編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
ピグミー
属性
無属性
プレイヤー名
miya
最終更新
 
レベル
6
クラス
メイジ
神格
レイヴン・クィーン
伝説の道
 
神話の運命
 
種族
ヒューマン
サイズ
中型
年齢
23
性別
男性
身長
5'8" 175cm
体重
136.56lb. 62kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
5
2
3
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
18
13
5
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
8
【筋】
【筋力】
-1
2
10
【耐】
【耐久力】
 
3
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
14
13
0
0
 
 
 
1
状況ボーナス
 

感覚

受動感覚   基本 SKILL
15
受動〈看破〉   10+
5
15
受動〈知覚〉   10+
5
特殊な感覚
 
14
【敏】
【敏捷力】
+2
5
20
【知】
【知力】
+5
8
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
19
13
5
0
 
 
 
1
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
15
【判】
【判断力】
+2
5
10
【魅】
【魅力】
 
3
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
18
13
2
2
 
 
 
1
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
40
 
 
6
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Human


Flavor: Ambitious explorers, driven leaders, eager to master the world
Size: Medium
Speed: 6 squares
Vision: Normal
Ability Scores: +2 to one ability score of your choice
Languages: Common, choice of one other
Bonus Feat:You gain a bonus feat at 1st level. You must meet the feat\'s prerequisites.

Human Power Selection:Choose an option for your human character.

Heroic Effort:You have the heroic effort power.

Bonus Skill:You gain training in one additional skill from your class skills list.

Human Defense Bonuses:You gain a +1 racial bonus to Fortitude, Reflex, and Will.

Human Power Selection:Choose an option for your human character.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
3
〈威圧〉 【魅】
3
 
なし
0
2
〈運動〉 【筋】
2
 
0
0
5
〈隠密〉 【敏】
5
 
0
0
5
〈軽業〉 【敏】
5
 
0
0
5
〈看破〉 【判】
5
 
なし
0
5
〈交渉〉 【魅】
3
 
なし
2
3
〈持久力〉 【耐】
3
 
0
0
3
〈事情通〉 【魅】
3
 
なし
0
10
〈自然〉 【判】
5
+5
なし
0
13
〈宗教〉 【知】
8
+5
なし
0
5
〈知覚〉 【判】
5
 
なし
0
10
〈地下探検〉 【判】
5
+5
なし
0
5
〈治療〉 【判】
5
 
なし
0
5
〈盗賊〉 【敏】
5
 
0
0
5
〈はったり〉 【魅】
3
 
なし
2
13
〈魔法学〉 【知】
8
+5
なし
0
13
〈歴史〉 【知】
8
+5
なし
0
クラス・伝説の道・神話の運命特徴
Wizard (Mage)

Key Abilities: Intelligence; Constitution, Wisdom, or Charisma
Implements: Orbs, staffs, wands
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, quarterstaff
Bonus to Defense: +2 Will
Hit Points at 1st Level: 10+ Constitution Score
Hit Points per Level Gained: 4
Healing Surges: 6+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Nature (Wis), Religion (Int)
_PARSED_CLASS_FEATURE: Level 1 Apprentice Mage, Level 1 Mage Daily Powers, Level 1 Mage Encounter Powers, Mage At-Will Powers, Mage Cantrips, Mage\'s Spellbook, Magic Missile, Level 2 Mage Utility Powers, Level 3 Mage Encounter Powers, Level 4 Apprentice Mage, Expert Mage, Level 5 Mage Daily Powers, Level 6 Mage Utility Powers, Level 7 Mage Encounter Powers, Level 8 Expert Mage, Level 9 Mage Daily Powers, Level 10 Mage Utility Powers, Master Mage, Level 13 Mage Encounter Powers, Level 15 Mage Daily Powers, Level 16 Mage Utility Powers, Level 17 Mage Encounter Powers, Level 19 Mage Daily Powers, Master of Lore, Level 22 Mage Utility Powers, Level 23 Mage Encounter Powers, Master of Spells, Level 25 Mage Daily Powers, Level 27 Mage Encounter Powers, Level 29 Mage Daily Powers
Role: Controller.
Short Description: You have mastered a school of magic, manipulating energy to reshape the world.
_ParentClass: ID_FMP_CLASS_9
Trait Package: Enchantment School, Evocation School, Illusion School, Pyromancy School, Nethermancy School, Necromancy School
_DisplayName: Wizard (Mage)
_Tags: Essentials
習得言語
Common.
Deep Speech.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
2
-1
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Cloth Armor (Basic Clothing) Armor of Resistance +2
AC計 強化 種族 クラス
0
 
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
4
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth.
武器
Dagger. Quarterstaff.
装具
Orb. Staff. Wand.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
3 pp; 20 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
6
 
10000
魔法の装備・パワー
【武器1】
 
重量
0
パワー
 
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Cloth Armor (Basic Clothing) Armor of Resistance +2
重量
4
パワー
Property:Resist 5 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder.
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Amulet of Protection +2
重量
0
パワー
 
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
0
記入済防具重量計
4
総重量
4
特技
Enlarge Spell:Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1.
You can\'t use this feat on a power that doesn\'t roll dice for damage.

Staff Expertise:You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you make a ranged or an area attack with a staff as an implement, you don\'t provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon\'s reach for that attack increases by 1.

Dual Implement Spellcaster:When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement\'s enhancement bonus to damage rolls.
Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

Superior Implement Training (Cinder wand):You can use the Cinder wand superior implement.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Freezing Burst

~ You hurl a hailstone toward your foes. It explodes among them, temporarily turning the ground into an ice slick. ~

At-Will ◆ Arcane, Cold, Evocation, Implement
Standard Action   Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier cold damage, and you can slide the target 1 square.
Level 21: 2d6 + Intelligence modifier cold damage.
Level: 1
Beguiling Strands

~ A strand of scintillating colors and gleaming lights clouds your enemies\' minds and forces them to move away. ~

At-Will ◆ Arcane, Charm, Enchantment, Implement, Psychic
Standard Action   Close blast 5
Target: Each enemy in the blast
Attack: Intelligence vs. Will
Hit: Intelligence modifier psychic damage, and you push the target up to 3 squares.
Level 21: 3 + Intelligence modifier psychic damage.
Level: 1
Mage Hand

~ You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. ~

At-Will ◆ Arcane, Conjuration
Minor Action   Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions.
Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time.
Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds.
Free Action: The hand drops the object it is holding.
Sustain Minor: The hand persists until the end of your next turn.
Light

~ With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space. ~

At-Will ◆ Arcane
Minor Action   Ranged 5
Target: One object or unoccupied square
Effect: The target sheds bright light until the end of the encounter or until you use this power again. The light fills the target\'s space and all squares within 4 squares of it. Putting out the light is a free action.
Disrupt Undead

~ A simple gesture causes the darkness powering and protecting an undead creature to unravel. ~

At-Will ◆ Arcane, Necromancy, Shadow
Minor Action   Ranged 5
Target: One undead creature
Effect: The target\'s necrotic resistance, if any, is reduced by 5 until the end of your turn.
Magic Missile

~ A glowing blue bolt of magical energy hurtles from your finger and unerringly strikes your target. ~

At-Will ◆ Arcane, Evocation, Force, Implement
Standard Action   Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Level 11: 3 + Intelligence modifier force damage.
Level 21: 5 + Intelligence modifier force damage.
Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.
Level: 1
 
 
遭遇毎パワー
Heroic Effort

~ Your grim focus and unbridled energy means that failure is not an option. ~

Encounter ◆ Weapon
No Action   Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
 
Twilight Falls

~ You weave draining shadow energy into an oppressive gloom that dims your enemies\' senses. ~

Encounter ◆ Arcane, Implement, Nethermancy, Psychic, Shadow, Zone
Standard Action   Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage. If the target is in the origin square, the target is also dazed until the end of your next turn.
Effect: The burst creates a zone that lasts until the end of your next turn. When any enemy in the zone attacks a creature, the creature has partial concealment against that enemy.
Level: 1
 
Glorious Presence

~ Radiant moonlight streams from you in all directions, and those who behold you are stricken with awe. ~

Encounter ◆ Arcane, Charm, Enchantment, Implement, Radiant
Standard Action   Close burst 2
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier radiant damage, and you push the target up to a number of squares equal to your Wisdom modifier.
Effect: You and each ally in the burst gain temporary hit points equal to your Wisdom modifier.
Level: 1
 
Jump

~ You or another creature you choose can suddenly leap great distances. ~

Encounter ◆ Arcane
Move Action   Ranged 10
Target: You or one creature
Effect: The target makes an Athletics check as a free action to jump with a +10 power bonus. The target can move as many squares as the check allows and is considered to have a running start.
Level: 2
 
Shield

~ You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks. ~

Encounter ◆ Arcane
Immediate Interrupt   Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
Level: 2
 
Fire Shroud

~ With a subtle gesture, you wreathe nearby enemies in flames. ~

Encounter ◆ Arcane, Evocation, Fire, Implement
Standard Action   Close burst 3
Target: Each enemy in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier fire damage, and ongoing 5 fire damage (save ends).
Level: 3
 
Shock Sphere

~ You hurl a crackling orb of lightning that explodes at a point you designate, engulfing all nearby creatures in its electric embrace. ~

Encounter ◆ Arcane, Evocation, Implement, Lightning
Standard Action   Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier lightning damage.
Miss: Half damage.
Level: 3
 
Theologian\'s Shield

~ Calling on lore culled from sacred texts, you know how to protect yourself from your enemy\'s attack. ~

Encounter ◆ Arcane, Evocation, Fire, Implement
Immediate Interrupt   Personal
Level: 6
Trigger: You are hit by a necrotic or a radiant attack
Effect: Until the end of your next turn, you gain necrotic resistance and radiant resistance equal to 5 + your Intelligence modifier.
Prerequisite: You must be trained in Religion.
 
Scorching Burst

~ You create a vertical column of golden flames that burns all within. ~

Encounter ◆ Arcane, Evocation, Fire, Implement
Standard Action   Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage.
Level 21: 2d6 + Intelligence modifier fire damage.
Level: 1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Phantom Chasm

~ Your enemies shriek in terror as, at least in their mind\'s eye, a bottomless pit opens beneath their feet. ~

Daily ◆ Arcane, Illusion, Implement, Psychic, Zone
Standard Action   Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target falls prone. The target is immobilized until the end of its next turn.
Miss: Half damage, and the target falls prone.
Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.
Level: 1
 
Fountain of Flame

~ You weave a fiery pillar that spins like a top. With each revolution, it douses your enemies with searing heat. ~

Daily ◆ Arcane, Evocation, Fire, Implement, Zone
Standard Action   Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier fire damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 5 fire damage. An enemy can take this damage only once per turn.
Level: 1
 
Phantasmal Assailant

~ You craft an elaborate image of a deadly assassin whose blade cuts deeply into your foes. ~

Daily ◆ Arcane, Illusion, Implement, Psychic
Standard Action   Ranged 20
Target: One creature
Attack: Intelligence vs. Will
Hit: 2d10 + Intelligence modifier psychic damage.
Effect: The target takes ongoing 5 psychic damage and grants combat advantage to all your allies (save ends both).
Level: 5
 
Fireball

~ A globe of orange flame coalesces in your hand. You hurl it at your enemies, and it explodes on impact. ~

Daily ◆ Arcane, Evocation, Fire, Implement
Standard Action   Area burst 3 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 4d6 + Intelligence modifier fire damage.
Miss: Half damage.
Level: 5
 
Dimension Door

~ You trace the outline of a doorway in front of you, step through the portal, and reappear somewhere else nearby. ~

Daily ◆ Arcane, Teleportation
Move Action   Personal
Effect: You teleport up to 10 squares.
Level: 6
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式