編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
めたB
キャラクター名
ヴァーヂャミ
属性
プレイヤー名
めたB
最終更新
2022/09/11 20:16
レベル
17
クラス
ソードメイジ/キャバリアー
神格
 
伝説の道
Self-Forged
神話の運命
 
種族
Eladrin
サイズ
中型
年齢
 
性別
身長
6'1" 185.42cm
体重
165lb. 74.91kg
パーティ・所属
Assistant Director / Sleeper Agent
メモ欄
Compleated

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
21
1
8
12
状況による修正
roll twice and take the higher of the two rolls

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
35
18
17
 
 
 
 
状況ボーナス
+2 teleport

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
9
【筋】
【筋力】
-1
7
14
【耐】
【耐久力】
+2
10
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
22
18
2
 
 
2
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
18
受動〈看破〉   10+
8
18
受動〈知覚〉   10+
8
特殊な感覚
 
12
【敏】
【敏捷力】
+1
9
22
【知】
【知力】
+6
14
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
27
18
6
1
 
2
 
 
状況ボーナス
+2 teleport

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
-1
8
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
11
【判】
【判断力】
 
8
22
【魅】
【魅力】
+6
14
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
31
18
6
1
3
2
1
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
125
62
33
11
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
+5 racial bonus to charm effects, +2 ongoing damage
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
 
 
 
アクション・ポイントによる追加効果
you gain temporary hit points equal to 5 + one-half your level.

種族特徴

Eladrin Education:
You gain training in one skill of your choice.

Eladrin Weapon Proficiency:
You gain proficiency with the longsword.

Eladrin Will:
You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects.

Fey Origin:
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Fey Step:
You have the fey step power.

Trance:
Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
-1
8
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
7
-1
8
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
14
〈威圧〉 【魅】
14
 
なし
 
7
〈運動〉 【筋】
7
 
0
 
9
〈隠密〉 【敏】
9
 
0
 
9
〈軽業〉 【敏】
9
 
0
 
8
〈看破〉 【判】
8
 
なし
 
19
〈交渉〉 【魅】
14
+5
なし
 
10
〈持久力〉 【耐】
10
 
0
 
19
〈事情通〉 【魅】
14
+5
なし
 
8
〈自然〉 【判】
8
 
なし
 
19
〈宗教〉 【知】
14
+5
なし
 
8
〈知覚〉 【判】
8
 
なし
 
8
〈地下探検〉 【判】
8
 
なし
 
8
〈治療〉 【判】
8
 
なし
 
9
〈盗賊〉 【敏】
9
 
0
 
14
〈はったり〉 【魅】
14
 
なし
 
21
〈魔法学〉 【知】
14
+5
なし
2
21
〈歴史〉 【知】
14
+5
なし
2
クラス・伝説の道・神話の運命特徴
SWORDBOND
By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.
You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.)

SWORDMAGE AEGIS (HYBRID)
This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark.

SWORDMAGE WARDING
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).


DEFENDER AURA
You gain the defender aura power.

HOLY SMITE (HYBRID)
You can select the holy smite power whenever you have the opportunity to gain a class encounter attack power. If you have holy smite, you can choose to replace it with another encounter attack power when you have the option to swap such powers. If you already have holy smite, you gain an additional use of the power if you select it again.

RIGHTEOUS RADIANCE
You gain the righteous radiance power.

SPIRIT OF VIRTUE
You gain a benefit associated with your virtue.

Spirit of Valor
You gain a +4 bonus to initiative checks, and your healing surge value increases by 2.


Self-Forged

Battlefist (11th level): You have a battlefist, which replaces your hand. The battlefist is a melee weapon with which you are proficient. It is a part of the mace weapon group, deals 1d8 damage, and has a +3 proficiency bonus. You can hold items in your battlefist as though it were your hand, but you must not be holding anything when you use your battlefist as a weapon. You can use the Enchant Magic Item, Disenchant Magic Item, and Transfer Enchantment rituals on the battlefist. Using Disenchant Magic Item on the battlefist does not destroy it.

Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level.

Supporting Construction (11th level): The parts you graft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage.

Added Resilience (16th level): Whenever you make a death saving throw, you can take the better of your die roll or 10.

More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged.
習得言語
Common, Elven
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Githyanki Silver Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
22
6
8
3
2
3
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
9
6
 
3
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
3d8
 
軍用
 
14
その他の修正等
 
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
7
-1
8
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
7
-1
8
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Feytouched Armor +4 (Feyleather
AC計 強化 種族 クラス
11
3
4
 
3
1
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
 
17
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
背景
Monster Hunter

Benefit: You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .


テーマ
なし→遭遇毎を1つ
 
習熟、使用可能装具など
防具
Cloth, leather
武器
Simple melee, military melee, simple ranged, military ranged.
装具
Light blades, heavy blades, Holy symbols, Rods, staffs, wands
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
 
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
アシスタントディレクターとして今回の撮影に同行。
持ち前の知力と魅力でキャストに撮影時の状況説明を的確に行う事が得意だが、本番時の機転の利いた咄嗟の判断が苦手でディレクターに昇格できずにいる。

11レベルを超えたあたりから身体が機械に蝕まれ始めている。本人は気付いていないが、徐々に行動が操られていており基本行動の最たるところに「全生命体の機械化」が意識づけられている。その為には同志を増やさなければならない。そう、私のような。
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
17
 
 
魔法の装備・パワー
【武器1】
Githyanki Silver Weapon +3
重量
0
パワー
Power (Psychic)
At-Will (Free Action)
All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.

Power (Teleportation)
Daily (Free Action)
Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Feytouched Armor +4 (Feyleather
重量
0
パワー
Property
Gain an item bonus to initiative checks equal to the armor's enhancement bonus.

Power (Illusion)
Encounter (Standard Action)
You become invisible until the end of your next turn.
 

【盾】
 
重量
0
パワー
 
 

【腕】
Phylactery of Action
重量
 
パワー
Utility Power
Encounter (No Action)
Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.
 

【脚】
Eladrin Boots
重量
 
パワー
Property
Add 2 to the maximum range of any teleport you make (other than that provided by these boots).

Power (Teleportation)
Daily (Move Action)
Teleport up to 5 squares (or up to 10 if you're an eladrin).
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Cloak of Translocation +2
重量
 
パワー
Property
When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.

Power
Daily (Minor Action)
You regain the use of an encounter teleportation power that you have already used during this encounter.
 

【指輪1】
Eladrin Ring of Passage
重量
 
パワー
Property
When you teleport, increase the distance of your teleport by 1. If you are an eladrin, increase the distance of your teleport by 2.

Power (Teleportation)
Daily (Move Action)
You teleport 6 squares (not including additional distance gained from this item's property).

If you have reached at least one milestone today, you do not need line of sight for this teleport. However, if you attempt to teleport to an occupied space, this power fails to function and is expended.
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
Cincture of the Githzerai
重量
 
パワー
Power
Daily (Immediate Interrupt)
Use this power when an attack would hit your Fortitude defense. Use your Will defense in place of your Fortitude defense against the attack.
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
Tattoo of the Penitent Martyr
重量
 
パワー
Property
Once while using a daily attack power, when you miss with an attack roll, you can take damage equal twice the number of healing surges you have remaining. If you do so, you reroll the missed attack roll.
 

【その他】
Elven Chain Shirt
重量
 
パワー
Property
You gain a +1 item bonus to AC while wearing this shirt with light armor or no armor.
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Talent shard +3
 
1
0
Talent shard +2
 
2
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
0
記入済防具重量計
0
総重量
0
特技
Hybrid Talent
You gain a hybrid talent option for one of your hybrid class entries.

Versatile Expertise
Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.

Superior Will
You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.

Mark of Warding [Dragonmark]
Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don't target you instead of the normal -2 penalty.
You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund's Secret Chest rituals as if you had the Ritual Caster feat.

Eladrin Swordmage Advance
When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action.

Improved Initiative
You gain a +4 feat bonus to initiative.

Student of Artifice [Multiclass Artificer]
Benefit: You gain training in Arcana. Once per day, you can use the artificer's healing infusion power. The infusion you create cannot be replenished.
In addition, you can wield artificer implements.

Danger Sense
When you make an initiative check, roll twice and take the higher of the two rolls.

Double Aegis
When you use your Swordmage Aegis power, you can choose to also mark a second target within the burst.
If both targets attack your allies, you must choose which of the targets to respond to. (You still have only one immediate action per round.)

Psychic Lock
Any target you hit with a power that has the psychic keyword takes a –2 penalty to its next attack roll.
 
無限回パワー
Defender Aura
At-Will Aura
Minor Action Personal
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
Righteous Radiance
At-Will Divine, Radiant
Opportunity Action Melee 1
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.
Target: The triggering enemy
Effect: The target takes radiant damage equal to 3 + your Charisma modifier.
Level 11: 6 + Charisma modifier radiant damage.
Aegis of Assault
At-Will Arcane, Teleportation
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.
Virtuous Strike
At-Will Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special: This power can be used as a melee basic attack.
Lightning Lure
At-Will Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
 
 
 
 
 
遭遇毎パワー
Fey Step
Encounter ✦ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares.
 
 
 
Price of Cowardice
Encounter Divine, Implement, Radiant
Immediate Interrupt Close burst
Trigger: An enemy marked by you makes an attack that does not include you as a target
Target: The triggering enemy
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.
 
Battlefist Smash
Encounter Arcane, Weapon
Standard Action Melee weapon
Requirement: Your battlefist hand must be free.
Target: One creature
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier damage, and you push the target a number of squares equal to your Constitution modifier. The target grants combat advantage to you and your allies until the start of your next turn.
 
Dimensional Slash
Encounter Arcane, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage. Teleport yourself and your target anumber of squares equal to 1 + your Constitution modifier. You must appear in a square adjacent to the target.
 
Frozen Shackles
Encounter Cold, Divine, Implement
Standard Action Ranged 10
Target: One creature
Attack: Strength or Charisma vs. Fortitude
Hit: 2d8 + Strength or Charisma modifier cold damage, and the target is immobilized until it takes damage from an attack. If the target is marked by you, it also grants combat advantage until the end of your next turn.
 
Thundering Vortex
Encounter Arcane, Implement, Thunder
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier thunder damage, and you pull the target 2 squares. The target is marked until the end of your next turn.
Aegis of Shielding: The target is marked by your aegis of shielding. Marking the target does not remove the mark on another target already affected by your aegis of shielding.
 
 
 
Healing Infusion: Curative Admixture
Encounter (Special) Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier, and you expend an infusion crafted with your Healing Infusion class feature.
Level 6: Healing surge value + your Wisdom modifier + 2.
Level 11: Healing surge value + your Wisdom modifier + 4.
Level 16: Healing surge value + your Wisdom modifier + 6.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Swordmage Shielding Fire
Daily Arcane, Fire, Implement
Standard Action Close burst 10
Target: One creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
 
Death Angel
Daily Divine, Fear, Necrotic, Shadow, Teleportation, Weapon
Standard Action Close blast 3
Target: One creature in the blast
Attack: Strength vs. Will
Hit: 3[W] + Strength modifier necrotic damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends).
Miss: Half damage.
Effect: You can teleport to an unoccupied square in the blast.
 
Knight's Defiance
Daily Divine, Weapon
Standard Action Close burst 5
Primary Target: Each enemy in the burst
Effect: Before the attack, you pull each primary target to a square adjacent to you, and each target is subject to your divine sanction (save ends). Make a melee secondary attack.
Secondary Target: One primary target adjacent to you
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
Eldritch Speed
Daily Arcane
No Action Personal
Effect: Use this power before rolling initiative. You gain a +5 power bonus to your initiative roll. You can take an extra move action during the first round of combat (or during the surprise round, if you are allowed to act during that round).
 
Wrath of the Gods
Daily Divine
Minor Action Close burst 1
Targets: You and each ally in the burst
Effect: Until the end of the encounter, each target gains a power bonus to damage rolls equal to your Charisma modifier.
 
Winter's Arrival
Encounter Divine, Teleportation
Move Action Personal
Effect: You teleport a number of squares equal to 1 + your Charisma modifier, to a space adjacent to an enemy marked by you. All squares adjacent to you are difficult terrain until the end of your next turn.
 
Self-Repair
Daily Arcane, Healing
Standard Action Personal
Effect: You regain hit points equal to twice your healing surge value.
 
Aegis of Lost Souls
Encounter Arcane
Free Action Area burst 2 centered on the triggering enemy
Trigger: An enemy within 10 squares of you drops to 0 hit points
Target: Each enemy in the burst
Effect: The target is marked by your Swordmage Aegis power. Marking the target does not remove the mark on another target already affected by your Swordmage Aegis. Using this power does not provoke opportunity attacks.
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式