武器 |
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【武器1】 |
Longbow Shadow-wrought Weapon +3 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
18 |
敏 |
6 |
5 |
2 |
2 |
3 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
13 |
敏 |
6 |
2 |
3 |
2 |
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
3d8 |
20/40 |
軍用 |
3 |
|
その他の修正等 |
Load Free |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
|
【鎧】 |
Earthhide Armor Darkstrike Armor +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
3 |
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. |
武器 |
Simple melee, military melee, simple ranged, military ranged |
装具 |
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貨幣・その他の財産 |
プラチナ貨(pp) 31 |
金貨(gp) 25 |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
26000 |
32000 |
|
魔法の装備・パワー |
【武器1】 |
Longbow Shadow-wrought Weapon +3 | 重量 |
3 |
パワー |
|
|
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【武器2】 |
| 重量 |
0 |
パワー |
|
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Earthhide Armor Darkstrike Armor +3 | 重量 |
25 |
パワー |
Property:When you hit an enemy with an attack power, if you gained a bonus to your ranged attack roll against that enemy from your Prime Shot class feature, you gain a +2 bonus to AC against that enemy until the end of your next turn. |
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【盾】 |
| 重量 |
0 |
パワー |
|
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【腕】 |
Bracers of Archery (heroic tier) | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.
Power:Power * Daily (Minor Action)
Ignore cover on your next attack this turn when using a bow or crossbow. |
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【脚】 |
| 重量 |
|
パワー |
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【手】 |
Shadowdancer\'s Gloves | 重量 |
0 |
パワー |
Property:When you hit an enemy you\'re hidden from, you deal 1d6 extra damage. |
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【頭】 |
| 重量 |
|
パワー |
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【首】 |
Cloak of Displacement +2 | 重量 |
0 |
パワー |
Property:At the start of each encounter, you gain a +2 item bonus to AC and Reflex until an attack against either of those defenses hits you.
Power:Utility Power (Teleportation) * Daily (Immediate Interrupt)
Trigger: You are hit by a melee or a ranged attack.
Effect: The triggering attacker must reroll the attack roll and use the second result. If the attack misses you, you can teleport 1 square. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Freezing Arrow +2 | 0 | 8 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
3 |
記入済防具重量計 |
25 |
総重量 |
29.12 |
|
特技 |
Toughness:You gain 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
Lethal Hunter:The extra damage dice from your Hunter\'s Quarry class feature increase from d6s to d8s.
Bow Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Brutal Accuracy:If the rerolled attack granted by your elven accuracy racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier.
Weapon Focus (Bow):You gain a +1 per tier feat bonus to damage rolls of weapon attacks with weapons in the Bow group.
Hidden Sniper:If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.
Called Shot:Whenever you successfully hit a target against whom you received your Prime Shot bonus, your attack deals an additional 5 damage.
Lasting Frost:Once per turn, the first target you hit with a power that has the cold keyword gains vulnerable 5 cold after the attack. The vulnerability lasts until the end of your next turn. |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Twin Strike
~ If the first attack doesn\'t kill it, the second one might. ~
At-Will ◆ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
Level: 1 |
Hit and Run
~ Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground. ~
At-Will ◆ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Level: 1 |
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遭遇毎パワー |
Create Shadow-Wrought Weapon
~ You call forth the weapon given you by your master, a weapon that is cold to the touch no matter the temperature of its surroundings. ~
Encounter ◆ Arcane, Shadow
Minor Action Personal
Requirement: You must have a hand free.
Effect: You call to your hand a shadow-wrought weapon that lasts until you dismiss it as a free action or until you use this power again. The weapon has a +1 enhancement bonus to attack rolls and damage rolls, and it deals 1d8 extra damage on a critical hit.
Level 6: +2 enhancement bonus, 2d8 extra damage.
Level 11: +3 enhancement bonus, 3d8 extra damage.
Level 16: +4 enhancement bonus, 4d8 extra damage.
Level 21: +5 enhancement bonus, 5d8 extra damage.
Level 26: +6 enhancement bonus, and 6d8 extra damage. | |
Elven Accuracy
~ With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. ~
Encounter ◆ Arcane, Shadow
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it\'s lower. | |
Two-Fanged Strike
~ You sink two arrows or both of your blades into the flesh of your enemy, causing it to howl in pain. ~
Encounter ◆ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One creature
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier damage (melee) or 1[W] + Dexterity modifier damage (ranged) per attack. If both attacks hit, you deal extra damage equal to your Wisdom modifier.
Level: 1 | |
Thundertusk Boar Strike
~ You attack twice, causing your foes to stagger backward. ~
Encounter ◆ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] + Strength modifier damage (melee) or 1[W] + Dexterity modifier damage (ranged) per attack. With each hit, you push the target 1 square. If both attacks hit the same target, you push the target a number of squares equal to 1 + your Wisdom modifier.
Level: 3 | |
Weave Through the Fray
~ You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot. ~
Encounter ◆ Martial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom modifier.
Level: 6 | |
Spikes of the Manticore
~ You unleash two arrows in rapid succession. ~
Encounter ◆ Martial, Weapon
Standard Action Ranged weapon
Targets: One or two creatures
Attack: Dexterity vs. AC, one attack per target
Hit: 2[W] + Dexterity modifier damage (first shot) and 1[W] + Dexterity modifier damage (second shot).
Level: 7 | |
Shadow Cloak
~ You wrap the shadows around you, just as your master taught you. ~
Encounter ◆ Arcane, Shadow
Minor Action Personal
Effect: You become invisible until the end of the encounter, until you move, or until you attack.
Level: 6
Prerequisite: Unseelie Agent | |
Stab and Shoot
~ You drive your arrow into an adjacent enemy, pull it out, load it, and fire it at another foe. ~
Encounter ◆ Martial, Weapon
Standard Action Melee 1
Requirement: You must be wielding a bow or a crossbow.
Primary Target: One creature
Primary Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your turn. Make a secondary attack.
Secondary Target: One creature other than the primary target in weapon range
Secondary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Level: 11 | |
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1日毎パワー |
Split the Tree
~ You fire two arrows at once, which separate in mid-flight to strike two different targets. ~
Daily ◆ Martial, Weapon
Standard Action Ranged weapon
Targets: Two creatures within 3 squares of each other
Attack: Dexterity vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2[W] + Dexterity modifier damage.
Level: 1 | |
Stalker\'s Mist
~ A thick fog settles over the area, blocking sight and muffling sound. Though the fog confounds other creatures, you can see through it with ease. ~
Daily ◆ Primal, Zone
Minor Action Area burst 1 within 10 squares
Effect: The burst creates a zone that lasts until the end of the encounter. Squares in the zone are heavily obscured to your enemies.
Move Action: You move the zone up to 5 squares.
Level: 2 | |
Spitting-Cobra Stance
~ You stand ready to launch a quick attack against any foe that menaces you. ~
Daily ◆ Martial, Stance, Weapon
Minor Action Personal
Effect: Until the stance ends, you can make a ranged basic attack as an immediate reaction against any enemy within 5 squares of you that moves closer to you.
Level: 5 | |
Attacks on the Run
~ Without breaking stride, you make two attacks against a single foe or two different targets. ~
Daily ◆ Martial, Weapon
Standard Action Melee or Ranged weapon
Targets: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two Strength vs. AC attacks with a melee weapon or two Dexterity vs. AC attacks with a ranged weapon.
Hit: 3[W] + Strength modifier damage (melee) or 3[W] + Dexterity modifier damage (ranged) per attack.
Miss: Half damage per attack.
Level: 9 | |
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汎用パワー |
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儀式 |
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