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キャラクター名
属性
秩序にして善
善
無属性
悪
混沌にして悪
プレイヤー名
最終更新:2022/09/12 21:43
クラス
レベル
種族
サイズ
超小型
小型
中型
大型
超大型
巨大
性別
年齢
身長
ft
inch
cm
体重
lb.
kg.
神格
伝説の道
神話の運命
パーティ・所属
メモ欄
イニシアチブ
イニシアチブ
【敏】
レベルの
1/2
その他
状況による修正
防御値
AC
10+
LV1/2
防具/
能力値
クラス
特技
その他
その他
状況ボーナス
移動速度
移動速度(マス)
基本
防具
アイテム
その他
特殊な移動
能力値
現在値
能力値
能力値
修正
修正値+
レベルの1/2
感覚
値
受動感覚
基本
SKILL
受動〈看破〉
10+
受動〈知覚〉
10+
特殊な感覚
【筋】
【筋力】
【耐】
【耐久力】
頑健
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
【敏】
【敏捷力】
【知】
【知力】
反応
10+
LV1/2
盾/
能力値
クラス
特技
強化
その他
その他
状況ボーナス
基本近接攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
【判】
【判断力】
【魅】
【魅力】
意志
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
ヒットポイント
最大HP
重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
hp現在値
回復力使用済み回数
底力 1回/遭遇
使用済み:
一時的hp
死亡セーヴィング・スロー失敗回数:
/
/
セーヴィング・スロー修正値
抵抗
現在の状態と効果
アクション・ポイント
マイル
ストーン
アクション・ポイント
アクション・ポイントによる追加効果
種族特徴
Eladrin Education: You gain training in one skill of your choice. Eladrin Weapon Proficiency: You gain proficiency with the longsword. Eladrin Will: You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Fey Step: You have the fey step power. Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
基本遠隔攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
攻撃(予備)
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
技能
ボーナス
技能名
能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
〈威圧〉
【魅】
なし
〈運動〉
【筋】
〈隠密〉
【敏】
〈軽業〉
【敏】
〈看破〉
【判】
なし
〈交渉〉
【魅】
なし
〈持久力〉
【耐】
〈事情通〉
【魅】
なし
〈自然〉
【判】
なし
〈宗教〉
【知】
なし
〈知覚〉
【判】
なし
〈地下探検〉
【判】
なし
〈治療〉
【判】
なし
〈盗賊〉
【敏】
〈はったり〉
【魅】
なし
〈魔法学〉
【知】
なし
〈歴史〉
【知】
なし
クラス・伝説の道・神話の運命特徴
SWORDBOND By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.) SWORDMAGE AEGIS (HYBRID) This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark. SWORDMAGE WARDING While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). DEFENDER AURA You gain the defender aura power. HOLY SMITE (HYBRID) You can select the holy smite power whenever you have the opportunity to gain a class encounter attack power. If you have holy smite, you can choose to replace it with another encounter attack power when you have the option to swap such powers. If you already have holy smite, you gain an additional use of the power if you select it again. RIGHTEOUS RADIANCE You gain the righteous radiance power. SPIRIT OF VIRTUE You gain a benefit associated with your virtue. Spirit of Valor You gain a +4 bonus to initiative checks, and your healing surge value increases by 2. Self-Forged Battlefist (11th level): You have a battlefist, which replaces your hand. The battlefist is a melee weapon with which you are proficient. It is a part of the mace weapon group, deals 1d8 damage, and has a +3 proficiency bonus. You can hold items in your battlefist as though it were your hand, but you must not be holding anything when you use your battlefist as a weapon. You can use the Enchant Magic Item, Disenchant Magic Item, and Transfer Enchantment rituals on the battlefist. Using Disenchant Magic Item on the battlefist does not destroy it. Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level. Supporting Construction (11th level): The parts you graft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage. Added Resilience (16th level): Whenever you make a death saving throw, you can take the better of your die roll or 10. More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged.
習得言語
Common, Elven
命中・ダメージ
武器・パワー名
攻撃
対象
ダメージ
他
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
その他・修正・メモ
武器
【武器1】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器2】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器3】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
防具
【鎧】
AC計
鎧
強化
種族
クラス
他
他
区分
修正能力
防具ペナ
速度
重量
レベル
なし
軽装
重装
敏/知
筋力
耐久
判断
魅力
【盾】
AC計
盾
強化
種族
クラス
他
他
防具ペナ
重量
レベル
背景、性格、特徴など
背景 Monster Hunter Benefit: You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check . テーマ なし→遭遇毎を1つ
習熟、使用可能装具など
防具
武器
装具
貨幣・その他の財産
プラチナ貨(pp)
金貨(gp)
銀貨(sp)
銅貨(cp)
アストラル・ダイアモンド(ad)
貨幣重量
その他
設定など
アシスタントディレクターとして今回の撮影に同行。 持ち前の知力と魅力でキャストに撮影時の状況説明を的確に行う事が得意だが、本番時の機転の利いた咄嗟の判断が苦手でディレクターに昇格できずにいる。 11レベルを超えたあたりから身体が機械に蝕まれ始めている。本人は気付いていないが、徐々に行動が操られていており基本行動の最たるところに「全生命体の機械化」が意識づけられている。その為には同志を増やさなければならない。そう、私のような。
経験値、マイルストーン記録
現在のレベル
現在の経験値
次のレベル
魔法の装備・パワー
【武器1】
重量
パワー
Power (Psychic) At-Will (Free Action) All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal. Power (Teleportation) Daily (Free Action) Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.
使用済み
【武器2】
重量
パワー
使用済み
【武器3】
重量
パワー
使用済み
【鎧】
重量
パワー
Property Gain an item bonus to initiative checks equal to the armor's enhancement bonus. Power (Illusion) Encounter (Standard Action) You become invisible until the end of your next turn.
使用済み
【盾】
重量
パワー
使用済み
【腕】
重量
パワー
Utility Power Encounter (No Action) Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.
使用済み
【脚】
重量
パワー
Property Add 2 to the maximum range of any teleport you make (other than that provided by these boots). Power (Teleportation) Daily (Move Action) Teleport up to 5 squares (or up to 10 if you're an eladrin).
使用済み
【手】
重量
パワー
使用済み
【頭】
重量
パワー
使用済み
【首】
重量
パワー
Property When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn. Power Daily (Minor Action) You regain the use of an encounter teleportation power that you have already used during this encounter.
使用済み
【指輪1】
重量
パワー
Property When you teleport, increase the distance of your teleport by 1. If you are an eladrin, increase the distance of your teleport by 2. Power (Teleportation) Daily (Move Action) You teleport 6 squares (not including additional distance gained from this item's property). If you have reached at least one milestone today, you do not need line of sight for this teleport. However, if you attempt to teleport to an occupied space, this power fails to function and is expended.
使用済み
【指輪2】
重量
パワー
使用済み
【腰】
重量
パワー
Power Daily (Immediate Interrupt) Use this power when an attack would hit your Fortitude defense. Use your Will defense in place of your Fortitude defense against the attack.
使用済み
【装具】
重量
パワー
使用済み
【タトゥー】
重量
パワー
Property Once while using a daily attack power, when you miss with an attack roll, you can take damage equal twice the number of healing surges you have remaining. If you do so, you reroll the missed attack roll.
使用済み
【その他】
重量
パワー
Property You gain a +1 item bonus to AC while wearing this shirt with light armor or no armor.
使用済み
アイテムの一日毎パワー使用回数記録欄
マイルストーン
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム
重量(lb.)
数
重量計
記入済武器重量計
記入済防具重量計
総重量
特技
Hybrid Talent You gain a hybrid talent option for one of your hybrid class entries. Versatile Expertise Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. Superior Will You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save. Mark of Warding [Dragonmark] Whenever one of your powers grants a bonus to a defense, increase that bonus by 1. Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty. You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund's Secret Chest rituals as if you had the Ritual Caster feat. Eladrin Swordmage Advance When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action. Improved Initiative You gain a +4 feat bonus to initiative. Student of Artifice [Multiclass Artificer] Benefit: You gain training in Arcana. Once per day, you can use the artificer's healing infusion power. The infusion you create cannot be replenished. In addition, you can wield artificer implements. Danger Sense When you make an initiative check, roll twice and take the higher of the two rolls. Double Aegis When you use your Swordmage Aegis power, you can choose to also mark a second target within the burst. If both targets attack your allies, you must choose which of the targets to respond to. (You still have only one immediate action per round.) Psychic Lock Any target you hit with a power that has the psychic keyword takes a –2 penalty to its next attack roll.
無限回パワー
Defender Aura At-Will Aura Minor Action Personal Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
Righteous Radiance At-Will Divine, Radiant Opportunity Action Melee 1 Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. Target: The triggering enemy Effect: The target takes radiant damage equal to 3 + your Charisma modifier. Level 11: 6 + Charisma modifier radiant damage.
Aegis of Assault At-Will Arcane, Teleportation Minor Action Close burst 2 Target: One creature in the burst Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.
Virtuous Strike At-Will Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn. Special: This power can be used as a melee basic attack.
Lightning Lure At-Will Arcane, Implement, Lightning Standard Action Ranged 3 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
遭遇毎パワー
Fey Step Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares.
使用済み
使用済み
Price of Cowardice Encounter Divine, Implement, Radiant Immediate Interrupt Close burst Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Charisma vs. Will Hit: 2d10 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.
使用済み
Battlefist Smash Encounter Arcane, Weapon Standard Action Melee weapon Requirement: Your battlefist hand must be free. Target: One creature Attack: Intelligence vs. AC Hit: 3[W] + Intelligence modifier damage, and you push the target a number of squares equal to your Constitution modifier. The target grants combat advantage to you and your allies until the start of your next turn.
使用済み
Dimensional Slash Encounter Arcane, Teleportation, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage. Teleport yourself and your target anumber of squares equal to 1 + your Constitution modifier. You must appear in a square adjacent to the target.
使用済み
Frozen Shackles Encounter Cold, Divine, Implement Standard Action Ranged 10 Target: One creature Attack: Strength or Charisma vs. Fortitude Hit: 2d8 + Strength or Charisma modifier cold damage, and the target is immobilized until it takes damage from an attack. If the target is marked by you, it also grants combat advantage until the end of your next turn.
使用済み
Thundering Vortex Encounter Arcane, Implement, Thunder Standard Action Close burst 3 Target: Each enemy in the burst Attack: Intelligence vs. Fortitude Hit: 2d8 + Intelligence modifier thunder damage, and you pull the target 2 squares. The target is marked until the end of your next turn. Aegis of Shielding: The target is marked by your aegis of shielding. Marking the target does not remove the mark on another target already affected by your aegis of shielding.
使用済み
使用済み
Healing Infusion: Curative Admixture Encounter (Special) Arcane, Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier, and you expend an infusion crafted with your Healing Infusion class feature. Level 6: Healing surge value + your Wisdom modifier + 2. Level 11: Healing surge value + your Wisdom modifier + 4. Level 16: Healing surge value + your Wisdom modifier + 6.
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
1日毎パワー
Swordmage Shielding Fire Daily Arcane, Fire, Implement Standard Action Close burst 10 Target: One creature in the burst Attack: Intelligence vs. Fortitude Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
使用済み
Death Angel Daily Divine, Fear, Necrotic, Shadow, Teleportation, Weapon Standard Action Close blast 3 Target: One creature in the blast Attack: Strength vs. Will Hit: 3[W] + Strength modifier necrotic damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends). Miss: Half damage. Effect: You can teleport to an unoccupied square in the blast.
使用済み
Knight's Defiance Daily Divine, Weapon Standard Action Close burst 5 Primary Target: Each enemy in the burst Effect: Before the attack, you pull each primary target to a square adjacent to you, and each target is subject to your divine sanction (save ends). Make a melee secondary attack. Secondary Target: One primary target adjacent to you Attack: Charisma vs. AC Hit: 3[W] + Charisma modifier damage.
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
汎用パワー
Eldritch Speed Daily Arcane No Action Personal Effect: Use this power before rolling initiative. You gain a +5 power bonus to your initiative roll. You can take an extra move action during the first round of combat (or during the surprise round, if you are allowed to act during that round).
使用済み
Wrath of the Gods Daily Divine Minor Action Close burst 1 Targets: You and each ally in the burst Effect: Until the end of the encounter, each target gains a power bonus to damage rolls equal to your Charisma modifier.
使用済み
Winter's Arrival Encounter Divine, Teleportation Move Action Personal Effect: You teleport a number of squares equal to 1 + your Charisma modifier, to a space adjacent to an enemy marked by you. All squares adjacent to you are difficult terrain until the end of your next turn.
使用済み
Self-Repair Daily Arcane, Healing Standard Action Personal Effect: You regain hit points equal to twice your healing surge value.
使用済み
Aegis of Lost Souls Encounter Arcane Free Action Area burst 2 centered on the triggering enemy Trigger: An enemy within 10 squares of you drops to 0 hit points Target: Each enemy in the burst Effect: The target is marked by your Swordmage Aegis power. Marking the target does not remove the mark on another target already affected by your Swordmage Aegis. Using this power does not provoke opportunity attacks.
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儀式
パスワード