武器 |
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【武器1】 |
Sword of the White Well |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
17 |
魅 |
5 |
5 |
2 |
2 |
3 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d12 |
17 |
魅 |
5 |
2 |
3 |
7 |
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
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軍用 |
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その他の修正等 |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Gloaming Hide Armor +2 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
5 |
3 |
2 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
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【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Rod. Wand. Ki Focuses. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 40 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
26000 |
32000 |
|
魔法の装備・パワー |
【武器1】 |
Sword of the White Well | 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
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【武器3】 |
| 重量 |
0 |
パワー |
|
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【鎧】 |
Gloaming Hide Armor +2 | 重量 |
25 |
パワー |
Property:You gain an item bonus to Stealth checks equal to the armor\'s enhancement bonus.
Power:Utility Power (Illusion) * Encounter (Standard Action)
Effect: You become invisible until you attack or until the end of the encounter. You can end this effect as a minor action. |
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|
【盾】 |
| 重量 |
0 |
パワー |
|
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【腕】 |
Iron Armbands of Power (heroic tier) | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to melee damage rolls. |
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【脚】 |
Boots of Adept Charging | 重量 |
0 |
パワー |
Property:After charging, you can shift 1 square before your turn ends. |
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【手】 |
Gauntlets of Blood (heroic tier) | 重量 |
0 |
パワー |
Property:You gain a +2 bonus to damage rolls against bloodied targets. |
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【頭】 |
Circlet of Mental Onslaught | 重量 |
0 |
パワー |
Property:Gain a +1 bonus to Will defense.
Power:Power * Daily (Minor Action)
Gain a +1 power bonus to attack rolls and damage rolls when making Wisdom, Intelligence, and Charisma attacks until the end of the encounter. |
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【首】 |
Drow House Insignia +3 | 重量 |
0 |
パワー |
Property:Gain an item bonus equal to the enhancement bonus to Intimidate checks when dealing with drow or spiders.
Power:Power * Daily (Minor Action)
Your form wavers and shifts, making you hard to see. You gain an item bonus equal to the amulet\'s enhancement bonus to Stealth checks and gain concealment until the end of the encounter. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
|
パワー |
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
Backlash Tattoo | 重量 |
0 |
パワー |
Property:The first time you\'re bloodied during an encounter, you can make a basic attack as an immediate reaction. |
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【その他】 |
| 重量 |
|
パワー |
|
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Potion of Resistance (heroic tier) | 0 | 4 | 0 |
Potion of Clarity (level 10) | 0 | 4 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
25 |
総重量 |
25 |
|
特技 |
Rod Expertise:
You gain a +1 feat bonus to implement attack rolls that you make with a rod. When you hold a rod, you gain a +1 shield bonus to AC and Reflex. The bonus to attack rolls increases to +2 at 11th level and +3 at 21st level.
Implement Focus (Rod):
You gain a +1 feat bonus to the damage rolls of implement attacks you make with a Rod. This bonus increases to +2 at 11th level and +3 at 21st level.
Practiced Killer:(マルチクラスアサシン)
You gain training in one skill from the executioner assassin\'s class skills list. You also gain proficiency with ki focuses.
Once per encounter, you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.
Skill Power:You gain a skill power of your level or lower from a skill in which you are trained.
Superior Implement Training (Defiant rod):You can use the Defiant rod superior implement.
Executioner of Undeath:Whenever you make a weapon attack using an axe or a heavy blade against an undead creature, you can reroll any damage die but must use the second result.
Merciless Killer:When a bloodied foe grants combat advantage to you, you gain a +5 bonus to the damage roll against that enemy. |
|
無限回パワー |
Moonfire Blade
~ The blade\'s soft glow builds until it blazes with dread power. Each strike using this weapon slashes through your foe\'s defenses. ~
At-Will ◆ Arcane, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier.
Level 21: 2[W] + Charisma modifier radiant damage.
Special: You can use this power as a melee basic attack. |
Eldritch Bolt
~ With a gesture, you create a shard of shimmering force and send it streaking toward your enemy. ~
At-Will ◆ Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier force damage.
Level 21: 2d10 + Charisma modifier force damage.
Special: You can use this power as a ranged basic attack.
Level: 1 |
Soul Step
~ As your enemy falls, you become a creature of wind and mist. ~
At-Will ◆ Arcane, Teleportation
Free Action Personal
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You teleport a number of squares up to your Dexterity modifier.
Special: You can use this power only once per round. |
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遭遇毎パワー |
Darkfire
~ A flickering halo of purple light surrounds the target, making it easier to hit. ~
Encounter ◆ Weapon
Minor Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character\'s life and does not change the power\'s other effects. | |
Well of Light
~ By spinning your blade in a complex pattern, you call forth the Lady\'s favor in a brilliant white light. ~
Encounter ◆ Arcane, Aura, Implement, Radiant, Weapon
Standard Action Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier radiant damage.
Level 13: 3[W] + Charisma modifier radiant damage.
Level 23: 4[W] + Charisma modifier radiant damage.
Effect: You activate an aura 1 that lasts until the end of your next turn. While in the aura, your enemies have vulnerable 3 radiant to your attacks. | |
Spectral Fade
~ You become misty and transparent, fading from your enemies\' view for a moment. ~
Encounter ◆ Arcane, Illusion
Minor Action Personal
Effect: You become invisible until the end of your turn.
Level: 2 | |
Timely Dodge
~ Something out of the corner of your eye causes you to step out of the way of danger. ~
Encounter ◆ Arcane, Cold, Implement
Immediate Interrupt Personal
Level: 6
Trigger: An enemy targets you with an attack.
Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range.
Prerequisite: You must be trained in Acrobatics. | |
Vanish from View
~ You use a moment where your enemy can\'t fully see you to avoid an attack and gain the upper hand. ~
Encounter ◆ Arcane, Cold, Implement
Immediate Interrupt Personal
Trigger: You are hit by a melee or a ranged attack while you have cover or concealment from the attacker.
Effect: You make a Stealth check. If your result exceeds the attack roll, the attack misses you, and you gain combat advantage against the attacker until the end of your next turn.
Level: 6 | |
Moonlit Escape
~ An enemy\'s attacks stir the Lady\'s heart, and she shelters you in her protective light. ~
Encounter ◆ Arcane, Psychic, Radiant
Immediate Reaction Melee 1
Requirement: You must use this power with your sword of the White Well.
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Effect: The target takes 5 + your Charisma modifier psychic and radiant damage. In addition, you become insubstantial until the start of your next turn, and you can shift 1 square.
Level: 7 | |
Curse of Blinding Radiance
~ White light blazes from you, stealing your foe\'s vision and giving you new power with which you bring this contest to a close. ~
Encounter ◆ Arcane, Implement, Radiant
Standard Action Ranged 5
Target: One enemy
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.
Effect: Until the end of your next turn, your attacks against the target deal 5 extra radiant damage.
Level: 11 | |
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1日毎パワー |
Hellfire Blast
~ Waves of flame roll forth from your extended hand, blasting your foes. ~
Daily ◆ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier fire damage.
Miss: Half damage.
Level: 1 | |
Lesser Planar Ally
~ The air around you ripples and becomes heavy as you call forth a spirit of the planes to serve you. ~
Daily ◆ Arcane, Conjuration
Standard Action Melee 1
Effect: You conjure the Tiny spirit of a planar being in a square adjacent to you. The spirit is an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. You command the spirit to attempt one of the following tasks.
* Locate an Object or a Person: The spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task, the spirit returns to you and describes the direction, distance, and location of the object or creature.
* Explore an Area: The spirit can provide a rough description of an area up to 20 squares on a side, including obvious physical features. The spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that a Tiny creature couldn\'t reach. It cannot notice anything that requires a Perception check to detect. When it completes the task, the spirit returns to you and telepathically provides a mental image of the area.
Level: 4 | |
Roaring Storm of Cania
~ A gale of frigid wind rips through your foes, hurling them to the ground and pelting them with razor-sharp blades of ice. ~
Daily ◆ Arcane, Cold, Implement
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier cold damage, and the target falls prone.
Miss: Half damage.
Effect: You slide each target up to 3 squares.
Level: 5 | |
Summon Warlock\'s Ally
~ A sudden gust of wind, the smell of brimstone, and a flash of light herald the arrival of a creature from the planes, pulled into your presence to serve you. ~
Daily ◆ Arcane, Summoning
Minor Action Ranged 5
Effect: You summon a creature associated with your pact in an unoccupied space within range. The creature is an ally to you and your allies.
The creature lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature\'s description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
Level: 9 | |
Duelist\'s Dance Secondary Power
~ You slip through the planar firmament with ease, dancing away from your enemies\' attacks in much the same manner as the rakes and bravos that inhabit the Feywild\'s strange cities. ~
Daily ◆ Arcane, Teleportation
Immediate Reaction Personal
Requirement: The power Duelist\'s Dance must be active in order to use this power.
Trigger: An enemy attacks you.
Effect: You teleport up to 3 squares.
デュエリスツダンス自体の起動はマイナー
効果:上記のセカンダリパワーを遭遇終了まで使用できる | |
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汎用パワー |
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儀式 |
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