変更を破棄してキャラシーに戻る
キャラクター一覧
画像URL
タグ:半角スペース区切り
リスト・検索に表示しない
キャラクター名
属性
秩序にして善
善
無属性
悪
混沌にして悪
プレイヤー名
最終更新:2017/12/03 02:04
クラス
レベル
種族
サイズ
超小型
小型
中型
大型
超大型
巨大
性別
年齢
身長
ft
inch
cm
体重
lb.
kg.
神格
伝説の道
神話の運命
パーティ・所属
メモ欄
イニシアチブ
イニシアチブ
【敏】
レベルの
1/2
その他
状況による修正
防御値
AC
10+
LV1/2
防具/
能力値
クラス
特技
その他
その他
状況ボーナス
移動速度
移動速度(マス)
基本
防具
アイテム
その他
特殊な移動
能力値
現在値
能力値
能力値
修正
修正値+
レベルの1/2
感覚
値
受動感覚
基本
SKILL
受動〈看破〉
10+
受動〈知覚〉
10+
特殊な感覚
【筋】
【筋力】
【耐】
【耐久力】
頑健
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
【敏】
【敏捷力】
【知】
【知力】
反応
10+
LV1/2
盾/
能力値
クラス
特技
強化
その他
その他
状況ボーナス
基本近接攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
【判】
【判断力】
【魅】
【魅力】
意志
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
ヒットポイント
最大HP
重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
hp現在値
回復力使用済み回数
底力 1回/遭遇
使用済み:
一時的hp
死亡セーヴィング・スロー失敗回数:
/
/
セーヴィング・スロー修正値
抵抗
現在の状態と効果
アクション・ポイント
マイル
ストーン
アクション・ポイント
アクション・ポイントによる追加効果
種族特徴
Genasi Flavor: Energy embodied, chaos and order united?a race of inherent flexibility, passion, and diversity Size: Medium Speed: 6 squares Vision: Normal Ability Scores: +2 Intelligence, +2 Constitution or +2 Strength Languages: Common, Primordial Elemental Origins:Your ancestors were native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin. Elemental Manifestation:Choose one manifestation. That manifestation is part of your nature. Each manifestation offers particular benefits and provides an associated encounter power. Your appearance changes based on the element you are manifesting.
基本遠隔攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
攻撃(予備)
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
技能
ボーナス
技能名
能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
〈威圧〉
【魅】
なし
〈運動〉
【筋】
〈隠密〉
【敏】
〈軽業〉
【敏】
〈看破〉
【判】
なし
〈交渉〉
【魅】
なし
〈持久力〉
【耐】
〈事情通〉
【魅】
なし
〈自然〉
【判】
なし
〈宗教〉
【知】
なし
〈知覚〉
【判】
なし
〈地下探検〉
【判】
なし
〈治療〉
【判】
なし
〈盗賊〉
【敏】
〈はったり〉
【魅】
なし
〈魔法学〉
【知】
なし
〈歴史〉
【知】
なし
クラス・伝説の道・神話の運命特徴
Swordmage Flavor: “Under the leaves of Myth Drannor I learned the ancient eladrin way of battle. Spells are my armor, and words of ruin are bound to my blade.” Key Abilities: Intelligence, Strength, Constitution Implements: Any light blade or heavy blade Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade Bonus to Defense: +2 Will Hit Points at 1st Level: 15+ Constitution Score Hit Points per Level Gained: 6 Healing Surges: 8+ Constitution Modifier Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha) Build Options: Assault Swordmage, Ensnaring Swordmage, Shielding Swordmage _PARSED_CLASS_FEATURE: Swordbond, Swordmage Aegis, Swordmage Warding Role: Defender. You are a melee combatant who uses spells to fight better. Class Features: Swordmages are smart, strong bastions of defense whose art is embodied by their swords. All swordmages have the class features described below. Implement: Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement. Short Description: You combine arcane magic with physical training to hone and perfect your melee capability. Wandering Swordmage Flavor: “Words of magic, words of steel. My story is written with both.” Power Name: Spells Class Features: Aegis Insight People's History Teleportation Action _DisplayPowers: Arcane Tanglestep Four Corners Attack Though all swordmages are students of both arcane arts and combat, you take this diversity of interest to its ultimate expression. Strict adherence to a single style or formal school of combat doesn't interest you. Instead, you build an eclectic fighting style from techniques gathered from far corners of every land. Spells created by masters whose styles don't fit into normal swordmage schools are your best weapons. Your knowledge spans a great number of topics. You could know tales of ancient Cormanthyr, recent events in the Moonshaes, and legends about brave dragonslayers who lived in Abeir long before it returned. You can learn something new from anyone you talk to. Even conflicting views of the same event show you how peoples' biases can affect their awareness?a weakness you can exploit when fighting. The folklore of each region carries lessons that any warrior can use. In every fable, bit of trivia, or snippet of news, you learn a philosophical lesson that guides you in battle. Sohei:Sohei Flurry Officer Who Came Out of Retirement Type: Campaign Common Knowledge: You gave up a life in the army or the city watch long ago, but somehow you wound up eating hardtack and sleeping on a bedroll amid well-meaning but green recruits half your age. Under what circumstances did you retire, and then what got you back out on the trail? What lessons are you trying to pass on? What quirks of your comrades drive you crazy? What is it going to take for you to retire once again? Good Background: Warlord. Benefit: You gain a +1 bonus to initiative checks, you add History to your class skill list, and you gain a +1 bonus to History checks. Short Description: Well, we didn't do it that way during the Eastern Campaigns, I can tell you that. Campaign: Scales of War Adventure Path
習得言語
Common. Primordial.
命中・ダメージ
武器・パワー名
攻撃
対象
ダメージ
他
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
その他・修正・メモ
イージスオブシールディング ・爆発5で2体マーク ・ペナルティー3 ・ダメージ20点減 攻撃 ・1D8+15【電撃】 (近接は1D8+17) ・プロミスオブストームで+2D8 /次TE ** 基本 ・イージスで2体マーク ・もう一体を直接抑える 1)Frigid Bladeで移動ー5 (無限回) 2)Silverlight Strike、 フォーコーナーズアタック ・ダメージでぶっ殺す ・範囲攻撃+プロミスオブストーム ・フォーコーナーズアタック ソウヘイ・フラリー プロミスオブストーム 割込攻撃も乗る ** 検討中 ・強打を取るか? ・
武器
【武器1】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器2】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器3】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
防具
【鎧】
AC計
鎧
強化
種族
クラス
他
他
区分
修正能力
防具ペナ
速度
重量
レベル
なし
軽装
重装
敏/知
筋力
耐久
判断
魅力
【盾】
AC計
盾
強化
種族
クラス
他
他
防具ペナ
重量
レベル
背景、性格、特徴など
習熟、使用可能装具など
防具
武器
装具
貨幣・その他の財産
プラチナ貨(pp)
金貨(gp)
銀貨(sp)
銅貨(cp)
アストラル・ダイアモンド(ad)
貨幣重量
その他
設定など
経験値、マイルストーン記録
現在のレベル
現在の経験値
次のレベル
魔法の装備・パワー
【武器1】
重量
パワー
Power:Power (Lightning) * (Free Action) All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
使用済み
【武器2】
重量
パワー
使用済み
【武器3】
重量
パワー
使用済み
【鎧】
重量
パワー
Power:Power (Augmentable) * Encounter (No Action) Trigger: You're subjected to an effect that a save can end. Effect: You make a saving throw against the effect. Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus.
使用済み
【盾】
重量
パワー
使用済み
【腕】
重量
パワー
Property:Gain a +2 item bonus to melee damage rolls.
使用済み
【脚】
重量
パワー
Property:You gain a +1 item bonus to Acrobatics checks. Power:Power * At-Will (Minor Action) You stand up from prone.
使用済み
【手】
重量
パワー
使用済み
【頭】
重量
パワー
Property:Gain +1 item bonus to initiative checks. Power:Power * Daily (Free Action) Use this power when initiative is rolled. Swap initiative check results with a willing ally who you can see.
使用済み
【首】
重量
パワー
使用済み
【指輪1】
重量
パワー
使用済み
【指輪2】
重量
パワー
使用済み
【腰】
重量
パワー
使用済み
【装具】
重量
パワー
使用済み
【タトゥー】
重量
パワー
使用済み
【その他】
重量
パワー
使用済み
アイテムの一日毎パワー使用回数記録欄
マイルストーン
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム
重量(lb.)
数
重量計
記入済武器重量計
記入済防具重量計
総重量
特技
Intelligent Blademaster:You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon. Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save. Mark of Warding:Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty. You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund's Secret Chest rituals as if you had the Ritual Caster feat. Improved Initiative:You gain a +4 feat bonus to initiative. Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level. You also gain combat advantage against all enemies during your first turn in an encounter. Lightning Soul:You gain a +3 feat bonus to lightning damage rolls. This bonus increases to +4 at 21st level. In addition, whenever you take lightning damage from an attack, one enemy within 5 squares of you takes 10 lightning damage. This damage increases to 15 at 21st level. Greater Aegis of Shielding:When you use your aegis of shielding to reduce the damage from an enemy's attack, you reduce the damage by an additional 5 points. Double Aegis:When you use your Swordmage Aegis power, you can choose to also mark a second target within the burst. If both targets attack your allies, you must choose which of the targets to respond to. (You still have only one immediate action per round.)
無限回パワー
Melee Basic Attack ~ You resort to the simple attack you learned when you first picked up a melee weapon. ~ At-Will ◆ Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack ~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~ At-Will ◆ Weapon Standard Action Ranged weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Level 21: 2[W] + Dexterity modifier damage.
Aegis of Shielding ~ You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies. ~ At-Will ◆ Arcane Minor Action Close burst 2 Target: One creature in the burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a ?2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
Sword Burst ~ A sweep of your sword blasts those around you with force. ~ At-Will ◆ Arcane, Force, Implement Standard Action Close burst 1 Targets: Each enemy in the burst Attack: Intelligence vs. Reflex Hit: 1d6 + Intelligence modifier force damage. Increase damage to 2d6 + Intelligence modifier at 21st level. Level: 1
Frigid Blade ~ Your weapon leaves a frosty trail as it cuts through the air and strikes with a blow that inflicts winter's wrath. ~ At-Will ◆ Arcane, Cold, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn. Increase damage to 2[W] + Intelligence modifier at 21st level. Level: 1
Arcane Defiling ~ You draw upon the vitality of nearby life to fuel your magic, heedless of the harm you cause to the land and your allies. ~ At-Will ◆ Arcane, Necrotic Free Action Personal Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power. Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way. Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
遭遇毎パワー
Sohei Flurry ~ The blood you' ve drawn spurs you on, and you lash at other enemies around you with divinely inspired fury. ~ Encounter ◆ Divine, Weapon Minor Action Melee weapon Requirement: You must have hit an enemy with a weapon attack during this turn. Target: One creature Level 21: One or two creatures Attack: Highest ability modifier vs. AC Hit: 1[W] damage. Level 11: 2[W] damage.
使用済み
Promise of Storm ~ The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble. ~ Encounter ◆ Lightning, Thunder Minor Action Personal Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack. At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8.
使用済み
Mythal Recovery ~ You focus your warding inward to bolster yourself against the onslaught. ~ Encounter ◆ Arcane Minor Action Personal Effect: Make a saving throw against an effect that a save can end. Level: 2
使用済み
Transposing Lunge ~ You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere. ~ Encounter ◆ Arcane, Teleportation, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you. Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach. Level: 3
使用済み
Armathor's Step ~ Arcane power speeds you into battle. ~ Encounter ◆ Arcane, Teleportation Move Action Personal Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn. Level: 6
使用済み
Dimensional Vortex ~ Lashing out with your sword, you warp space, causing your foe to appear a short distance away and unleash its attack elsewhere. ~ Encounter ◆ Arcane, Implement, Teleportation Immediate Interrupt Ranged 10 Trigger: An enemy hits an ally with a melee attack Target: The triggering enemy Attack: Intelligence vs. Will Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended. Aegis of Shielding: If the target is marked by your aegis of shielding power, the target's melee attack deals extra damage equal to your Constitution modifier. Level: 3
使用済み
Quickling Stride ~ You move through the battlefield in a blur. ~ Encounter ◆ Arcane Move Action Personal Effect: You move 12 squares. Level: 6
使用済み
Four Corners Attack ~ You are everywhere at once, your blade cutting into your foe from high and low, and from all sides. ~ Encounter ◆ Arcane, Weapon Standard Action Melee weapon Primary Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier + Wisdom modifier damage. Make a secondary attack against the target. Secondary Attack: Intelligence vs. Fortitude, Intelligence vs. Reflex, or Intelligence vs. Will Hit (Fortitude): If the attack hits the target's Fortitude defense, the target takes 1[W] damage and is knocked prone. Hit (Reflex): If the attack hits the target's Reflex defense, the target takes 1[W] damage and is slowed until the end of your next turn. Hit (Will): If the attack hits the target's Will defense, the target takes 1[W] damage and is dazed until the end of your next turn. Level: 11
使用済み
Arcane Tanglestep ~ A swirl of your blade creates a magic snare and two entangled portals. You step through your portal as the enemy feels the yank of the snare. ~ Encounter ◆ Arcane, Teleportation Immediate Reaction Personal Trigger: An enemy you have marked hits an ally with an attack that does not include you Effect: Instead of using your normal aegis of assault immediate reaction or aegis of warding immediate interrupt, you teleport yourself to any location within a number of squares equal to 5 + your Wisdom modifier, and you teleport the enemy that triggered the power to a square adjacent to you. Level: 12
使用済み
Silverlight Strike ~ Your strike causes silver light to flare around your foe, obscuring its ability to perceive anyone but you. ~ Encounter ◆ Arcane, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier radiant damage. Until the end of your next turn, all your allies are invisible to the target. Aegis of Shielding: The attack deals extra damage equal to your Constitution modifier. Level: 13
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
1日毎パワー
Swordmage Shielding Fire ~ A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames. ~ Daily ◆ Arcane, Fire, Implement Standard Action Close burst 10 Target: One creature in the burst Attack: Intelligence vs. Fortitude Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents. Level: 5
使用済み
Hellspike Assault ~ Your blade bursts into flame as you stab a foe. You and the foe are then whisked away to another enemy. ~ Daily ◆ Arcane, Fire, Teleportation, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. Reflex Hit: 1[W] + Intelligence modifier fire damage. Effect: Make a secondary attack. Secondary Target: One creature within 5 squares of you other than the primary target Effect: You teleport to a space that must be adjacent to the secondary target. If you hit the primary target, you can also teleport the primary target to a space adjacent to you. Secondary Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier fire damage. Level: 9
使用済み
Reaper's Challenge ~ You intercede on your friend's behalf and enshroud your foe in a specter of death that can only be exorcised by facing you. ~ Daily ◆ Arcane, Implement, Necrotic Immediate Interrupt Close burst 5 Trigger: A creature attacks an ally Target: Triggering creature Attack: Intelligence vs. Will Hit: 2d6 + Intelligence modifier necrotic damage and the target is weakened until the end of its next turn. Effect: Until the end of the encounter, if the target makes an attack that does not include you as a target, the target is weakened until the end of its next turn. Level: 15
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
汎用パワー
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
儀式
パスワード