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8'"@240cm
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35ft./7sq.
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8
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STR
-1
14
y•q·—Íz
DEX
+2
18
y‘Ï‹v—Íz
CON
+4
8
y’m—Íz
INT
-1
10
y”»’f—Íz
WIS
@
16
y–£—Íz
CHA
+3
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
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-1
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y”»’f—Íz
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59
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ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
False Life 12
1d10, 5d8
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INTIMIDATION
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MEDICINE
y”»z0@
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ATHLETICS
y‹Øz-1@
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q‰B–§r
STEALTH
y•qz2@
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qŒy‹Ær
ACROBATICS
y•qz2@
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qŠÅ”jr
INSIGHT
y”»z0@
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PERFORMANCE
y–£z3@
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NATURE
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HISTORY
y’mz-1@
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Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
13
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
Quartferstaff (Shillelagh)@
+6@
1d10+3@
@
Topple@
Eldritch Blast@
+6@
2x 1d10@
@
@
Rend (Quasit)@
+5@
1d4+3@
@
Poisoned 1R@
Magic Missile@
@
1d4+1@
@
@
@
@
@
@
@
@
@
@
@
@
=== BONUS ACTIONS ===
Activate Large Form; 1/Long Rest
Once per Long Rest as a Bonus Action, you can change your size to Large for 10 minutes or until you end it. For that duration, you have Advantage on Strength checks, and your Speed increases by 10 ft.
Healing Light: Expend Healing; 6/Long Rest: You can heal yourself or one creature you can see within 60 ft. by expending dice from the pool. You can expend up to 3 at once. You restore HP equal to the dice expended. You regain all expended dice when you finish a Long Rest.
Second Wind; 2/Long Rest: You can draw upon a limited well of physical and mental stamina and regain 1d10+1 HP (11).
You can use this 2 times per Long Rest, and can regain one expended use when you finish a Short Rest.
”wŒi@BACK GROUND
@
@
lŠi“I“Á’¥@PERSONALITY TRAITS
@
@
‘¸‚Ô‚à‚Ì@IDEALS
@
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
@
@
‚»‚Ì‘¼Ý’è‚È‚Ç
Quasit: Change Shape: bat (Speed 10 ft. Fly 40 ft.), centipede (40 ft. Climb 40 ft.), toad (40 ft. Swim 40 ft.), or it returns to its true form. Invisibility: The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Scare (1/Day): Wisdom Saving Throw: DC 14, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
=== TOOLS ===
Navigator's Tools

=== LANGUAGES ===
Common, Common Sign Language, Draconic

Goliath: When you take damage, you can take a Reaction to roll 1d12+ Constitution modifier and reduce the damage by that total.
(3x LR)
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
Breastplate
@
@
Quarterstaff
@
@
Shield
@
@
Dungeoneer's pack
@
@
Arcane Focus (Orb)
@
@
Wand of Magic Missiles
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
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‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
* Eldritch Invocations;
| Pact of the Chain
| Investment of the Chain Master
| Gift of the Ever-Living Ones
| Fiendish Vigor
| Gift of the Depths

Magical Cunning; free-rules 154
Once per Long Rest, you can perform an esoteric rite for 1 minute, regaining up to 1 expended Pact Magic spell slots.

=== FIGHTER FEATURES ===
Fighting style: Duelling
Weapon Mastery: Quaterstaff: Topple, Dagger: Nick, Warhammer: Push

”wŒi“Á‹ZFMagic Initiate Druid

Level4 (5): Durable:
Con. increased by 1.
Defy Death. You have Advantage on Death Saving Throws.
Speedy Recovery. As a Bonus Action, you can expend one of your HP Dice, roll the die, and regain a number of HP equal to the roll.

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒEƒH\ƒƒbƒN
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y–£z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
14
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
6

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
Eldritch Blast
Booming Blade
Mind Sliver
Light (P)
Sacred Flame (P)
Shillelagh (MI Druid)
Guidance (MI Druid)
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
Find Familiar (EV)
 
Armor of Agathys
 
Cure Wounds
 
Guiding Bolt
 
False Life (EV)
 
Cure Wounds (MI Druid)
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
Invisibility
 
Aid (P)
 
Lesser Restoration (P)
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
2
Žg—pς݃Xƒƒbƒg
@
 
Fly
 
Hunger of Hadar
 
Summon Shadowspawn
 
Hypnotic Pattern
 
Daylight (P)
 
Revivify (P)
 
Water Breathing (EV)
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
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‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
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Ï‚Ý
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@
Žg—pς݃Xƒƒbƒg
@
 
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‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
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‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
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@
 
@
 
@
 
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‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
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