. | |
| |
Hand of Radiance
At-Will Divine, Implement, Radiant
Standard Action Ranged 10
Target: One, two, or three creatures
Level 21: Target an additional creature.
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage. | |
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1日毎パワー |
Dust Storm Binding
Daily Implement, Primal, Spirit, Zone
Standard Action Close burst spirit 1
Target: Each creature in the burst
Attack: Wisdom vs. Fortitude
Hit: The target is blinded (save ends).
Miss: The target takes a -2 penalty to attack rolls until the end of your next turn.
Effect: Your spirit companion disappears. The burst creates a zone that lasts until the end of your next turn. Squares within the zone are heavily obscured. Any enemy that starts its turn within the zone takes 5 damage.
Sustain Minor: The zone persists. | |
Swordmage Shielding Fire
Daily Arcane, Fire, Implement
Standard Action Close burst 10
Target: One creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents. | |
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汎用パワー |
Dimensional Warp
Encounter Arcane, Teleportation
Minor Action Close burst 3
Target: You and one ally in the burst or two allies in the burst
Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails. | |
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儀式 |
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