Fighter (Weaponmaster)
Key Abilities: Strength; Dexterity, Wisdom, or Constitution
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 9+ Constitution Modifier
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha)
Build Options: Arena Fighter, Battlerager Fighter, Brawling Fighter, Great Weapon Fighter, Guardian Fighter, Tempest Fighter
_PARSED_CLASS_FEATURE: Combat Agility, Combat Challenge, Combat Superiority, Fighter Talents
Role: Defender. Tough and resilient, you use tactical cunning and battle prowess to contain the enemy and protect your allies.
Short Description: You define the front line of combat, crushing foes in melee while protecting your allies.
_DisplayName: Fighter (Weaponmaster)
Elemental Initiate:Disciplined Counter
Martial - Garrison Child
Common Knowledge: You are the child of military parents who lived in a garrison. Your parents spent your youth drilling and going on patrol, so you were often unsupervised. You might have passed idle days training with soldiers in the garrison, tending the animals, sharpening weapons, or you could have spent your time running amok. Perhaps you resented your parents and constantly stirred up trouble for them with your shenanigans. Whether forced or out of willingness, though, you learned to wield weapons and defend yourself. Over time, maybe your skill even exceeded that of your parents. When the time came to depart, did you leave the garrison full of resentment, or were you fulfilling a sense of duty or obligation to your parents after they disappeared or met with a grisly end?
Campaign: General
Associated Skills: Athletics, History |