武器 |
|
【武器1】 |
Longspear Grasping Weapon +3 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
12 |
筋 |
5 |
5 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
5 |
筋 |
5 |
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
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|
軍用 |
9 |
|
その他の修正等 |
Reach |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
5 |
5 |
|
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
5 |
筋 |
5 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
5 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
5 |
筋 |
5 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Earthhide Armor Feytouched Armor +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
6 |
3 |
3 |
|
|
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|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
テーマは考え中
・フレイムタン・ウェポンを持って、Infernal Princeを取る
・Chevalierのような基礎攻撃を強化できるテーマを取る |
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 80 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
26000 |
32000 |
|
魔法の装備・パワー |
【武器1】 |
Longspear Grasping Weapon +3 | 重量 |
9 |
パワー |
Property:You can use this weapon to grab targets, adding the weapon's enhancement bonus to your grab attack. You can still use this weapon to attack a target you've grabbed with it.
Power:Power * Encounter (Free Action)
Use this power when you hit with the weapon. Pull the target 1 square into an unoccupied space adjacent to you. The target is grabbed (until escape). |
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
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【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Earthhide Armor Feytouched Armor +3 | 重量 |
25 |
パワー |
Property:Gain an item bonus to initiative checks equal to the armor's enhancement bonus.
Power:Power (Illusion) * Encounter (Standard Action)
You become invisible until the end of your next turn. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
Iron Armbands of Power (heroic tier) | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to melee damage rolls. |
|
|
【脚】 |
Acrobat Boots | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to Acrobatics checks.
Power:Power * At-Will (Minor Action)
You stand up from prone. |
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|
【手】 |
| 重量 |
|
パワー |
|
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【頭】 |
| 重量 |
|
パワー |
|
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【首】 |
Badge of the Berserker +2 | 重量 |
0 |
パワー |
Property:When you charge, your movement made as part of the charge doesn't provoke opportunity attacks. |
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|
【指輪1】 |
| 重量 |
|
パワー |
|
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【指輪2】 |
| 重量 |
|
パワー |
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【腰】 |
| 重量 |
|
パワー |
|
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【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
| 重量 |
|
パワー |
|
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【その他】 |
| 重量 |
|
パワー |
|
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Elven Chain Shirt (heroic tier) | 0 | 2 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
9 |
記入済防具重量計 |
25 |
総重量 |
34 |
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特技 |
Guard of Stone:While you are under the effect of your stone's endurance racial power, each enemy marked by you takes an additional penalty to attack rolls for attacks that don't include you as a target. The penalty equals your Constitution modifier and lasts until the end of your next turn.
Sudden Roots:Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.
Battle Awareness:You gain training in one skill from the fighter's class skill list.
Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.
Power Attack:When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).
This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.
<table>Level Extra Damage (Two-Handed Weapon)
1st?10th +2 (+3)
11th?20th +4 (+6)
21th?30th +6 (+9)</table>
Polearm Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a polearm. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, while you hold a two-handed polearm in both hands, you gain a +2 bonus to all defenses against charge attacks.
Wildblood Retribution:When you use your second wind, if any enemy marked by you makes an attack that doesn't include you as a target before the start of your next turn, you can make a melee basic attack against that enemy as a free action during your next turn.
Striking Resurgence:When you use second wind as a standard action, you can forgo the bonus to defenses to make a melee basic attack as a free action. |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Warden's Fury
~ You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses. ~
At-Will ◆ Primal, Weapon
Immediate Interrupt Melee weapon
Trigger: An enemy marked by you makes an attack that does not include you as a target
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Level 21: 2[W] + Strength modifier damage. |
Warden's Grasp
~ Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement. ~
At-Will ◆ Primal
Immediate Reaction Close burst 5
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target
Target: The triggering enemy in the burst
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn. |
Weight of Earth
~ Your attack sends the primal energy of earth flowing into your enemy, slowing its movement. ~
At-Will ◆ Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Level: 1 |
Thorn Strike
~ Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer. ~
At-Will ◆ Primal, Weapon
Standard Action Melee 2
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull the target 1 square.
Level 21: 2[W] + Strength modifier damage.
Level: 1 |
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遭遇毎パワー |
Stone's Endurance
~ Your foes' attacks bounce off your stony hide. ~
Encounter ◆ Weapon
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage. | |
Grasping Winds
~ You draw on the spirit of the storm to drag foes closer for your next attack. ~
Encounter ◆ Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull each enemy within 3 squares of you 2 squares.
Level: 1 | |
Form of Winter's Herald Attack
~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~
Encounter ◆ Cold, Polymorph, Primal, Weapon
Standard Action Close burst 1
Requirement: The Form of the Winter's Herald power must be active to use this power.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn. | |
Roots of Stone
~ The burst of primal energy you unleash ripples through the ground around you and limits your foes' movement. ~
Encounter ◆ Primal, Weapon, Zone
Standard Action Close burst 1
Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. The target is knocked prone when it leaves the zone.
Earthstrength: The target also takes damage equal to your Constitution modifier when it leaves the zone.
Level: 1 | |
Mighty Sprint
~ Your throw yourself forward at a breakneck pace, bounding over obstacles. ~
Encounter ◆ Fire, Polymorph, Primal, Weapon
Move Action Personal
Level: 6
Effect: You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Prerequisite: You must be trained in Athletics. | |
Guardian's Pounce
~ In a blur of movement, you attack an enemy that closes with your ally. ~
Encounter ◆ Primal, Weapon
Immediate Reaction Melee 1
Trigger: An enemy enters a square adjacent to an ally within 3 squares of you on its turn
Wildblood: Add your Wisdom modifier to the number of squares away from you the ally can be.
Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target takes a ?5 penalty to attack rolls until the end of its turn.
Level: 7 | |
Form of the Oak Sentinel Attack
~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~
Encounter ◆ Polymorph, Primal, Weapon
Immediate Interrupt Melee weapon
Requirement: The Form of the Oak Sentinel power must be active to use this power.
Trigger: An enemy within your reach makes a melee attack against your ally
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: You become the target of the triggering attack, even if you aren't within that attack's range. | |
Mountain Sweep
~ You sweep your weapon in a terrible arc, slicing through your foes as if they were wheat before the scythe. ~
Encounter ◆ Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage.
Level: 11 | |
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1日毎パワー |
Form of Winter's Herald
~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~
Daily ◆ Cold, Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of winter's herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Special: Once during this encounter, you can use the Form of Winter's Herald Attack power while you are in this form.
Level: 1 | |
Call Faerie Guardian
~ A bright light answers your call and heralds the faerie guardian's arrival. The diminutive warrior flutters near your foe while worrying it with feints and strikes. ~
Daily ◆ Conjuration, Primal
Minor Action Ranged 5
Effect: You conjure a faerie guardian in an unoccupied square within range. The faerie lasts until the end of the encounter or until you dismiss it as a minor action. As a minor action, you can move the faerie up to 5 squares.
Whenever you use your Nature's Wrath class feature, one enemy adjacent to your faerie guardian also becomes marked by you until the end of your next turn.
Level: 2 | |
Walking Conflagration Attack
~ Flames spring up across your body and spread until you become living fire. Heat pours from your body and scorches your foes, but the primal spirits ensure the flames do not harm you. ~
Daily ◆ Fire, Polymorph, Primal, Weapon
Standard Action Melee weapon
Requirement: The power Form of the Walking Conflagration must be active in order to use this power.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: The target takes ongoing 5 fire damage and is dazed (save ends). While a target is dazed by this effect, whenever an enemy starts its turn in a square adjacent to the target, that enemy takes fire damage equal to your Constitution modifier or your Wisdom modifier. | |
Form of the Oak Sentinel
~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~
Daily ◆ Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level.
Special: Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form.
Level: 9 | |
Spiritual Rejuvenation
~ By drawing on your primal strength, you tap additional reserves of vitality. ~
Daily ◆ Primal
Minor Action Personal
Requirement: You must have used your second wind during this encounter.
Effect: You regain the use of your second wind.
Level: 10 | |
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汎用パワー |
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儀式 |
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