編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
めたB
キャラクター名
Vector
属性
混沌にして悪
プレイヤー名
めたB
最終更新
2017/03/20 09:07
レベル
14
クラス
Hybrid (Blackguard/Ardent)
神格
Gruumsh
伝説の道
Talaric Strategist
神話の運命
 
種族
Kalashtar
サイズ
中型
年齢
?
性別
身長
5'10" 180cm
体重
154.18lb. 70kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
19
-1
7
13
状況による修正
PP1消費して+3

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
32
17
15
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
5
6
-1
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
16
【筋】
【筋力】
+3
10
14
【耐】
【耐久力】
+2
9
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
23
17
3
1
 
2
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
19
受動〈看破〉   10+
9
23
受動〈知覚〉   10+
13
特殊な感覚
通常
9
【敏】
【敏捷力】
-1
6
16
【知】
【知力】
+3
10
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
25
17
5
1
 
2
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
11
【判】
【判断力】
 
7
24
【魅】
【魅力】
+7
14
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
26
17
7
0
 
2
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
92
46
23
10
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Kalashtar

Dual Soul:At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.

Bastion of Mental Clarity:You have the bastion of mental clarity power.

Telepathy 5:You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
19
〈威圧〉 【魅】
14
+5
なし
0
11
〈運動〉 【筋】
10
+5
-4
0
2
〈隠密〉 【敏】
6
 
-4
0
2
〈軽業〉 【敏】
6
 
-4
0
9
〈看破〉 【判】
7
 
なし
2
14
〈交渉〉 【魅】
14
 
なし
0
11
〈持久力〉 【耐】
9
+5
-4
1
14
〈事情通〉 【魅】
14
 
なし
0
7
〈自然〉 【判】
7
 
なし
0
10
〈宗教〉 【知】
10
 
なし
0
13
〈知覚〉 【判】
7
+5
なし
1
7
〈地下探検〉 【判】
7
 
なし
0
9
〈治療〉 【判】
7
 
なし
2
2
〈盗賊〉 【敏】
6
 
-4
0
14
〈はったり〉 【魅】
14
 
なし
0
10
〈魔法学〉 【知】
10
 
なし
0
10
〈歴史〉 【知】
10
 
なし
0
クラス・伝説の道・神話の運命特徴
Hybrid Paladin (Blackguard)

DARK MENACE (HYBRID)
Whenever you make a weapon attack against an enemy granting combat advantage to you using a paladin power or paladin paragon path power, that enemy takes extra damage equal to your Charisma modifier.

Spirit of Vice (Domination)
Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier. You then gain a bonus to the damage roll against the target. The bonus equals the damage you took.

PALADIN ARMOR PROFICIENCY
You gain proficiency with leather armor, hide armor, chainmail, scale armor, plate armor, light shields, and heavy shields.


Hybrid Ardent

ARDENT MANTLE (HYBRID)
This class feature functions as the ardent class feature, except that you don’t gain the power associated with the mantle you choose.

Mantle of Impulsiveness
When an ally within 5 squares of you is targeted by an opportunity attack, that ally gains a power bonus to damage rolls equal to your Constitution modifier until the end of his or her turn.
In addition, each ally within 5 squares of you gains a +2 bonus to Endurance checks and Intimidate checks.

ARDENT SURGE (HYBRID)
You gain the ardent power ardent surge. The power functions as normal, except that you can use it only once per encounter.

PSIONIC AUGMENTATION (HYBRID)
This class feature functions as the class feature, except that your power point total varies depending on your selection of powers. See “Psionic Augmentation and Hybrid Characters” in the glossary to determine the number of power points you have.


Talaric Strategist

Anticipatory Action (11th level):
When an enemy enters a square adjacent to you, you can spend an action point to take a standard action as an immediate interrupt.

Battle Instinct (11th level):
You and allies within 5 squares of you gain a +2 power bonus to initiative checks.

Paragon Power Points (11th level): You gain 2 additional power points.
習得言語
共通語
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Githyanki Silver Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器2】
Blood Fury Weapon +1
命中計 能力 修正 LV1/2 習熟 特技 強化
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
3
7
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
3
3
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Crystalline Breastplate Gith Plate Armor+3
AC計 強化 種族 クラス
13
10
3
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
重装
敏/知
-2
-1
6
15
 
【盾】
Bolstering Heavy Shield
AC計 強化 種族 クラス
2
2
 
 
 
 
 
防具ペナ 重量 レベル
-2
 
10
 
背景、性格、特徴など
Last of the Breed

Haunted Blade
 
習熟、使用可能装具など
防具
Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields
武器
Simple melee, military melee, simple ranged, military ranged.
装具
Holy Symbol.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
0 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
14
47000
57000
魔法の装備・パワー
【武器1】
Githyanki Silver Weapon +3
重量
0
パワー
Power (Psychic)
(Free Action)
All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.

Power (Teleportation)
Daily (Free Action)
Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.
 

【武器2】
Blood Fury Weapon +1
重量
0
パワー
Power
Encounter (Minor Action)
You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn.
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Crystalline Breastplate Gith Plate Armor+3
重量
6
パワー
Property
After an extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type.
 

【盾】
Bolstering Heavy Shield
重量
0
パワー
Power (Augmentable)
Daily (Free Action)
Trigger: You take damage from an attack.
Effect: You gain 5 temporary hit points and shift 1 square.
Augment 1: You gain double the number of temporary hit points.
 

【腕】
 
重量
 
パワー
 
 

【脚】
Skaivani's Anklets
重量
 
パワー
Power
Encounter (Free Action)
You gain a +2 power bonus to speed until the end of your next turn. While this bonus is in effect, when you make an Acrobatics check or Athletics check and roll 5 or lower, you can reroll the check.
 

【手】
Phylactery of Action
重量
 
パワー
Utility Power
Encounter (No Action)
Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.
 

【頭】
Helm of Heroes
重量
 
パワー
Property
You and each ally within 10 squares of you gain a +2 item bonus to saving throws against fear effects.

Power
Daily (Free Action)
Use this power when you grant an ally a basic attack. That ally can take a standard action instead. The ally gains a +2 power bonus to any damage rolls made during that standard action.
 

【首】
Deep-Pocket Cloak +2
重量
 
パワー
Property
The pockets of this cloak can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak’s pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action.

Power
(Free Action)
1/round. You draw an item from the cloak or store an item within it.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
Gruumsh’s Bloodthirsty Wrath Southern
重量
 
パワー
Property
You gain temporary hit points equal to this boon’s level the first time you drop an enemy to 0 hit points during an encounter.

Attack Power (Healing)
Daily (Free Action)
Requirement: You must be bloodied.
Trigger: You hit an enemy with a melee attack.
Effect: After the attack, you make a melee basic attack against a random creature adjacent to you. If this attack hits, you can spend a healing surge.
 

【タトゥー】
Eager Hero's Tattoo
重量
 
パワー
Property
When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.
 

【その他】
Star Ring the Bell
重量
 
パワー
Utility Power
Encounter (Move Action)
Effect: You move up to your speed or shift up to half your speed. Your reach increases by 1 for all melee attacks you make before the end of your next turn.
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Adventurer
33
1
33
Elixir of Flying
 
2
0
Stone of Earth
 
1
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
0
記入済防具重量計
6
総重量
39
特技
Hybrid Talent:
You gain a hybrid talent option for one of your hybrid class entries.

Group Mindlink:
You can facilitate conversation between all your allies. Any ally within the range of your telepathy can communicate with you and any other ally or allies within the range of your telepathy.

Gestalt Anchor:
You and allies within the radius of your Ardent Mantle gain a +2 bonus to initiative checks.
The first time you drop to 0 power points during an encounter, allies within the radius of your Ardent Mantle gain a +2 bonus to all defenses until the end of your next turn.

Mantle of Readiness:
During surprise rounds and the first non-surprise round of any encounter, you and each ally who starts his or her turn within the radius of your Ardent Mantle gain a +2 bonus to speed.

Psionic Initiative:
You gain a +3 feat bonus to initiative checks.
When you roll initiative, you can spend 1 power point to increase the bonus to +6.

Bloodied Enmity:
The first time you are bloodied during an encounter, your melee attacks deal 1d6 extra damage until the end of your next turn.

Dual Mind Strength:
You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases to +3 at 11th level and +4 at 21st level.

Power Attack:
When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).
This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.

<table>Level Extra Damage (Two-Handed Weapon)
1st?10th +2 (+3)
11th?20th +4 (+6)
21th?30th +6 (+9)</table>

Empty Vessel:
The first time you drop to 0 power points during an encounter, you gain a +2 bonus to attack rolls and a +2 bonus to all defenses until the end of your next turn.

Mantle of Caution:
While you are bloodied, allies within the radius of your Ardent Mantle gain a +2 bonus to Fortitude, Reflex, and Will.
 
無限回パワー
 
 
Ire Strike
At-Will ◆ Augmentable, Psionic
Standard Action   Melee 1
Target: One enemy
Effect: One ally adjacent to you can make a melee basic attack against the target as a free action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.
Augment: 1
Effect: As above, but the vulnerability is only to psychic damage and equals 1 + your Charisma modifier.
Augment: 1
Effect: As above, but the vulnerability is only to psychic damage and equals 1 + your Charisma modifier.
Virtuous Strike
At-Will ◆ Divine, Radiant, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special: This power can be used as a melee basic attack.
 
 
 
 
 
 
遭遇毎パワー
Blade of Nightmares
Encounter ◆ Fear, Shadow
No Action   Special
Trigger: You hit an enemy with an opportunity attack.
Effect: The enemy is immobilized until the end of its next turn.
 
Bastion of Mental Clarity
Encounter ◆ Fear, Shadow
Immediate Interrupt   Close burst 5
Trigger: An enemy hits or misses you with an attack against your Will
Target: You and each ally in the burst
Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
 
Dread Smite
Encounter ◆ Cold, Divine, Necrotic, Shadow
Free Action   Personal
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).
Level 7: 4 + Charisma modifier cold and necrotic damage.
 
Anticipation Tactics
Encounter ◆ Augmentable, Psionic
Immediate Interrupt   Close burst 3
Trigger: An enemy within 2 squares of you makes a melee attack
Target: One ally in the burst
Effect: The target can use a free action to shift 1 square and make a melee basic attack against the triggering enemy. That attack deals 1d8 extra damage to the enemy.
Augment: 2
Target: One or two allies in the burst or you and one ally in the burst
Effect: Each target can use a free action to shift 2 squares and make a basic attack against the triggering enemy.
 
Ardent Surge
Encounter (Special) ◆ Healing, Psionic
Minor Action   Close burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 11: 3d6 additional hit points.
the target also gains a +2 bonus to speed until the end of your next turn.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Implanted Suggestion
Daily ◆ Charm, Psionic, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends). Until the suggestion ends, whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved.
 
Fate Exchange
Daily ◆ Healing, Psionic, Teleportation
Standard Action   Close burst 5
Target: You and one ally in the burst
Effect: The targets teleport, swapping positions, and can then each make a basic attack as a free action, with a +2 power bonus to the attack rolls. For each of these attacks that hits, you or one ally you can see can both spend a healing surge and make a saving throw. If both basic attacks miss, you regain the use of this power.
 
Shackles of Justice
Daily ◆ Divine, Radiant, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: Whenever the target deals damage, it takes 2d6 radiant damage (save ends).
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
Virtue
Encounter ◆ Divine
Minor Action   Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value.
 
Body Adjustment
Encounter Psionic
Minor Action Melee touch
Target: You or one ally
Effect: The target gains temporary hit points equal to 1d12 + your Charisma modifier.
 
Valiant Rush
Encounter ◆ Divine
Move Action   Personal
Effect: You move twice your speed to a square adjacent to an enemy that is within your line of sight at the start of this movement.
 
Insightful Command
Daily ◆ Psionic
Minor Action   Close burst 5
Target: You and each ally in the burst
Effect: Each target can either shift half his or her speed as a free action or gain a +3 bonus to all defenses until the end of your next turn.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式