特技 |
1 殴打練達
ハンマーorメイスによる攻撃ロール+2特技B
押しやり、横滑り+1マス
2 巨人の蛮力の学び手
威圧+2特技B
ブラッシュ・ストライクがヒットしたら目標は次TEまで全防御値-1
4 早抜き
武器やポーション等の小物を使用するアクションと同じアクションで準備できる。
イニシア+2特技B
6 Monastic Disciple
モンク技能の1つに習熟(治療)
気印に習熟
Flurry of Blows power の一つを1遭遇に1回使用できる
(Eternal Tide Flurry of Blows)
8 WFリゾルヴ強化
WFリゾルヴで得られる一時的hpに+5
10 自己保存力
WFリゾルヴ使用時、継続的dmgに限らず任意の1つの効果に対し+2の特技Bを得て1回のST
11 無双の反応
反応+3
最初のターン、攻撃にCA
12 危険感知
イニシアチブロール2個振り
14 鎧開眼:スケイル
AC+1特技B、速度低下なし
16 巨人の蛮力の偉丈夫
突撃時19〜20でクリティカル
アンヴィル・オヴ・ドゥームを突撃に使用可
18 無双の意志
意志+3
ターン開始時に幻惑と朦朧のSTを行える
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無限回パワー |
Brash Strike
Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength +2 vs. AC
Hit: 1[W] + Strength modifier damage.
Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier.
Effect: You grant combat advantage to the target until the start of your next turn. |
Footwork Lure
Fighter Attack 1
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You can shift 1 square and slide the target 1 square into the space you left.
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遭遇毎パワー |
Barreling Swing
Rampaging Brute Attack 11
Encounter ✦ Martial, Weapon
Standard Action Close burst 1
Effect: You charge and make the following attack in place of a melee basic attack. When charging, you can move through enemies' squares.
Target: Each enemy in the burst you can see
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Weapon: If you're wielding a two-handed mace or a two-handed hammer, the attack deals extra damage equal to your Constitution modifier. | |
Inevitable Strike
Ironwrought Attack
Encounter ✦ Elemental, Weapon
No Action Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Level 11: 2d8 extra damage. | |
Warforged Resolve
Warforged Racial Power
Encounter ✦ Healing
Minor Action Personal
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level. | |
Hydra Charge
Fighter Attack 7
Encounter ✦ Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst you can see
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack. | |
Anvil of Doom
Fighter Attack 13
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn.
Weapon: If you're wielding a hammer or a mace, the target is stunned instead of dazed.
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Come and Get It
Fighter Attack 7
Encounter ✦ Martial, Weapon
Standard Action Close burst 3
Target: Each enemy you can see in the burst
Attack: Strength vs. Will
Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage. | |
Eternal Tide Flurry of Blows
Monk Feature
At-Will Elemental, Psionic
No Action Melee 2
Trigger: You hit with an attack during your turn.
Target: One or two creatures
Effect: The target takes damage equal to your Strength modifier, and you can pull the target 1 square. If the target wasn't targeted by the triggering attack, it is slowed until the end of your next turn. | |
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1日毎パワー |
Villain's Menace
Fighter Attack 1
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: You gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. | |
One Against Many
Fighter Attack 9
Daily Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst you can see
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: Until the end of the encounter, you gain a +1 power bonus to all defenses while two or more enemies are adjacent to you. You also gain a +1 power bonus to weapon attack rolls while no allies are adjacent to you. | |
Serpent Dance Strike
Fighter Attack 15
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you knock the target prone if it is your size or smaller.
Effect: After the attack, you can shift 1 square and repeat the attack against another creature within reach. You can then shift 1 square and repeat the attack against a third creature within reach. You can then shift 1 square and repeat the attack against a fourth creature within reach. | |
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汎用パワー |
Tumbling Trample
Rampaging Brute Utility 12
Encounter ✦ Martial
Free Action Melee 1
Trigger: You move out of a square occupied by an enemy
Target: The triggering enemy
Effect: You push the target 2 squares and knock it prone. | |
Fighter's Grit
Fighter Utility 10
Encounter ✦ Martial
Minor Action Personal
Effect: Until the end of your next turn, you ignore the effects of the dazed, immobilized, slowed, and weakened conditions.
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Iron Resurgence
Heal Utility 2
Encounter ✦ Healing
Minor Action Melee 1
Target: You or one ally; must be bloodied and have at least two healing surges remaining
Effect: The target loses a healing surge and can then spend one or two healing surges. The target also gains temporary hit points equal to half his or her healing surge value. | |
Hold Your Ground
Fighter Utility 10
Encounter ✦ Martial
Immediate Interrupt Personal
Prerequisite: You must have training in Athletics.
Trigger: You are pulled, pushed, slid, or knocked prone.
Effect: You are not pulled, pushed, slid, or knocked prone. | |
Dauntless Endurance
Fighter Utility 6
Encounter ✦ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You make a saving throw and dislike the result.
Effect: You can reroll the saving throw but must use the second result. | |
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儀式 |
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