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タグ:半角スペース区切り
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キャラクター名
属性
秩序にして善
善
無属性
悪
混沌にして悪
プレイヤー名
最終更新:2017/05/08 12:11
クラス
レベル
種族
サイズ
超小型
小型
中型
大型
超大型
巨大
性別
年齢
身長
ft
inch
cm
体重
lb.
kg.
神格
伝説の道
神話の運命
パーティ・所属
メモ欄
イニシアチブ
イニシアチブ
【敏】
レベルの
1/2
その他
状況による修正
防御値
AC
10+
LV1/2
防具/
能力値
クラス
特技
その他
その他
状況ボーナス
移動速度
移動速度(マス)
基本
防具
アイテム
その他
特殊な移動
能力値
現在値
能力値
能力値
修正
修正値+
レベルの1/2
感覚
値
受動感覚
基本
SKILL
受動〈看破〉
10+
受動〈知覚〉
10+
特殊な感覚
【筋】
【筋力】
【耐】
【耐久力】
頑健
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
【敏】
【敏捷力】
【知】
【知力】
反応
10+
LV1/2
盾/
能力値
クラス
特技
強化
その他
その他
状況ボーナス
基本近接攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
【判】
【判断力】
【魅】
【魅力】
意志
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
ヒットポイント
最大HP
重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
hp現在値
回復力使用済み回数
底力 1回/遭遇
使用済み:
一時的hp
死亡セーヴィング・スロー失敗回数:
/
/
セーヴィング・スロー修正値
抵抗
現在の状態と効果
アクション・ポイント
マイル
ストーン
アクション・ポイント
アクション・ポイントによる追加効果
種族特徴
Goliath Flavor: Tribal nomads of the mountains, strong as the rock and proud as the peak Size: Medium Speed: 6 squares Vision: Normal Ability Scores: +2 Strength, +2 Constitution or +2 Wisdom Languages: Common, either Dwarven or Giant Mountain's Tenacity:You have a +1 racial bonus to Will. Powerful Athlete:When you make an Athletics check to jump or climb, roll twice and use either result. Stone's Endurance:You have the stone's endurance power.
基本遠隔攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
攻撃(予備)
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
技能
ボーナス
技能名
能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
〈威圧〉
【魅】
なし
〈運動〉
【筋】
〈隠密〉
【敏】
〈軽業〉
【敏】
〈看破〉
【判】
なし
〈交渉〉
【魅】
なし
〈持久力〉
【耐】
〈事情通〉
【魅】
なし
〈自然〉
【判】
なし
〈宗教〉
【知】
なし
〈知覚〉
【判】
なし
〈地下探検〉
【判】
なし
〈治療〉
【判】
なし
〈盗賊〉
【敏】
〈はったり〉
【魅】
なし
〈魔法学〉
【知】
なし
〈歴史〉
【知】
なし
クラス・伝説の道・神話の運命特徴
Warden Flavor: “Get past me? You might as well try to push the mountains aside.” Key Abilities: Strength, Constitution, Wisdom Armor Proficiencies: Cloth, leather, hide; heavy shields, light shields Weapon Proficiencies: Simple melee, military melee, simple ranged Bonus to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 17+ Constitution Score Hit Points per Level Gained: 7 Healing Surges: 9+ Constitution Modifier Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis) Build Options: Earth Warden, Life Warden, Storm Warden, Wild Warden _PARSED_CLASS_FEATURE: Font of Life, Guardian Might, Nature's Wrath Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role. Short Description: You draw on the primal spirits to protect the natural world from corrupting forces. Stoneblessed Flavor: “There are secrets in the peaks, mysteries I have unraveled and embraced.” Power Name: Powers Class Features: Stonehide Action Unusual Reach _DisplayPowers: Mountain Sweep There can be no understating the kinship that goliaths share with their mountain homes. Like the mountains, goliaths stand tall despite the hardship of life amid the wind, snow, and ice of the highest crags. Most goliaths are proud merely to draw strength from their upbringing amid the towering peaks, but a rare few come to embody the spirit of the mountains. You are such a hero, a stoneblessed goliath who has an uncommon connection to stone and earth. Rock beneath your feet emboldens you, and the elements nourish you, until you become the personification of your homeland's peaks. As a stoneblessed, you draw power from the stone itself, allowing you to transcend the bounds of your mortal form and achieve astonishing acts of strength. Your attacks strike with the weight of the mountain behind them. When you reach the pinnacle of this path, you can transform yourself into an entity of stone, crushing those who stand against you. When you take the first step on this path, your features and form begin a slow transformation, revealing the depth of your mountain connection. Your skin gains the texture of sandstone, thickening to protect you from harm. Your eyes lose their moisture until they eventually shine like diamonds, reflecting light in a rainbow. The lithoderms that stud your shoulders and elbows transform into crystalline growths. Among goliaths, these features mark you as a true champion, a chosen hero of your kind. Dalelands Type: Campaign Common Knowledge: The northern Dales have largely prospered over the last century, thanks to a strong alliance with elf-ruled Myth Drannor and close ties with the kingdom of Cormyr to the south and west. The southern Dales have fallen under the sway of Sembia as that merchant kingdom continues its gradual, yet relentless, expansion northward. Benefit: You can reroll any Nature check, but you must keep the second result, even if it is worse. You also gain a +1 bonus on initiative checks Short Description: Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence. Campaign: Forgotten Realms
習得言語
Common. Giant.
命中・ダメージ
武器・パワー名
攻撃
対象
ダメージ
他
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
その他・修正・メモ
命中 +17(強打+15) ダメージ 1D10+10(強打+16)
武器
【武器1】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器2】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器3】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
防具
【鎧】
AC計
鎧
強化
種族
クラス
他
他
区分
修正能力
防具ペナ
速度
重量
レベル
なし
軽装
重装
敏/知
筋力
耐久
判断
魅力
【盾】
AC計
盾
強化
種族
クラス
他
他
防具ペナ
重量
レベル
背景、性格、特徴など
テーマは考え中 ・フレイムタン・ウェポンを持って、Infernal Princeを取る ・Chevalierのような基礎攻撃を強化できるテーマを取る
習熟、使用可能装具など
防具
武器
装具
貨幣・その他の財産
プラチナ貨(pp)
金貨(gp)
銀貨(sp)
銅貨(cp)
アストラル・ダイアモンド(ad)
貨幣重量
その他
設定など
経験値、マイルストーン記録
現在のレベル
現在の経験値
次のレベル
魔法の装備・パワー
【武器1】
重量
パワー
Property:You can use this weapon to grab targets, adding the weapon's enhancement bonus to your grab attack. You can still use this weapon to attack a target you've grabbed with it. Power:Power * Encounter (Free Action) Use this power when you hit with the weapon. Pull the target 1 square into an unoccupied space adjacent to you. The target is grabbed (until escape).
使用済み
【武器2】
重量
パワー
使用済み
【武器3】
重量
パワー
使用済み
【鎧】
重量
パワー
Property:Gain an item bonus to initiative checks equal to the armor's enhancement bonus. Power:Power (Illusion) * Encounter (Standard Action) You become invisible until the end of your next turn.
使用済み
【盾】
重量
パワー
使用済み
【腕】
重量
パワー
Property:Gain a +2 item bonus to melee damage rolls.
使用済み
【脚】
重量
パワー
Property:You gain a +1 item bonus to Acrobatics checks. Power:Power * At-Will (Minor Action) You stand up from prone.
使用済み
【手】
重量
パワー
使用済み
【頭】
重量
パワー
使用済み
【首】
重量
パワー
Property:When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
使用済み
【指輪1】
重量
パワー
使用済み
【指輪2】
重量
パワー
使用済み
【腰】
重量
パワー
使用済み
【装具】
重量
パワー
使用済み
【タトゥー】
重量
パワー
使用済み
【その他】
重量
パワー
使用済み
アイテムの一日毎パワー使用回数記録欄
マイルストーン
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム
重量(lb.)
数
重量計
記入済武器重量計
記入済防具重量計
総重量
特技
Guard of Stone:While you are under the effect of your stone's endurance racial power, each enemy marked by you takes an additional penalty to attack rolls for attacks that don't include you as a target. The penalty equals your Constitution modifier and lasts until the end of your next turn. Sudden Roots:Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn. Battle Awareness:You gain training in one skill from the fighter's class skill list. Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt. Power Attack:When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon). This extra damage increases by level, as shown on the table below, but the attack penalty remains the same. <table>Level Extra Damage (Two-Handed Weapon) 1st?10th +2 (+3) 11th?20th +4 (+6) 21th?30th +6 (+9)</table> Polearm Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a polearm. This bonus increases to +2 at 11th level and +3 at 21st level. In addition, while you hold a two-handed polearm in both hands, you gain a +2 bonus to all defenses against charge attacks. Wildblood Retribution:When you use your second wind, if any enemy marked by you makes an attack that doesn't include you as a target before the start of your next turn, you can make a melee basic attack against that enemy as a free action during your next turn. Striking Resurgence:When you use second wind as a standard action, you can forgo the bonus to defenses to make a melee basic attack as a free action.
無限回パワー
Melee Basic Attack ~ You resort to the simple attack you learned when you first picked up a melee weapon. ~ At-Will ◆ Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack ~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~ At-Will ◆ Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Level 21: 2[W] + Dexterity modifier damage.
Warden's Fury ~ You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses. ~ At-Will ◆ Primal, Weapon Immediate Interrupt Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
Warden's Grasp ~ Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement. ~ At-Will ◆ Primal Immediate Reaction Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in the burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Weight of Earth ~ Your attack sends the primal energy of earth flowing into your enemy, slowing its movement. ~ At-Will ◆ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage. Level: 1
Thorn Strike ~ Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer. ~ At-Will ◆ Primal, Weapon Standard Action Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier damage. Level: 1
遭遇毎パワー
Stone's Endurance ~ Your foes' attacks bounce off your stony hide. ~ Encounter ◆ Weapon Minor Action Personal Effect: You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage. Level 21: Resist 15 to all damage.
使用済み
Grasping Winds ~ You draw on the spirit of the storm to drag foes closer for your next attack. ~ Encounter ◆ Primal, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull each enemy within 3 squares of you 2 squares. Level: 1
使用済み
Form of Winter's Herald Attack ~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~ Encounter ◆ Cold, Polymorph, Primal, Weapon Standard Action Close burst 1 Requirement: The Form of the Winter's Herald power must be active to use this power. Target: Each enemy in the burst Attack: Strength vs. AC Hit: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends). Miss: Half damage, and the target is immobilized until the end of your next turn.
使用済み
Roots of Stone ~ The burst of primal energy you unleash ripples through the ground around you and limits your foes' movement. ~ Encounter ◆ Primal, Weapon, Zone Standard Action Close burst 1 Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack. Target: Each enemy in the burst Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. The target is knocked prone when it leaves the zone. Earthstrength: The target also takes damage equal to your Constitution modifier when it leaves the zone. Level: 1
使用済み
Mighty Sprint ~ Your throw yourself forward at a breakneck pace, bounding over obstacles. ~ Encounter ◆ Fire, Polymorph, Primal, Weapon Move Action Personal Level: 6 Effect: You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move. Prerequisite: You must be trained in Athletics.
使用済み
Guardian's Pounce ~ In a blur of movement, you attack an enemy that closes with your ally. ~ Encounter ◆ Primal, Weapon Immediate Reaction Melee 1 Trigger: An enemy enters a square adjacent to an ally within 3 squares of you on its turn Wildblood: Add your Wisdom modifier to the number of squares away from you the ally can be. Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack. Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target takes a ?5 penalty to attack rolls until the end of its turn. Level: 7
使用済み
Form of the Oak Sentinel Attack ~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~ Encounter ◆ Polymorph, Primal, Weapon Immediate Interrupt Melee weapon Requirement: The Form of the Oak Sentinel power must be active to use this power. Trigger: An enemy within your reach makes a melee attack against your ally Target: The triggering enemy Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Miss: Half damage. Effect: You become the target of the triggering attack, even if you aren't within that attack's range.
使用済み
Mountain Sweep ~ You sweep your weapon in a terrible arc, slicing through your foes as if they were wheat before the scythe. ~ Encounter ◆ Weapon Standard Action Melee weapon Target: One or two creatures Attack: Strength vs. AC Hit: 2[W] + Strength modifier + Constitution modifier damage. Level: 11
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
1日毎パワー
Form of Winter's Herald ~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~ Daily ◆ Cold, Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of winter's herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies. Special: Once during this encounter, you can use the Form of Winter's Herald Attack power while you are in this form. Level: 1
使用済み
Call Faerie Guardian ~ A bright light answers your call and heralds the faerie guardian's arrival. The diminutive warrior flutters near your foe while worrying it with feints and strikes. ~ Daily ◆ Conjuration, Primal Minor Action Ranged 5 Effect: You conjure a faerie guardian in an unoccupied square within range. The faerie lasts until the end of the encounter or until you dismiss it as a minor action. As a minor action, you can move the faerie up to 5 squares. Whenever you use your Nature's Wrath class feature, one enemy adjacent to your faerie guardian also becomes marked by you until the end of your next turn. Level: 2
使用済み
Walking Conflagration Attack ~ Flames spring up across your body and spread until you become living fire. Heat pours from your body and scorches your foes, but the primal spirits ensure the flames do not harm you. ~ Daily ◆ Fire, Polymorph, Primal, Weapon Standard Action Melee weapon Requirement: The power Form of the Walking Conflagration must be active in order to use this power. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Effect: The target takes ongoing 5 fire damage and is dazed (save ends). While a target is dazed by this effect, whenever an enemy starts its turn in a square adjacent to the target, that enemy takes fire damage equal to your Constitution modifier or your Wisdom modifier.
使用済み
Form of the Oak Sentinel ~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~ Daily ◆ Polymorph, Primal Minor Action Personal Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level. Special: Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form. Level: 9
使用済み
Spiritual Rejuvenation ~ By drawing on your primal strength, you tap additional reserves of vitality. ~ Daily ◆ Primal Minor Action Personal Requirement: You must have used your second wind during this encounter. Effect: You regain the use of your second wind. Level: 10
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
汎用パワー
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
儀式
パスワード