Druid (Sentinel)
Key Abilities: Wisdom, Constitution
Implements: Staffs, totems
Armor Proficiencies: Cloth, leather, hide; light shields
Weapon Proficiencies: Simple melee, simple ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)
_PARSED_CLASS_FEATURE: Acolyte of the Natural Cycle, Animal Companion, Combined Attack, Druid Wilderness Knacks, Healing Word, Level 1 Sentinel At-Will Power, Level 1 Sentinel Daily Power, Primal Guardian (Sentinel), Level 2 Sentinel Utility Power, Level 3 Improved Combined Attack, Level 5 Sentinel Daily Power, Level 6 Sentinel Utility Power, Hear the Voice of Nature, Level 7 Improved Combined Attack, Restore Life, Level 9 Sentinel Daily Power, Level 10 Sentinel Utility Power, Paragon of the Natural Cycle, Level 15 Sentinel Daily Power, Level 16 Sentinel Utility Power, Animal Companion Power, Level 19 Sentinel Daily Power, Level 22 Sentinel Utility Power, Timeless Body, Level 25 Sentinel Daily Power, Nature\'s Bounty, Level 29 Sentinel Daily Power
Role: Leader.
Short Description: Use primal power to shelter allies and defeat those who seek to defile the natural world.
_ParentClass: ID_FMP_CLASS_126
Trait Package: Druid of Spring, Druid of Summer, Druid of the Wastes
_DisplayName: Druid (Sentinel)
Harper Agent:
Arcane Tracker
Type: Society
Common Knowledge: You are on the trail of a wondrous thing. It might be a manifestation that appears only under a full moon or an eclipse, a spellwarped beast whose rampages lash into the world from another plane, a lich assassin who killed your master and stole relics meant for you, or a demon child who rides an albino serpent through the dreams of its hapless victims. You pledged yourself to this hunt, knowing full well that the nature of your quarry could lead you far across the world and perhaps even beyond it. You know that when you finally catch what you are chasing, a great trove of arcane knowledge will be yours for the taking.
Campaign: General
Associated Skills: Dungeoneering, Nature |