編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import SIM卓 望月
キャラクター名
Adrie shm&inv 13
属性
無属性
プレイヤー名
望月
最終更新
2013/09/07 23:00
レベル
13
クラス
Invoker / shaman
神格
Sehanin
伝説の道
 
神話の運命
 
種族
wood elf
サイズ
中型
年齢
 
性別
 
身長
5'5" cm
体重
130 lb.lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
6
0
6
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
26
16
9
 
 
1
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
7
7
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
11
【筋】
【筋力】
 
6
14
【耐】
【耐久力】
+2
8
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
20
16
2
0
 
2
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
22
受動〈看破〉   10+
12
32
受動〈知覚〉   10+
22
特殊な感覚
 
11
【敏】
【敏捷力】
 
6
18
【知】
【知力】
+4
10
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
23
16
4
1
 
2
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
0
6
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
22
【判】
【判断力】
+6
12
11
【魅】
【魅力】
 
6
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
25
16
6
1
 
2
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
73
36
18
8
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Ability scores: +2 Dexterity, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 7 squares.
Vision: Low-Light

Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception.
Sense Threat: When you roll initiative, you can make a Perception check and use its result for your initiative check. When you do so, allies within 10 squares of you who have a lower initiative than yours gain a +2 racial bonus to their initiative. This benefit replaces elven accuracy.
Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step: You ignore difficult terrain when you shift

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
0
6
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
0
6
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
9
〈威圧〉 【魅】
6
 
なし
3
6
〈運動〉 【筋】
6
 
0
0
6
〈隠密〉 【敏】
6
 
0
0
6
〈軽業〉 【敏】
6
 
0
0
12
〈看破〉 【判】
12
 
なし
0
6
〈交渉〉 【魅】
6
 
なし
0
8
〈持久力〉 【耐】
8
 
0
0
6
〈事情通〉 【魅】
6
 
なし
0
19
〈自然〉 【判】
12
+5
なし
2
10
〈宗教〉 【知】
10
 
なし
0
22
〈知覚〉 【判】
12
+5
なし
5
12
〈地下探検〉 【判】
12
 
なし
0
12
〈治療〉 【判】
12
 
なし
0
6
〈盗賊〉 【敏】
6
 
0
0
6
〈はったり〉 【魅】
6
 
なし
0
15
〈魔法学〉 【知】
10
+5
なし
0
10
〈歴史〉 【知】
10
 
なし
0
クラス・伝説の道・神話の運命特徴
Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you can slide an ally within 10 squares of you 1 square.

COMPANION SPIRIT (HYBRID)
You gain the call spirit companion power.

In addition, choose one of the Companion Spirit options. You don’t gain the Spirit Boon or any of the powers granted by that choice, but you are considered to have the class feature for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.

STORMCALLER PATH FEATURES
Charged Companion (11th level): Whenever an enemy makes an attack against your spirit companion, that enemy takes lightning damage equal to your Wisdom modifier. If the attack causes your spirit companion to disappear, the enemy takes 5 extra lightning damage and is dazed until the end of your next turn.

Driving Action (11th level): When you spend an action point, you can shift a number of squares equal to your Wisdom modifier, and each ally within 5 squares of you can shift 1 square.
習得言語
Primordial.
Common.
Elven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
Primordial Adept Starting Feature (1st level): You have proficiency with rods. Add Primordial to the languages you can read, write, and speak. In addition, you gain either the Solkara’s wave or the Vezzuvu’s eruption power.
Primordial Adept Level 5 Feature (5th level): You gain a +2 bonus to Bluff, Diplomacy, Insight, and Intimidate checks against creatures that have the elemental origin.
Primordial Adept Level 10 Feature (10th level): If you chose Solkara’s wave, you gain a +2 power bonus to damage rolls with cold powers and thunder powers. If you chose Vezzuvu’s eruption, you gain a +2 power bonus to damage rolls with fire powers and thunder powers.
武器
 
【武器1】
Dagger
命中計 能力 修正 LV1/2 習熟 特技 強化
9
0
6
3
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d4
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
単純
1
 
その他の修正等
Light Thrown, Off-Hand
 
【武器2】
Roaring Bear accurate Totem +3
命中計 能力 修正 LV1/2 習熟 特技 強化
18
6
6
1
2
3
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
6
 
3
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
3d6
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
6
0
6
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
daemonskin Leather Armor+3
AC計 強化 種族 クラス
5
2
3
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
15
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
~F
0 gp
F

OF

?_F

F
 
習熟、使用可能装具など
防具
Cloth. Leather.
武器
Longbow. Shortbow. Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Rod. Staff. Totem.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
2 pp; 40 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
背景 Noble:Perception+2
テーマ Primordial Adept Starting Feature (1st level): You have proficiency with rods. Add Primordial to the languages you can read, write, and speak. In addition, you gain either the Solkara’s wave or the Vezzuvu’s eruption power.
Primordial Adept Level 5 Feature (5th level): You gain a +2 bonus to Bluff, Diplomacy, Insight, and Intimidate checks against creatures that have the elemental origin.
Primordial Adept Level 10 Feature (10th level): If you chose Solkara’s wave, you gain a +2 power bonus to damage rolls with cold powers and thunder powers. If you chose Vezzuvu’s eruption, you gain a +2 power bonus to damage rolls with fire powers and thunder powers.
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
13
32000
39000
魔法の装備・パワー
【武器1】
Dagger
重量
1
パワー
 
 

【武器2】
Roaring Bear accurate Totem +3
重量
0
パワー
Power Daily (Free Action)

Trigger: You hit an enemy with a primal attack power using this totem.

Effect: You knock the enemy prone.
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
daemonskin Leather Armor+3
重量
15
パワー
Property

You gain an item bonus to Intimidate checks. The bonus equals the armor’s enhancement bonus.
Utility Power Daily (Immediate Reaction)

Trigger: You take acid, cold, fire, lightning, or thunder damage.

Effect: You gain resist 10 to the triggering damage type until the end of the encounter.
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
Headband ob perception
重量
 
パワー
perception+1
 

【首】
lucky charm+2
重量
 
パワー
 
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
Eager Hero
重量
 
パワー
Property

When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Adventurer kit
33
1
33
Climber kit
11
1
11
Elven Chain Shirt (heroic tier)
9
1
9
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
1
記入済防具重量計
15
総重量
69
特技
Hybrid talent(SPIRIT\'S POWER)

Totem Expertise:you ignore partial cover and partial concealment on implement attacks you make with a totem.

accurate totem training

tome expertise:enemies adjacent to your conjurations or summoned creatures grant combat advantage. An enemy that is immune to fear is immune to this effect.

resilient spirit

Intolerable Command
Creatures hit by your world speaker’s command power are also deafened and slowed until the end of your next turn.

Spirit\'s Eyes: Whenever you make a Perception check while your spirit companion is present, you can roll twice and use either result.

Nimble Spirit: You can use call spirit companion as a free action during your turn.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Voice of Battle

You voice a battle cry through your spirit companion, which hammers into your enemy and spurs an ally into motion.

At-Will Implement, Primal, Psychic, Spirit
Standard Action Melee spirit 1

Target: One creature

Attack: Wisdom vs. Will

Hit: 1d6 + Wisdom modifier psychic damage.
Level 21: 2d6 + Wisdom modifier psychic damage.

Effect: One ally within 2 squares of your spirit companion can shift 2 squares as a free action.
Healing Spirit

~ You call to the spirits on behalf of a wounded ally, closing wounds and filling your ally with vigor. ~

Encounter (Special) ◆ Healing, Primal
Minor Action   Close burst 5
Target: You or one ally in the burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
Level 16: 4d6 hit points.
Level 21: 5d6 hit points.
Level 26: 6d6 hit points.
Hand of Radiance

~ Tendrils of radiance streak from your fingertips across the battlefield. The beams strike your enemies, raining sparks of light on impact. ~

At-Will ◆ Divine, Implement, Radiant
Standard Action   Ranged 10
Target: One, two, or three creatures
Level 21: Target an additional creature.
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage.
Level: 1
World Speaker\'s Command

The voices and growls of primal spirits cascade on your foe, stopping it in its tracks.

At-Will Implement, Primal, Spirit
Opportunity Action Melee spirit 1

Trigger: An enemy leaves a square adjacent to your spirit companion without shifting

Target: The triggering enemy

Attack: Wisdom vs. Will

Hit: The target stops moving and must use a different action to resume moving.
 
 
 
 
遭遇毎パワー
Vezzuvu\'s Eruption

~ A small eruption knocks creatures down with rumbling tremors and sears them with hot ash. ~

Encounter ◆ Arcane, Elemental, Fire, Implement, Thunder, Zone
Standard Action   Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Highest ability modifier vs. Reflex
Hit: 1d6 + highest ability modifier thunder damage, and the target falls prone.
Level 11: 2d6 + highest ability modifier thunder damage.
Level 21: 3d6 + highest ability modifier thunder damage.
Effect: The burst creates a zone of difficult terrain that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 5 fire damage.
 
Speak with Spirits

~ You commune with the spirits, letting them guide your words and actions. ~

Encounter ◆ Primal
Minor Action   Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.
 
Thunder of Judgment

~ Blasts of thunder rock the air around your foes each time you strike your staff on the ground, leaving them battered and senseless. ~

Encounter ◆ Divine, Implement, Thunder
Standard Action   Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn.
Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier.
Level: 1
 
Spirit of the Killing Shot

Your spirit companion briefly melds with your ally, lending your comrade the eye of an accomplished hunter.

Encounter Primal, Spirit
Standard Action Melee spirit 1

Target: One ally

Effect: The target makes a basic attack as a free action. If the attack hits, it deals maximum damage.

Stalker Spirit: The target gains a bonus to the attack roll and the damage roll equal to your Intelligence modifier.
 
Demand Justice

~ Whether an ally labors under a deadly effect or a foe seeks to escape the just end wrought by your magic, you tilt fate in your favor. ~

Encounter ◆ Divine
Immediate Interrupt   Ranged 10
Trigger: A creature within 10 squares of you makes a saving throw
Target: The triggering creature
Effect: The target rerolls the saving throw and must use the new result.
Level: 6
 
Tide of the First Storm

~ You call on the first storm that rolled over the world, using its power to blow your allies away from harm while buffeting your enemies. ~

Encounter ◆ Divine, Implement
Standard Action   Area burst 2 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier damage, and the target is slowed until the end of your next turn.
Effect: You slide each ally in the burst a number of squares equal to 1 + your Intelligence modifier.
Level: 7
 
Primal Gust

~ A gust moves an ally or an enemy into position. ~

Encounter ◆ Primal
Minor Action   Ranged 10
Target: One creature
Effect: You slide the target 3 squares.
Level: 10
 
Forked Lightning

~ Spirits of lightning leap from your outstretched fingers, slamming into your enemies then encircling your allies. ~

Encounter ◆ Implement, Lightning, Primal
Standard Action   Area burst 1 within 10
Target: One or two creatures in the burst
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier lightning damage.
Effect: Until the end of your next turn, each ally within the burst deals extra lightning damage equal to your Wisdom modifier each time it hits an enemy with an attack.
Level: 11
 
Healing Spirit

You call to the spirits on behalf of a wounded ally, closing wounds and filling your ally with vigor.

Encounter (Special) Healing, Primal
Minor Action Close burst 5

Target: You or one ally in the burst

Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 3d6 hit points.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Stone Root Spirit

~ The earth rises at your command, scattering your enemies and creating a bastion for you and your allies. ~

Daily ◆ Implement, Primal, Zone
Standard Action   Area burst 1 within 5 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: You slide the target 2 squares to a square outside the burst and knock the target prone.
Miss: You slide the target 1 square.
Effect: The burst creates a zone of protective earth that lasts until the end of the encounter. The zone is difficult terrain for your enemies. You and your allies gain cover while within the zone.
Level: 1
 
Stormhawk Vigilance

~ As your foes leap to attack, the spirit of Stormhawk lends quickness to your allies as they prepare for the assault. ~

Daily ◆ Primal
No Action   Close burst 5
Trigger: You roll initiative at the beginning of an encounter
Target: You and each ally in the burst
Effect: You slide each target 3 squares. Each target can draw a weapon or an implement as a free action.
Level: 2
 
Trumpet the Star\'s Fall

~ A brilliant orb appears overhead and then smashes into your enemies in a storm of light and fire. ~

Daily ◆ Divine, Fire, Implement, Radiant, Zone
Standard Action   Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier fire and radiant damage, and you knock the target prone.
Miss: Half damage, and you push the target 1 square.
Effect: The burst creates a zone of smoke that lasts until the end of the encounter. The zone is heavily obscured.
Level: 5
 
Ancient Warlord\'s Inspiration

~ A spectral figure clad in elaborate hide armor appears beside your foe, accompanied by the booming of a distant war horn. The figure swings its club at your enemy and remains to give inspiration to your allies. ~

Daily ◆ Conjuration, Implement, Primal
Standard Action   Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom modifier damage.
Effect: You conjure an ancient warlord spirit in an unoccupied square adjacent to the target. The spirit lasts until the end of the encounter. If an ally starts his or her turn adjacent to the spirit or in its space, as an immediate reaction you can allow that ally to make a basic attack as a free action. As a move action, you can move the spirit 5 squares.
Level: 9
 
Blinding Torrent

~ You summon torrents of rain spirits from the great storm, concealing your allies and making your enemies more susceptible to nature\'s fury. ~

Daily ◆ Primal, Zone
Minor Action   Area burst 2 within 5
Effect: The burst creates a zone that lasts until the end of the encounter. Each ally within the zone gains concealment. Each enemy that enters the zone or starts its turn there gains vulnerable 5 lightning and vulnerable 5 thunder.
Level: 12
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式