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STEALTH
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PASSIVE WISDOM PERCEPION
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ATTACKS & SPELLCASTING
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=== BONUS ACTIONS === Activate Large Form; 1/Long Rest Once per Long Rest as a Bonus Action, you can change your size to Large for 10 minutes or until you end it. For that duration, you have Advantage on Strength checks, and your Speed increases by 10 ft. Healing Light: Expend Healing; 6/Long Rest: You can heal yourself or one creature you can see within 60 ft. by expending dice from the pool. You can expend up to 3 at once. You restore HP equal to the dice expended. You regain all expended dice when you finish a Long Rest. Second Wind; 2/Long Rest: You can draw upon a limited well of physical and mental stamina and regain 1d10+1 HP (11). You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
”wŒi@BACK GROUND
lŠi“I“Á’¥@PERSONALITY TRAITS
‘¸‚Ô‚à‚Ì@IDEALS
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Quasit: Change Shape: bat (Speed 10 ft. Fly 40 ft.), centipede (40 ft. Climb 40 ft.), toad (40 ft. Swim 40 ft.), or it returns to its true form. Invisibility: The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. Scare (1/Day): Wisdom Saving Throw: DC 14, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically
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OTHER PROFICIENCIES & LANGUAGES
=== TOOLS === Navigator's Tools === LANGUAGES === Common, Common Sign Language, Draconic Goliath: When you take damage, you can take a Reaction to roll 1d12+ Constitution modifier and reduce the damage by that total. (3x LR)
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‰Ý•¼ COINS
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“Á’¥E“Á« FEATURES & TRAITS
* Eldritch Invocations; | Pact of the Chain | Investment of the Chain Master | Gift of the Ever-Living Ones | Fiendish Vigor | Gift of the Depths Magical Cunning; free-rules 154 Once per Long Rest, you can perform an esoteric rite for 1 minute, regaining up to 1 expended Pact Magic spell slots. === FIGHTER FEATURES === Fighting style: Duelling Weapon Mastery: Quaterstaff: Topple, Dagger: Nick, Warhammer: Push ”wŒi“Á‹ZFMagic Initiate Druid Level4 (5): Durable: Con. increased by 1. Defy Death. You have Advantage on Death Saving Throws. Speedy Recovery. As a Bonus Action, you can expend one of your HP Dice, roll the die, and regain a number of HP equal to the roll.
Žô•¶ SPELLS
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Eldritch Blast
Booming Blade
Mind Sliver
Light (P)
Sacred Flame (P)
Shillelagh (MI Druid)
Guidance (MI Druid)
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Find Familiar (EV)
Armor of Agathys
Cure Wounds
Guiding Bolt
False Life (EV)
Cure Wounds (MI Druid)
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Aid (P)
Lesser Restoration (P)
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Fly
Hunger of Hadar
Summon Shadowspawn
Hypnotic Pattern
Daylight (P)
Revivify (P)
Water Breathing (EV)
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