装備品 |
アイテム | 重量 |
旅人の服(初期無料取得) |
5 |
Mw背負い袋 50gp |
4 |
携帯用寝具 0.1gp |
5 |
水袋 1gp |
4 |
火打ち石と打ち金 1gp |
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保存食 0.5gp*10 |
10 |
ロープ(麻50ft) 1gp |
10 |
ひっかけ鉤 1gp |
4 |
かなてこ 2gp |
5 |
陽光棒 2gp *2 |
2 |
松明 1cp *2 |
2 |
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運搬重量の合計 (硬貨含) |
112.46 |
所持金 |
銅貨(cp) |
8 |
銀貨(sp) |
8 |
金貨(gp) |
6 |
白金貨(pp) |
1 |
軽荷重 |
116 |
頭上に持ち上げる =最大荷重 |
350 |
中荷重 |
233 |
地面から持ち上げる =最大荷重x2 |
700 |
重荷重 |
350 |
押し引き =最大荷重x5 |
1750 |
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特技 |
[言語]共通語、ショアンティ語
[特徴]Auspicious Tattoo(種族、人間、ショアンティ)
→意思+1特徴
[特徴]Scarred by War (social) [Conq. HB]
Your long history of raiding and battle has left your body scarred and visually imposing. You gain DR 1/piercing. In addition, Intimidate is a class skill for you.
[1st]強打
[1st]Muscular Reflexes B(人間)
[2nd]武器熟練(アースブレイカー) B(クラス)
[3rd]Extra Combat Talent (combat)
適正クラスボーナス
[1st-3rd]hp+1
技能:(4-1+1)*3=12
hp:10+6*2+2*3+1*3=31
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特殊能力 |
Conscript
Hit Die: d10
Class Skills: The conscript’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Survival (Wis), Swim (Str), and three other class skills of the conscript’s choice, chosen at character creation.
→クラス技能:軽業、真意看破、脱出術を選択
Skill Ranks Per Level: 4 + Int modifier.
Proficiencies: Conscripts are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
→Martial Tradition:Heavy Armsman
Heavy Armsman
Bonus Talents:
Equipment: Dwarven Heritage, Armor Training
Berserker sphere
Variable: Individuals trained in the Heavy Armsman tradition gain one Equipment or Berserker talent of their choice.
Combat Training
A conscript may combine combat spheres and talents to create powerful martial techniques. Conscripts are considered Expert combatants. When they gain their first level in the conscript class, conscripts may choose either Charisma, Intelligence or Wisdom as their practitioner modifier.
Bonus Feat
At 1st, 2nd, and every 2 levels thereafter, a conscript gains a bonus feat. This may be spent on any combat or teamwork feat the conscript qualifies for, including the Extra Combat Talent feat.
Bonus Talent
At 1st level and every 2 levels thereafter, the conscript gains a bonus talent in addition to those gained from his combat training class feature. These talents can be used to buy a new base combat sphere or to purchase any combat talent the conscript qualifies for from a sphere he possesses.
Combat Specializations
At 1st level, a conscript may choose specializations, gaining additional abilities at the cost of some versatility. Every specialization costs a number of the conscript's bonus feats, as indicated on Table: Conscript Specializations. Each specialization costs either 1, 2, or 3 specialization points. A conscript cannot have more than 5 points worth of specializations.
→Specialization Points:2
→Lost Bonus Feat 1, 6, 10, 14, 20
→Armor Training (Ex) (1 point)、Indomitable Will (Ex) (1 point) |
経験点 |
次のレベル |
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呪文 |
Talents:
[Heavy Armsman Tradition]
・Dwarven Heritage
・Armor Training
・Berserker Sphere
・Equipment or Berserker Talent
→Bloody Counter (Berserker)
[Conscript]
・Heavy Swing (exertion) (Berserker)
・Endure Pain (Guardian)
・Greater Delayed Damage (Guardian)
[Conscript Bonus]
・Guardian Sphere
→Challenge
・Greater Delayed Damage (Guardian)
[Extra Combat Talent (combat)]
・Durable (Guardian)
Beat Down (Berserker) 入れる?
習熟
・Medium armor, heavy armor, buckler
・simple wrapons, battleaxe, dwarven boulder helmet, earthbreaker, greataxe, greatclub, hand axe, heavy pick, light hammer, light pick, pickaxe, throwing axe, and warhammer
Delayed damage pool:9+3+3
→自ターン終了までダメージ遅延、その時非致傷で受ける(Endure Pain)
→受けたダメージの全てまたは1部をプールに入れる
Durable:
以下を次の自ターン終了まで発効を遅らせる、damage poolに空きが必要、必要な数値は攻撃者のHDと同じ
ability damage, ability drain, disease, negative levels, poison or any of the following conditions: (blinded, confused, cowering, dazed, dazzled, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, petrified, shaken, sickened, staggered, stunned, unconscious)
Challenge:移動で起動、4R持続、対象はChallengeしたクリーチャーを目標としない攻撃に-2されるが、Challengeしたクリーチャーへ命中+2
→Durableで防げる効果を対象が自分以外に及ぼすとき、DC-2できる
Berserking
→自ターン開始時にAC-2され、一時hp6を得る(他の一時hpとスタック)
→Bloody Counter(割り込みで反撃(Brutal Strike)可だが、敵の攻撃は自動ヒット、Batteredの相手には先にCounterの処理ができる)
Brutal Strike + Heavy Swing
→当たると相手はBattered1ラウンド
→Heavy Swing効果で相手は頑健13。失敗でよろめき1R、Batterdの場合は幻惑1R+その後よろめき1R、Batteredで成功したなら1Rよろめき
→Martial FocusをExpendすればダメージ+6(クリティカルしたら乗せる?)
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