武器 |
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【武器1】 |
バスタードソード(Sunblade Lv9 +2) |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
18 |
筋 |
6 |
5 |
3 |
2 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
d10 |
10 |
筋 |
6 |
2 |
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
|
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軍用 |
6 |
|
その他の修正等 |
重傷の敵に対して:ダメージロール+2無名ボーナス |
|
【武器2】 |
ブロードソード(Quick weapon Lv8 +2) |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
17 |
筋 |
6 |
5 |
2 |
2 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
d10 |
10 |
筋 |
6 |
2 |
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
1d6 |
|
軍用 |
5 |
|
その他の修正等 |
重傷の敵に対して:ダメージロール+2無名ボーナス |
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
11 |
筋 |
6 |
5 |
|
|
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
6 |
筋 |
6 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
ハイドアーマー(Predator’s Hide Lv8 +2) (AV2) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
5 |
3 |
2 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
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防具ペナ |
重量 |
レベル |
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背景、性格、特徴など |
テーマ:ハーパー・エージェント(リーラの恩寵)
遭遇毎 汎用
トリガー:使用者が攻撃をミスする
効果(アクション不要):1d6をロールし、その結果をトリガーとなった攻撃ロールに加える。 |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 30 |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
2016/03/17 +2400gp
2016/05/11 +2500gp
2016/07/12 Predator's Hide Lv8(AV2) 購入 -3400gp
2016/07/12 Gauntlets of Blood Lv4(AV2) 購入 -840gp
小計 660gp |
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
11 |
|
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魔法の装備・パワー |
【武器1】 |
バスタードソード(Sunblade Lv9 +2) | 重量 |
6 |
パワー |
Weapon: Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light.
Power (At-Will * Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Daily * Radiant): Standard Action. You cause motes of light to burst out and attach to your enemies. Make an attack: Close burst 1; targets enemies; Strength vs. Reflex (apply a bonus to the attack roll equal to the weapon’s enhancement bonus); on a hit, the target takes 1d8 radiant damage.
Level 14 or 19: 2d8 radiant damage.
Level 24 or 29: Close burst 2; 3d8 radiant damage. |
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|
【武器2】 |
ブロードソード(Quick weapon Lv8 +2) | 重量 |
5 |
パワー |
Weapon: Any
Enhancement:Attack rolls and damage rols
Critical: +1d6 damage per plus
Power(Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice. |
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【武器3】 |
| 重量 |
0 |
パワー |
|
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【鎧】 |
ハイドアーマー(Predator’s Hide Lv8 +2) (AV2) | 重量 |
25 |
パワー |
Armor: Hide
Enhancement: AC
Property: When you hit a target you have designated with
your Hunter’s Quarry class feature, you gain a +1 bonus to all defenses against attacks by the designated quarry until the end of your next turn.
Level 13 or 18: +2 bonus.
Level 23 or 28: +3 bonus. |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
Flame Bracers Lv3 | 重量 |
|
パワー |
Item Slot: Arms
Property: When you score a critical hit with a melee attack, deal an extra 1d6 fire damage. Level 13: 1d10 fire damage. Level 23: 2d6 fire damage.
Power (Daily): Minor Action. Your next successful weapon attack before the end of your next round deals an extra 1d6 fire damage. |
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【脚】 |
Acrobat Boots | 重量 |
|
パワー |
Property: Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone. |
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【手】 |
Gauntlets of Blood Lv4 (AV2) | 重量 |
|
パワー |
Property: You gain a +2 bonus to damage rolls against bloodied targets.
Level 14:+4 bonus.
Level 24:+6 bonus. |
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【頭】 |
| 重量 |
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パワー |
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【首】 |
Cloak of Resistance Lv2 +1 | 重量 |
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パワー |
Enhancement: Fortitude, Reflex, and Will
Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.
Level 12 or 17: Resist 10 to all damage. Level 22 or 27: Resist 15 to all damage. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
ポーション・オブ・ヒーリング | 重量 |
|
パワー |
Minor Action. Drink the potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
冒険者キット 15gp | 33 | 1 | 33 |
ポーション・オブ・ヒーリング 50gp | | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
11 |
記入済防具重量計 |
25 |
総重量 |
69.6 |
|
特技 |
■追加HP(Toughness):級ごとに追加HP+5
■重刀剣練達(Heavy Blade Expertise):
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level. In addition, while wielding a heavy blade, you gain a +2 bonus to all defenses against opportunity attacks.
■必殺の狩人(Lethal Hunter):
Prerequisites: Ranger, Hunter's Quarry class feature
Benefit: The extra damage dice from your Hunter's Quarry class feature increase fro d6s to d8s.
<DEL>■Improved Defense @Lv2</DEL>
You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increased to +2 at 11th level and +3 at 21st level.
■武器習熟:バスタードソード @Lv4
■セーブ強化@Lv6
セービングスローに+2の特技ボーナス
■Weapon Focus (Heavy Blade)
Benefit: Choose a weapon group, such as spear or heavy blade. You gain a +1 feat bonus to the damage rolls of weapon attacks that you make with a weapon from that group. This bonus increases to +2 at 11th level and +3 at 21st level.
■Superior Fortitude
Prerequisite: Strength 15 or Constitution 15
Benefit: You gain a +2 feat bonus to Fortitude. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain resist 3 to ongoing damage. This resistance increases to 6 at 11th level and 9 at 21st level.
■Superior Reflexes@Lv11
Prerequisite: Dexterity 15 or Intelligence 15
Benefit: You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.
■Superior Will@Lv11でImproved Defense と入れ替え
Prerequisite: Wisdom 15 or Charisma 15
Benefit: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save. |
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無限回パワー |
Twin Strike
[At-Will]*[Martial][Weapon]
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Target: One or two creatures
Attack: Strength vs. AC(melee; main weapon and off-hand weapon) or Dexterity vs AC(ranged), two attacks
Hit: 1[W]=1d10+4 damage per attack.
Increase damage to 2[W] at 21st level. |
Marauder's Rush
[At-Will]*[Martial][Weapon]
Standard Action Melee weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W]+ Strength modifier + Wisdom modifier damage = 1d10+12
Level 21: 2[W]+ Strength modifier + Wisdom modifier damage
Special: When charging, you can use this power in place of a melee basic attack. |
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遭遇毎パワー |
Off-Hand Strike
[Encounter]*[Martial][Weapon]
Minor Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs AC (off-hand weapon)
Hit: 1[W] + Strength modifier damage (off-hand weapon) = 1d10+10. | |
Ruffling Sting
[Encounter]*[Martial][Weapon]
Minor Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC(off-hand weapon)
Hit: 1[W]+ Strength modifier damage(off-hand weapon). = 1d10+10.
Until the end of your turn, the target grants combat advantage to you for your next melee attack against it. | |
Claws of the Griffon
[Encounter]*[Martial], [Weapon]
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage (main weapon) and 1[W] + Strength modifier damage (off-hand weapon). (=2d10 + 10 (main), 1d10 + 10 (off-hand)) | |
Cross-Body Parry (Blade Dancer Attack 11)
[Encounter]*[Martial], [Weapon]
Immediate Interrupt Melee weapon
Trigger: An enemy makes a melee attack against you
Requirement: You must be wielding two melee weapons.
Target: The triggering enemy
Attack: Strength vs. Reflex(main weapon and off-hand weapon), two attacks
Hit: 1[W] damage(=1d10+4) per attack. If both attacks hit, the target is weakened until the end of your next turn.
Weapon: If you're wielding two light blades, two heavy blades, or a heavy blade and a light blade, each attack deals extra damage equal to your Dexterity modifier.(=3)
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1日毎パワー |
Jaws of the Wolf
[Daily]*[Martial][Weapon]
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs AC (main weapon and off-hand weapon), two attacks
Hit: 2[W] + Strength modifier damage(2d10+10) per attack.
Miss: Half damage per attack. | |
Frenzied Skirmish (Ranger Attack 5)
[Daily] * [Martial][Weapon]
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon),two attacks
Special: Before or after these attacks, you can move your speed without provoking opportunity attacks.
Hit: 1[W] + Strength modifier(1d10+10) damage per attack. If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn. | |
Attacks on the Run (Ranger Attack 9)
[Daily] * [Martial][Weapon]
Standard Action Melee weapon
Targets: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two Strength vs. AC attacks with a melee weapon or two Dexterity vs. AC attacks with a ranged weapon.
Hit: 3[W]+Strength modifier damage (= 3d10+10) (melee) or 3[W]+Dexterity modifier damage (ranged) per attack.
Miss: Half damage per attack. | |
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汎用パワー |
Begin the Hunt
[Daily]*[Martial]
No Action Personal
Trigger: You roll initiative
Effect: You gain a +2 bonus to the initiative check, and using your Hunter's Quarry, you designate one creature you can see as your quarry. You gain a +2 power bonus to attack rolls against that creature until it is no longer your quarry. | |
Weave through the Fray
[Encounter]*[Martial]
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares of your Wisdom modifier. | |
Agile Escape
Encounter Martial
Immediate Interrupt Personal
Trigger: You are hit by an attack that makes you slowed, immobilized, restrained, or dazed
Effect: You gain a +4 power bonus to all defenses against
the triggering attack. | |
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儀式 |
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