武器 |
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【武器1】 |
Orb of Debillitating Languor+2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
11 |
知 |
5 |
3 |
|
1 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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7 |
知 |
5 |
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2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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2d6 |
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なし |
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7 |
その他の修正等 |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
-1 |
3 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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-1 |
筋 |
-1 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
-1 |
3 |
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|
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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-1 |
筋 |
-1 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Robe of Contingency |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
1 |
0 |
1 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
なし |
敏/知 |
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【盾】 |
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AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
add class skill nature |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
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現在のレベル |
現在の経験値 |
次のレベル |
6 |
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魔法の装備・パワー |
【武器1】 |
Orb of Debillitating Languor+2 | 重量 |
0 |
パワー |
Power Daily (Free Action)
Use this power when an attack with this orb hits the target\'s Fortitude defense. The target is slowed (save ends). |
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【武器2】 |
| 重量 |
0 |
パワー |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Robe of Contingency | 重量 |
0 |
パワー |
Power (Healing, Teleportation) Daily (Immediate Reaction)
Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge. |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
| 重量 |
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パワー |
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【脚】 |
Catstep Boots | 重量 |
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パワー |
Property
When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power Daily (Free Action)
Gain a +5 power bonus to your next Acrobatics check or Athletics check. |
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【手】 |
| 重量 |
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パワー |
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【頭】 |
| 重量 |
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パワー |
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【首】 |
Lucky Charm | 重量 |
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パワー |
Power Daily (No Action)
Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.
Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
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パワー |
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【装具】 |
| 重量 |
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パワー |
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【タトゥー】 |
| 重量 |
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パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
ritual book | | 1 | 0 |
adventurer | | 1 | 0 |
climber | | 1 | 0 |
| | | 0 |
potion of crality lv5 | | 1 | 0 |
fire beetle potion | | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
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記入済武器重量計 |
0 |
記入済防具重量計 |
0 |
総重量 |
0 |
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特技 |
Orb Expertise
Benefit: You gain a +1 feat bonus to implement attack rolls that you make with an orb. This bonus increases to +2 at 11th level and +3 at 21st level.
You also gain a +1 feat bonus to the number of squares you pull, push, or slide targets of attacks that you make with an orb.
Ritual Caster
Resilient Focus
Benefit: You gain a +2 feat bonus to saving throws.
Discipline Adept
Heroic Tier
Prerequisite: Psion, Discipline Focus class feature
Benefit: You can use each power granted by your Discipline Focus twice per encounter.
Unarmored Agility
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無限回パワー |
Static Mote
A mote of roiling lightning hinders your foes before exploding in a devastating burst.
At-Will Augmentable, Conjuration, Implement, Lightning, Psionic
Standard Action Ranged 10
Effect: You conjure a static mote in an unoccupied square within range. Any creature that starts its turn adjacent to the mote is slowed until the end of its turn. At the start of your next turn, the mote disappears and you use the Static Mote Attack power.
◆Static Mote Attack
At-Will Augmentable, Conjuration, Implement, Lightning, Psionic
No Action Close burst 3 centered on the square the mote occupied
Requirement: This power follows the use of the power Static Mote.
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
Augment 1
Hit: As above, and one target is pulled 1 square toward the center of the burst.
Augment 2
Hit: 2d6 + Intelligence modifier lightning damage. |
Dimensional Scramble
Your attack causes space to jumble and fragment, scattering creatures into different positions.
At-Will Augmentable, Implement, Psionic, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst.
Augment 1
Target: Each enemy in the burst
Augment 2
Target: Each enemy in the burst
Hit: 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst. |
Psychic Anomaly
You conjure a shimmering anomaly of pure psionic energy, which disrupts the minds of nearby foes.
At-Will Conjuration, Implement, Psionic, Psychic
Standard Action Ranged 10
Effect: You conjure a psychic anomaly in an unoccupied square within range. The anomaly lasts until the end of your next turn. You can use the Psychic Anomaly Attack power using the anomaly.
◆Psychic Anomaly Attack
At-Will Augmentable, Conjuration, Implement, Psionic, Psychic
Opportunity Action Melee 1
Requirement: The power Psychic Anomaly must be active in order to use this power.
Trigger: An enemy starts its turn in a square adjacent to the anomaly
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and you slide the target 3 squares to a square adjacent to the anomaly.
Augment 1
Effect: As above, and your allies can flank with the psychic anomaly.
Augment 2
Hit: 1d8 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. |
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遭遇毎パワー |
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Memory of a Thousand Lifetimes
The dreamlike memories of your previous lives lend insight to aid you.
Encounter
No Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll. | |
Forceful Push
With a focused thought, your mental push becomes physical force, moving a creature in the direction you choose.
Encounter Psionic
Free Action Ranged 10
Target: One creature
Effect: You slide the target 1 square, but not into hindering terrain.
Level 11: You slide the target 2 squares.
Level 21: You slide the target 3 squares. | |
Far Hand
You lift an object into the air with the power of your mind.
Encounter Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that’s on your person and simultaneously move a second object that you’re carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.
Sustain Minor: You either move the target to a square within range or manipulate it. | |
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1日毎パワー |
Telepathic Projection
You force your own will into an enemy’s mind, manipulating the foe like a puppet under your control.
Daily Charm, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier psychic damage, and the target is subject to your telepathic projection (save ends). While the target is affected by your telepathic projection, when you start your turn, the target makes a melee basic attack as a free action against a target you choose.
Miss: Half damage, and the target makes a melee basic attack against a random creature. If this attack targets one of your allies, the target takes a -2 penalty to the attack roll. | |
Force Spheres
Your power focuses into protective spheres of shimmering force that can be hurled at your enemies with a thought.
Daily Force, Implement, Psionic
Standard Action Personal
Effect: You set four force spheres spinning around you in your space until the end of the encounter or until you expend them. While you have at least one force sphere, you gain a +2 bonus to all defenses, and you can use the Force Spheres Attack power, once per round.
◆Force Spheres Attack
Daily Force, Implement, Psionic
Minor Action Ranged 20
Requirement: The power Force Spheres must be active in order to use this power. This power may be used once per round.
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier force damage, and the target falls prone.
Effect: You expend one force sphere. | |
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汎用パワー |
Strategist\'s Epiphany
Recalling ancient battles, you find their echoes in your enemies’ positions and use that knowledge to help your side in the battle.
Daily
Free Action Personal
Trigger: You roll initiative
Effect: You make a History check and can use the check result as your initiative check result. | |
Guided Shot
You spot a critical weakness in a foe’s defenses, which an ally can exploit to deadly effect.
Encounter
Immediate Interrupt Close burst 10
Trigger: An ally within 10 squares of you misses with an attack against AC
Target: The triggering ally in the burst
Effect: The target’s attack is made against Reflex instead of AC. | |
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儀式 |
message |
floating disk |
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