武器 |
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【武器1】 |
Githyanki Silver Weapon +3 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
3 |
7 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
3 |
筋 |
3 |
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器2】 |
Blood Fury Weapon +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
3 |
7 |
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|
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
3 |
筋 |
3 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
3 |
7 |
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|
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
3 |
筋 |
3 |
|
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Crystalline Breastplate Gith Plate Armor+3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
13 |
10 |
3 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
-2 |
-1 |
6 |
15 |
|
【盾】 |
Bolstering Heavy Shield |
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
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防具ペナ |
重量 |
レベル |
-2 |
|
10 |
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背景、性格、特徴など |
Last of the Breed
Haunted Blade |
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習熟、使用可能装具など |
防具 |
Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields |
武器 |
Simple melee, military melee, simple ranged, military ranged. |
装具 |
Holy Symbol. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 0 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
14 |
47000 |
57000 |
|
魔法の装備・パワー |
【武器1】 |
Githyanki Silver Weapon +3 | 重量 |
0 |
パワー |
Power (Psychic)
(Free Action)
All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
Power (Teleportation)
Daily (Free Action)
Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing. |
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【武器2】 |
Blood Fury Weapon +1 | 重量 |
0 |
パワー |
Power
Encounter (Minor Action)
You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn. |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Crystalline Breastplate Gith Plate Armor+3 | 重量 |
6 |
パワー |
Property
After an extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type. |
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【盾】 |
Bolstering Heavy Shield | 重量 |
0 |
パワー |
Power (Augmentable)
Daily (Free Action)
Trigger: You take damage from an attack.
Effect: You gain 5 temporary hit points and shift 1 square.
Augment 1: You gain double the number of temporary hit points. |
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【腕】 |
| 重量 |
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パワー |
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【脚】 |
Skaivani's Anklets | 重量 |
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パワー |
Power
Encounter (Free Action)
You gain a +2 power bonus to speed until the end of your next turn. While this bonus is in effect, when you make an Acrobatics check or Athletics check and roll 5 or lower, you can reroll the check. |
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【手】 |
Phylactery of Action | 重量 |
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パワー |
Utility Power
Encounter (No Action)
Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower. |
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【頭】 |
Helm of Heroes | 重量 |
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パワー |
Property
You and each ally within 10 squares of you gain a +2 item bonus to saving throws against fear effects.
Power
Daily (Free Action)
Use this power when you grant an ally a basic attack. That ally can take a standard action instead. The ally gains a +2 power bonus to any damage rolls made during that standard action. |
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【首】 |
Deep-Pocket Cloak +2 | 重量 |
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パワー |
Property
The pockets of this cloak can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak’s pockets can weigh no more than 10 pounds. Drawing an item from a deep-pocket cloak is a minor action.
Power
(Free Action)
1/round. You draw an item from the cloak or store an item within it. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
| 重量 |
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パワー |
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【装具】 |
Gruumsh’s Bloodthirsty Wrath Southern | 重量 |
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パワー |
Property
You gain temporary hit points equal to this boon’s level the first time you drop an enemy to 0 hit points during an encounter.
Attack Power (Healing)
Daily (Free Action)
Requirement: You must be bloodied.
Trigger: You hit an enemy with a melee attack.
Effect: After the attack, you make a melee basic attack against a random creature adjacent to you. If this attack hits, you can spend a healing surge. |
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【タトゥー】 |
Eager Hero's Tattoo | 重量 |
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パワー |
Property
When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest. |
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【その他】 |
Star Ring the Bell | 重量 |
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パワー |
Utility Power
Encounter (Move Action)
Effect: You move up to your speed or shift up to half your speed. Your reach increases by 1 for all melee attacks you make before the end of your next turn. |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
Elixir of Flying | | 2 | 0 |
Stone of Earth | | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
6 |
総重量 |
39 |
|
特技 |
Hybrid Talent:
You gain a hybrid talent option for one of your hybrid class entries.
Group Mindlink:
You can facilitate conversation between all your allies. Any ally within the range of your telepathy can communicate with you and any other ally or allies within the range of your telepathy.
Gestalt Anchor:
You and allies within the radius of your Ardent Mantle gain a +2 bonus to initiative checks.
The first time you drop to 0 power points during an encounter, allies within the radius of your Ardent Mantle gain a +2 bonus to all defenses until the end of your next turn.
Mantle of Readiness:
During surprise rounds and the first non-surprise round of any encounter, you and each ally who starts his or her turn within the radius of your Ardent Mantle gain a +2 bonus to speed.
Psionic Initiative:
You gain a +3 feat bonus to initiative checks.
When you roll initiative, you can spend 1 power point to increase the bonus to +6.
Bloodied Enmity:
The first time you are bloodied during an encounter, your melee attacks deal 1d6 extra damage until the end of your next turn.
Dual Mind Strength:
You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases to +3 at 11th level and +4 at 21st level.
Power Attack:
When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).
This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.
<table>Level Extra Damage (Two-Handed Weapon)
1st?10th +2 (+3)
11th?20th +4 (+6)
21th?30th +6 (+9)</table>
Empty Vessel:
The first time you drop to 0 power points during an encounter, you gain a +2 bonus to attack rolls and a +2 bonus to all defenses until the end of your next turn.
Mantle of Caution:
While you are bloodied, allies within the radius of your Ardent Mantle gain a +2 bonus to Fortitude, Reflex, and Will. |
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無限回パワー |
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Ire Strike
At-Will ◆ Augmentable, Psionic
Standard Action Melee 1
Target: One enemy
Effect: One ally adjacent to you can make a melee basic attack against the target as a free action. If the attack hits, the target has vulnerable 2 to all damage until the end of your next turn.
Augment: 1
Effect: As above, but the vulnerability is only to psychic damage and equals 1 + your Charisma modifier.
Augment: 1
Effect: As above, but the vulnerability is only to psychic damage and equals 1 + your Charisma modifier. |
Virtuous Strike
At-Will ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Special: This power can be used as a melee basic attack. |
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遭遇毎パワー |
Blade of Nightmares
Encounter ◆ Fear, Shadow
No Action Special
Trigger: You hit an enemy with an opportunity attack.
Effect: The enemy is immobilized until the end of its next turn. | |
Bastion of Mental Clarity
Encounter ◆ Fear, Shadow
Immediate Interrupt Close burst 5
Trigger: An enemy hits or misses you with an attack against your Will
Target: You and each ally in the burst
Effect: Each target gains a +4 power bonus to Will until the end of your next turn. | |
Dread Smite
Encounter ◆ Cold, Divine, Necrotic, Shadow
Free Action Personal
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).
Level 7: 4 + Charisma modifier cold and necrotic damage. | |
Anticipation Tactics
Encounter ◆ Augmentable, Psionic
Immediate Interrupt Close burst 3
Trigger: An enemy within 2 squares of you makes a melee attack
Target: One ally in the burst
Effect: The target can use a free action to shift 1 square and make a melee basic attack against the triggering enemy. That attack deals 1d8 extra damage to the enemy.
Augment: 2
Target: One or two allies in the burst or you and one ally in the burst
Effect: Each target can use a free action to shift 2 squares and make a basic attack against the triggering enemy. | |
Ardent Surge
Encounter (Special) ◆ Healing, Psionic
Minor Action Close burst 5 (10 at 16th level)
Target: You or one ally
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 11: 3d6 additional hit points.
the target also gains a +2 bonus to speed until the end of your next turn. | |
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1日毎パワー |
Implanted Suggestion
Daily ◆ Charm, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends). Until the suggestion ends, whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved. | |
Fate Exchange
Daily ◆ Healing, Psionic, Teleportation
Standard Action Close burst 5
Target: You and one ally in the burst
Effect: The targets teleport, swapping positions, and can then each make a basic attack as a free action, with a +2 power bonus to the attack rolls. For each of these attacks that hits, you or one ally you can see can both spend a healing surge and make a saving throw. If both basic attacks miss, you regain the use of this power. | |
Shackles of Justice
Daily ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Effect: Whenever the target deals damage, it takes 2d6 radiant damage (save ends). | |
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汎用パワー |
Virtue
Encounter ◆ Divine
Minor Action Personal
Effect: You spend a healing surge but regain no hit points. You instead gain temporary hit points equal to your healing surge value. | |
Body Adjustment
Encounter Psionic
Minor Action Melee touch
Target: You or one ally
Effect: The target gains temporary hit points equal to 1d12 + your Charisma modifier. | |
Valiant Rush
Encounter ◆ Divine
Move Action Personal
Effect: You move twice your speed to a square adjacent to an enemy that is within your line of sight at the start of this movement. | |
Insightful Command
Daily ◆ Psionic
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: Each target can either shift half his or her speed as a free action or gain a +3 bonus to all defenses until the end of your next turn. | |
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儀式 |
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