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タグ
みのくば
キャラクター名
ソードメイジ仮組2(嵐魂)
属性
プレイヤー名
みのくば
最終更新
2017/12/02 17:48
レベル
15
クラス
Swordmage
神格
 
伝説の道
Wandering Swordmage
神話の運命
 
種族
Genasi
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
14
1
7
6
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
32
17
8
 
 
 
7
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
11
【筋】
【筋力】
 
7
20
【耐】
【耐久力】
+5
12
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
27
17
5
0
 
 
 
5
状況ボーナス
 

感覚

受動感覚   基本 SKILL
27
受動〈看破〉   10+
17
22
受動〈知覚〉   10+
12
特殊な感覚
 
12
【敏】
【敏捷力】
+1
8
22
【知】
【知力】
+6
13
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
31
17
6
0
 
 
 
8
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
0
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
16
【判】
【判断力】
+3
10
9
【魅】
【魅力】
-1
6
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
29
17
3
2
 
 
 
7
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
119
 
 
13
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Genasi


Flavor: Energy embodied, chaos and order united?a race of inherent flexibility, passion, and diversity
Size: Medium
Speed: 6 squares
Vision: Normal
Ability Scores: +2 Intelligence, +2 Constitution or +2 Strength
Languages: Common, Primordial
Elemental Origins:Your ancestors were native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.

Elemental Manifestation:Choose one manifestation. That manifestation is part of your nature. Each manifestation offers particular benefits and provides an associated encounter power. Your appearance changes based on the element you are manifesting.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
0
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
0
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
6
〈威圧〉 【魅】
6
 
なし
0
7
〈運動〉 【筋】
7
 
0
0
8
〈隠密〉 【敏】
8
 
0
0
9
〈軽業〉 【敏】
8
 
0
1
17
〈看破〉 【判】
10
+5
なし
2
6
〈交渉〉 【魅】
6
 
なし
0
19
〈持久力〉 【耐】
12
+5
0
2
6
〈事情通〉 【魅】
6
 
なし
0
12
〈自然〉 【判】
10
 
なし
2
13
〈宗教〉 【知】
13
 
なし
0
12
〈知覚〉 【判】
10
 
なし
2
10
〈地下探検〉 【判】
10
 
なし
0
10
〈治療〉 【判】
10
 
なし
0
8
〈盗賊〉 【敏】
8
 
0
0
6
〈はったり〉 【魅】
6
 
なし
0
18
〈魔法学〉 【知】
13
+5
なし
0
22
〈歴史〉 【知】
13
+5
なし
4
クラス・伝説の道・神話の運命特徴
Swordmage

Flavor: “Under the leaves of Myth Drannor I learned the ancient eladrin way of battle. Spells are my armor, and words of ruin are bound to my blade.”
Key Abilities: Intelligence, Strength, Constitution
Implements: Any light blade or heavy blade
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 8+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha)
Build Options: Assault Swordmage, Ensnaring Swordmage, Shielding Swordmage
_PARSED_CLASS_FEATURE: Swordbond, Swordmage Aegis, Swordmage Warding
Role: Defender. You are a melee combatant who uses spells to fight better.
Class Features: Swordmages are smart, strong bastions of defense whose art is embodied by their swords. All swordmages have the class features described below.
Implement: Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement.
Short Description: You combine arcane magic with physical training to hone and perfect your melee capability.

Wandering Swordmage

Flavor: “Words of magic, words of steel. My story is written with both.”
Power Name: Spells
Class Features:
Aegis Insight
People's History
Teleportation Action

_DisplayPowers:
Arcane Tanglestep
Four Corners Attack

Though all swordmages are students of both arcane arts and combat, you take this diversity of interest to its ultimate expression. Strict adherence to a single style or formal school of combat doesn't interest you. Instead, you build an eclectic fighting style from techniques gathered from far corners of every land. Spells
created by masters whose styles don't fit into normal swordmage schools are your best weapons.
Your knowledge spans a great number of topics. You could know tales of ancient Cormanthyr, recent events in the Moonshaes, and legends about brave dragonslayers who lived in Abeir long before it returned. You can learn something new from anyone you talk to. Even conflicting views of the same event show you how peoples' biases can affect their awareness?a weakness you can exploit when fighting. The folklore of each region carries lessons that any warrior can use. In every fable, bit of trivia, or snippet of news, you learn a philosophical lesson that guides you in battle.




Sohei:Sohei Flurry


Officer Who Came Out of Retirement
Type: Campaign
Common Knowledge: You gave up a life in the army or the city watch long ago, but somehow you wound up eating hardtack and sleeping on a bedroll amid well-meaning but green recruits half your age. Under what circumstances did you retire, and then what got you back out on the trail? What lessons are you trying to pass on? What quirks of your comrades drive you crazy? What is it going to take for you to retire once again?
Good Background: Warlord.
Benefit: You gain a +1 bonus to initiative checks, you add History to your class skill list, and you gain a +1 bonus to History checks.
Short Description: Well, we didn't do it that way during the Eastern Campaigns, I can tell you that.
Campaign: Scales of War Adventure Path
習得言語
Common.
Primordial.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
イージスオブシールディング
・爆発5で2体マーク
・ペナルティー3
・ダメージ20点減

攻撃
・1D8+15【電撃】
(近接は1D8+17)
・プロミスオブストームで+2D8 /次TE

**

基本
・イージスで2体マーク
・もう一体を直接抑える
 1)Frigid Bladeで移動ー5
   (無限回)
 2)Silverlight Strike、
   フォーコーナーズアタック
・ダメージでぶっ殺す
 ・範囲攻撃+プロミスオブストーム
 ・フォーコーナーズアタック
  ソウヘイ・フラリー
  プロミスオブストーム
  割込攻撃も乗る

**

検討中
・強打を取るか?


武器
 
【武器1】
Broadsword Lightning Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
9
0
7
2
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d10
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
5
 
その他の修正等
Versatile
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
7
0
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
7
0
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Inix Leather Armor Flowform Armor +3
AC計 強化 種族 クラス
2
2
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
10
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Light blade group. Dagger. Sickle. Short sword. Katar. Rapier. Shuriken. Kukri. Parrying dagger. Spiked shield. Double sword. Cutting wheel. Talenta boomerang. Xen
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
6 pp; 40 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
15
57000
69000
魔法の装備・パワー
【武器1】
Broadsword Lightning Weapon +3
重量
5
パワー
Power:Power (Lightning) * (Free Action)
All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Inix Leather Armor Flowform Armor +3
重量
10
パワー
Power:Power (Augmentable) * Encounter (No Action)
Trigger: You're subjected to an effect that a save can end.
Effect: You make a saving throw against the effect.
Augment 1: You gain a bonus to the saving throw equal to the armor's enhancement bonus.
 

【盾】
 
重量
0
パワー
 
 

【腕】
Iron Armbands of Power (heroic tier)
重量
0
パワー
Property:Gain a +2 item bonus to melee damage rolls.
 

【脚】
Acrobat Boots
重量
0
パワー
Property:You gain a +1 item bonus to Acrobatics checks.

Power:Power * At-Will (Minor Action)
You stand up from prone.
 

【手】
 
重量
 
パワー
 
 

【頭】
Casque of Tactics (heroic tier)
重量
0
パワー
Property:Gain +1 item bonus to initiative checks.

Power:Power * Daily (Free Action)
Use this power when initiative is rolled. Swap initiative check results with a willing ally who you can see.
 

【首】
Amulet of Protection +4
重量
0
パワー
 
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Elven Chain Shirt (heroic tier)
0
1
0
Eberron Shard of Lightning (paragon tier)
0
1
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
5
記入済防具重量計
10
総重量
15
特技
Intelligent Blademaster:You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.

Mark of Warding:Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.
You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund's Secret Chest rituals as if you had the Ritual Caster feat.

Improved Initiative:You gain a +4 feat bonus to initiative.

Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.

Lightning Soul:You gain a +3 feat bonus to lightning damage rolls. This bonus increases to +4 at 21st level.
In addition, whenever you take lightning damage from an attack, one enemy within 5 squares of you takes 10 lightning damage. This damage increases to 15 at 21st level.

Greater Aegis of Shielding:When you use your aegis of shielding to reduce the damage from an enemy's attack, you reduce the damage by an additional 5 points.

Double Aegis:When you use your Swordmage Aegis power, you can choose to also mark a second target within the burst.
If both targets attack your allies, you must choose which of the targets to respond to. (You still have only one immediate action per round.)
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Aegis of Shielding

~ You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies. ~

At-Will ◆ Arcane
Minor Action   Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a ?2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
Sword Burst

~ A sweep of your sword blasts those around you with force. ~

At-Will ◆ Arcane, Force, Implement
Standard Action   Close burst 1
Targets: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier force damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Level: 1
Frigid Blade

~ Your weapon leaves a frosty trail as it cuts through the air and strikes with a blow that inflicts winter's wrath. ~

At-Will ◆ Arcane, Cold, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Level: 1
Arcane Defiling

~ You draw upon the vitality of nearby life to fuel your magic, heedless of the harm you cause to the land and your allies. ~

At-Will ◆ Arcane, Necrotic
Free Action   Personal
Trigger: You make an attack roll or a damage roll as part of an arcane daily attack power.
Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way.
Special: You can use this effect once for any arcane daily attack power you use, affecting any single attack roll or the damage roll for that power.
 
 
 
 
遭遇毎パワー
Sohei Flurry

~ The blood you' ve drawn spurs you on, and you lash at other enemies around you with divinely inspired fury. ~

Encounter ◆ Divine, Weapon
Minor Action   Melee weapon
Requirement: You must have hit an enemy with a weapon attack during this turn.
Target: One creature
Level 21: One or two creatures
Attack: Highest ability modifier vs. AC
Hit: 1[W] damage.
Level 11: 2[W] damage.
 
Promise of Storm

~ The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble. ~

Encounter ◆ Lightning, Thunder
Minor Action   Personal
Effect: Until the end of your next turn, you deal 1d8 extra damage when you hit with a thunder attack or a lightning attack.
At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8.
 
Mythal Recovery

~ You focus your warding inward to bolster yourself against the onslaught. ~

Encounter ◆ Arcane
Minor Action   Personal
Effect: Make a saving throw against an effect that a save can end.
Level: 2
 
Transposing Lunge

~ You thrust at your enemy, a flash engulfs it, and it suddenly appears elsewhere. ~

Encounter ◆ Arcane, Teleportation, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage, and you teleport the target into a space adjacent to you.
Aegis of Shielding: When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.
Level: 3
 
Armathor's Step

~ Arcane power speeds you into battle. ~

Encounter ◆ Arcane, Teleportation
Move Action   Personal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Level: 6
 
Dimensional Vortex

~ Lashing out with your sword, you warp space, causing your foe to appear a short distance away and unleash its attack elsewhere. ~

Encounter ◆ Arcane, Implement, Teleportation
Immediate Interrupt   Ranged 10
Trigger: An enemy hits an ally with a melee attack
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.
Aegis of Shielding: If the target is marked by your aegis of shielding power, the target's melee attack deals extra damage equal to your Constitution modifier.
Level: 3
 
Quickling Stride

~ You move through the battlefield in a blur. ~

Encounter ◆ Arcane
Move Action   Personal
Effect: You move 12 squares.
Level: 6
 
Four Corners Attack

~ You are everywhere at once, your blade cutting into your foe from high and low, and from all sides. ~

Encounter ◆ Arcane, Weapon
Standard Action   Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier + Wisdom modifier damage. Make a secondary attack against the target.
Secondary Attack: Intelligence vs. Fortitude, Intelligence vs. Reflex, or Intelligence vs. Will
Hit (Fortitude): If the attack hits the target's Fortitude defense, the target takes 1[W] damage and is knocked prone.
Hit (Reflex): If the attack hits the target's Reflex defense, the target takes 1[W] damage and is slowed until the end of your next turn.
Hit (Will): If the attack hits the target's Will defense, the target takes 1[W] damage and is dazed until the end of your next turn.
Level: 11
 
Arcane Tanglestep

~ A swirl of your blade creates a magic snare and two entangled portals. You step through your portal as the enemy feels the yank of the snare. ~

Encounter ◆ Arcane, Teleportation
Immediate Reaction   Personal
Trigger: An enemy you have marked hits an ally with an attack that does not include you
Effect: Instead of using your normal aegis of assault immediate reaction or aegis of warding immediate interrupt, you teleport yourself to any location within a number of squares equal to 5 + your Wisdom modifier, and you teleport the enemy that triggered the power to a square adjacent to you.
Level: 12
 
Silverlight Strike

~ Your strike causes silver light to flare around your foe, obscuring its ability to perceive anyone but you. ~

Encounter ◆ Arcane, Radiant, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier radiant damage. Until the end of your next turn, all your allies are invisible to the target.
Aegis of Shielding: The attack deals extra damage equal to your Constitution modifier.
Level: 13
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Swordmage Shielding Fire

~ A gout of flame springs from your sword, searing your enemy and threatening to consume it in deadlier flames. ~

Daily ◆ Arcane, Fire, Implement
Standard Action   Close burst 10
Target: One creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
Level: 5
 
Hellspike Assault

~ Your blade bursts into flame as you stab a foe. You and the foe are then whisked away to another enemy. ~

Daily ◆ Arcane, Fire, Teleportation, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1[W] + Intelligence modifier fire damage.
Effect: Make a secondary attack.
Secondary Target: One creature within 5 squares of you other than the primary target
Effect: You teleport to a space that must be adjacent to the secondary target. If you hit the primary target, you can also teleport the primary target to a space adjacent to you.
Secondary Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier fire damage.
Level: 9
 
Reaper's Challenge

~ You intercede on your friend's behalf and enshroud your foe in a specter of death that can only be exorcised by facing you. ~

Daily ◆ Arcane, Implement, Necrotic
Immediate Interrupt   Close burst 5
Trigger: A creature attacks an ally
Target: Triggering creature
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier necrotic damage and the target is weakened until the end of its next turn.
Effect: Until the end of the encounter, if the target makes an attack that does not include you as a target, the target is weakened until the end of its next turn.
Level: 15
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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