Fighter (Weaponmaster)
Key Abilities: Strength; Dexterity, Wisdom, or Constitution
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 9+ Constitution Modifier
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha)
Build Options: Arena Fighter, Battlerager Fighter, Brawling Fighter, Great Weapon Fighter, Guardian Fighter, Tempest Fighter
_PARSED_CLASS_FEATURE: Combat Agility, Combat Challenge, Combat Superiority, Fighter Talents
Role: Defender. Tough and resilient, you use tactical cunning and battle prowess to contain the enemy and protect your allies.
Short Description: You define the front line of combat, crushing foes in melee while protecting your allies.
_DisplayName: Fighter (Weaponmaster)
Janissary:Janissary Charge
Geography - Mountains
Type: Geography
Common Knowledge: You were raised among the cold, craggy peaks of a mountain range. How often did you visit the lowlands as you were growing up? What brought you out of the mountains to become an adventurer?
Campaign: General
Associated Skills: Athletics, Dungeoneering |