武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
-1 |
6 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
-1 |
6 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
-1 |
6 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Githweave Armor Summoned Armor +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
0 |
3 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
2 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Inspiring Word~ You call out to a wounded ally and offer inspiring words of courage and determination that invigorates your comrade. ~ Encounter (Special) ◆ Healing, Martial Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. |
装具 |
Orb. Staff. Wand. Tome. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 9,000 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
12 |
|
39000 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Githweave Armor Summoned Armor +3 | 重量 |
2 |
パワー |
Power:Power * (Minor Action)
You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
Phrenic Crown (heroic tier) | 重量 |
0 |
パワー |
Property:Whenever you attack a creature\'s Will defense, the target of that attack takes a -1 penalty to the first saving throw it makes against an effect imposed by that attack. |
|
|
【首】 |
Amulet of Elegy +3 | 重量 |
0 |
パワー |
Power:Power * Daily (Free Action)
Trigger: You use a power to produce an effect that a save can end.
Effect: Each target of the power takes a penalty to its first saving throw against the effect equal to the amulet\'s enhancement bonus. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
2 |
総重量 |
2 |
|
特技 |
Staff Expertise:You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you make a ranged or an area attack with a staff as an implement, you don\'t provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon\'s reach for that attack increases by 1.
Resilient Focus:You gain a +2 feat bonus to saving throws.
Unarmored Agility:You gain a +2 feat bonus to AC while wearing either cloth armor or no armor.
Bardic Dilettante:You gain training in one skill from the bard\'s class skills list. Once per day, you can use the bard\'s majestic word power.
In addition, you can wield bard implements.
Hafted Defense:While wielding a polearm or a staff in two hands, you gain a +1 shield bonus to AC and Reflex.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
Superior Fortitude:You gain a +2 feat bonus to Fortitude. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain resist 3 to ongoing damage. This resistance increases to 6 at 11th level and 9 at 21st level.
Spell Focus:Creatures that attempt saving throws against your wizard powers take a ?2 penalty to the rolls.
Fight On:You can use your inspiring word one additional time per encounter. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Beguiling Strands
~ A strand of scintillating colors and gleaming lights clouds your enemies\' minds and forces them to move away. ~
At-Will ◆ Arcane, Charm, Enchantment, Implement, Psychic
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Intelligence vs. Will
Hit: Intelligence modifier psychic damage, and you push the target up to 3 squares.
Level 21: 3 + Intelligence modifier psychic damage.
Level: 1 |
Direct the Strike
~ You direct an ally to attack as an enemy lowers its guard. ~
At-Will ◆ Martial
Standard Action Ranged 5
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Level: 1 |
Magic Missile
~ A glowing blue bolt of magical energy hurtles from your finger and unerringly strikes your target. ~
At-Will ◆ Arcane, Evocation, Force, Implement
Standard Action Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Level 11: 3 + Intelligence modifier force damage.
Level 21: 5 + Intelligence modifier force damage.
Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.
Level: 1 |
|
|
|
|
|
遭遇毎パワー |
Battlefront Shift
~ As combat breaks out, you give a quick call, urging an ally to move or spurring yourself to take action. ~
Encounter ◆ Martial
No Action Close burst 3
Trigger: You roll initiative
Target: You or one ally in the burst
Effect: The target shifts half his or her speed. | |
Water Stride
~ You speed across a liquid surface as if it were solid ground. ~
Encounter ◆ Arcane
Minor Action Personal
Effect: Until the end of your next turn, you can treat liquid surfaces as if they were solid ground but difficult terrain. | |
Spook
~ You gather the shadows to yourself, so that when you speak, your words drip with menace. ~
Encounter ◆ Arcane, Nethermancy, Shadow
Free Action Personal
Trigger: You would make an Intimidate check.
Effect: You instead make an Arcana check and use that result to determine the outcome of the Intimidate check. | |
Suggestion
~ You weave arcane power through your words, infusing each phrase with persuasive magic. ~
Encounter ◆ Arcane
Free Action Personal
Trigger: You make a Diplomacy check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check. | |
Chameleon\'s Mask
~ You pull strands of shadow, blending your colors and sounds with your surroundings to help you hide from your enemy\'s sight and hearing. ~
Encounter ◆ Arcane, Illusion
Free Action Personal
Trigger: You make a Stealth check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Stealth check. | |
Powerful Warning
~ You shout a warning that alerts your ally to an enemy attack, allowing your comrade to dodge and riposte. ~
Encounter ◆ Martial
Immediate Interrupt Close burst 5
Trigger: An ally within 5 squares of you is hit by an enemy
Target: The triggering ally in the burst
Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Insightful Presence: The bonus to your ally\'s defenses equals 1 + your Wisdom modifier or Charisma modifier.
Level: 1 | |
Jump
~ You or another creature you choose can suddenly leap great distances. ~
Encounter ◆ Arcane
Move Action Ranged 10
Target: You or one creature
Effect: The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start.
Level: 2 | |
Color Spray
~ A brilliant blast of flashing colors springs from your outstretched fingers, knocking nearby enemies senseless. ~
Encounter ◆ Arcane, Evocation, Implement, Radiant
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier radiant damage, and the target is dazed until the end of your next turn.
Level: 3 | |
Rousing Words
~ As your ally\'s spirit wanes, you manage to pick just the right words to inspire him. ~
Encounter ◆ Healing, Martial
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: The target can spend two healing surges.
Inspiring Presence: The target regains additional hit points equal to 5 + your Charisma modifier.
Level: 6 | |
Charm of the Defender
~ You weave a skein of deceitful magic, tricking your foe to become a hero to its enemies. ~
Encounter ◆ Arcane, Charm, Enchantment, Implement
Standard Action Ranged 10
Target: One enemy
Attack: Intelligence vs. Will
Hit: You slide the target up to 3 squares, and it is immobilized until the end of your next turn. Also until the end of your next turn, when an enemy starts its turn adjacent to the target, the target makes a melee basic attack against that enemy as a free action. The target gains a power bonus to the attack roll and the damage roll equal to your implement\'s enhancement bonus.
Miss: You slide the target up to 3 squares.
Level: 7 | |
Tactical Orders
~ You bark orders at your allies, commanding them to move into formation. ~
Encounter ◆ Martial
Minor Action Close burst 3
Target: You and one ally in the burst
Effect: Each target shifts his or her speed as a free action.
Level: 10 | |
| |
| |
| |
| |
|
1日毎パワー |
Sleep
~ You exert your will against your foes, seeking to overwhelm them with a tide of magical weariness. ~
Daily ◆ Arcane, Charm, Enchantment, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends).
First Failed Saving Throw: The target is unconscious instead of slowed (save ends).
Miss: The target is slowed (save ends).
Level: 1 | |
Majestic Word
~ You utter words laden with preternatural inspiration, restoring your ally\'s stamina and making wounds seem insignificant. ~
Daily ◆ Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points. | |
Scent of Victory
~ As your enemies stagger from their wounds, you can smell victory. Your allies respond with a furious assault. ~
Daily ◆ Martial
Standard Action Close burst 5
Target: Each ally in the burst
Special: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.
Level: 5 | |
Mirage Arcana
~ The terrain writhes and warps, reshaped into a sinister realm born from darkest nightmare. ~
Daily ◆ Arcane, Illusion, Implement, Nethermancy, Psychic, Shadow, Zone
Standard Action Area burst 2 within 10 squares
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and creatures grant combat advantage while in it. You then make the following attack.
Target: Each creature in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target is dazed, cannot leave the zone willingly, and cannot see creatures outside the zone (save ends all). If the target is already dazed, it takes 5 extra psychic damage.
Level: 9 | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
汎用パワー |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
儀式 |
|
|
|
|
|
|
|
|
|
|
|
|
|