Ranger (Hunter)
Key Abilities: Dexterity, Wisdom
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 6+ Constitution Modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
_PARSED_CLASS_FEATURE: Archery Style, Aspects of the Wild (Hunter), Disruptive Shot, Expert Archer, Ranger Wilderness Knacks, Weapon Talent, Level 2 Hunter Utility Power, Level 3 Improved Disruptive Shot, Level 4 Wilderness Knack, Reactive Shift, Weapon Mastery, Level 6 Hunter Utility Power, Level 7 Aspect of the Wild (Hunter), Level 7 Improved Disruptive Shot, Level 8 Wilderness Knack, Close Combat Archery, Level 10 Hunter Utility Power, Level 13 Improved Disruptive Shot, Paragon Weapon Mastery, Level 16 Hunter Utility Power, Level 17 Aspect of the Wild (Hunter), Level 22 Hunter Utility Power, Peerless Perception, Epic Weapon Mastery, Resolute Hunter, Epic Accuracy
Role: Controller.
_SecondaryPowerSourceElement: ID_FMP_POWER_SOURCE_4
Short Description: You use your awareness of the natural world to confound your enemies with ranged attacks.
_ParentClass: ID_FMP_CLASS_5
_DisplayName: Ranger (Hunter)
Sylvan Archer
Flavor: “Drawing the bowstring is a spiritual oath. The flight of the arrow is its fulfillment.”
Power Name: Exploits
Class Features:
Sylvan Senses
Archer\'s Action (Sylvan Archer)
_DisplayPowers:
Shaft Splitter
Like their eladrin cousins, elves have the time and the will to give everything they do a complex expression. To them, something worth doing at all is worth doing better than well?it\'s worth total dedication of body, mind, and soul. Any task merits mastering to the extent that the very process of doing it, even in training, is beautiful. Further, to the fey mind, combining seemingly disparate arts and joys into one form creates something more beautiful in the end. This is as true of archery as it is of any other activity.
Ages ago, after they entered the world and became separated from the eladrin, elves found it necessary to survive in the hostile wilds. Grace and awareness became their strengths. The bow became their chosen weapon for hunting and stealthy warfare.
The magic flowing in the fey soul has enabled more than one elf to forge a spiritual tie with the bow. Such archers are practiced at engaging targets in dense forests and areas fraught with cover. The sound of an enemy bowstring being drawn or the hint of movement in the undergrowth is enough to draw a reactive shot faster than any intended attack can come. A master of elven archery easily deals with multiple foes, and in time develops the uncanny ability to make arrows literally track their targets. Elven arrows can be said literally to have an enemy\'s name on them.
You carry on this glorious tradition. Stalking in untamed and dangerous places armed with only quiver and bow, you have become an exemplar of elven marksmanship. Your finely honed senses are second to none, and your aim is ever true. Among the most formidable of hunters, you have a shooting expertise that transcends the mundane skill of other archers. Your spirit reaches out to inform you of the unseen. If your skill and your amazing deeds carry you farther, elves who come to the way of the bow after you will hold you as the example that guides them.
Windlord:Wind Fury Assault
Elf - Wild Elf
Type: Racial
Common Knowledge: You come from a particularly wild tribe, considered primitive by other elves. Why is your tribe so isolated? Did you lose contact with the outside world, or did your people shun civilization? Have you ever been to a city, or are such places the stuff of campfire tales?
Campaign: General
Associated Skills: Acrobatics, Athletics |