●ファイター
〇Fighting Style
You adopt a fighting style specialty.
・Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
〇Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.
●ウォーロック
〇Otherworldly Patron
You have struck a bargain with an otherworldly being.
The Hexblade
〇Pact Magic
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.
〇Expanded Spell List
Additional spells are added to the warlock spell list for you.
〇Hexblade’s Curse
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 9 HP if it dies.
〇Hex Warrior
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.
〇Devil’s Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
〇Improved Pact Weapon
Your pact weapon can be your spellcasting focus, gains a +1 bonus to its attack and damage rolls (unless it already has a magic bonus), and can be a shortbow, longbow, light crossbow, or heavy crossbow.
〇Thirsting Blade
You can attack with your pact weapon twice whenever you take the Attack action on your turn.
〇Pact Boon
Your otherworldly patron bestows a gift upon you for your loyal service.
〇Pact of the Blade
As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
〇Ability Score Improvement
Charisma Score
Charisma Score
●ハーフエルフ(ドラウ)
〇Darkvision
You can see in darkness (shades of gray) up to 60 ft.
〇Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
〇Drow Magic
You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
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