武器 |
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【武器1】 |
Greatbow Weapon of Speed +6 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
17 |
筋 |
0 |
15 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d12 |
0 |
筋 |
0 |
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
+6d6+1d10 |
|
上級 |
5 |
|
その他の修正等 |
Load Free |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
15 |
筋 |
0 |
15 |
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
15 |
筋 |
0 |
15 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
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|
なし |
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その他の修正等 |
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|
防具 |
|
【鎧】 |
|
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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|
|
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|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
なし |
敏/知 |
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|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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|
防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. Scale. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 2,625,000 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
d 4・・・【2】
d 6・・・【3.5】
d 8・・・【5】
d10・・・【7】
d12・・・【8】 |
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
30 |
1000000 |
0 |
|
魔法の装備・パワー |
【武器1】 |
Greatbow Weapon of Speed +6 | 重量 |
5 |
パワー |
Property:While holding this weapon, you gain an item bonus to initiative checks equal to the weapon's enhancement bonus.
Power:Attack Power * Encounter (Minor Action)
Effect: You make a ranged basic attack with this weapon. |
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【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
| 重量 |
0 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
Bracers of Archery (epic tier) | 重量 |
0 |
パワー |
Property:Gain a +6 item bonus to damage rolls when attacking with a bow or crossbow.
Power:Power * Daily (Minor Action)
Ignore cover on your next attack this turn when using a bow or crossbow. |
|
|
【脚】 |
Boots of Caiphon | 重量 |
0 |
パワー |
Property:You gain a +2 item bonus to Reflex.
Power:Power * (Minor Action)
You shift your speed and take damage equal to two times the number of squares you shifted. |
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【手】 |
Many-Fingered Gloves | 重量 |
0 |
パワー |
Property:You can wear and gain the benefit of one additional magic ring while wearing these gloves. |
|
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【頭】 |
Eagle Eye Goggles (epic tier) | 重量 |
0 |
パワー |
Property:Gain a +3 item bonus to ranged basic attack rolls. |
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【首】 |
Torc of Fortune +6 | 重量 |
0 |
パワー |
Property:You can shift 2 when you succeed on a saving throw on your turn.
Power:Power * Daily (Free Action)
Add 2 to the result of a d20 roll you just made. Use the new result. |
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【指輪1】 |
Ring of Draconic Zeal | 重量 |
0 |
パワー |
Property:Gain a +2 item bonus to Intimidate checks.
Power:Power * Daily (Free Action)
Make one basic attack. |
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【指輪2】 |
Ring of Tenacious Will | 重量 |
0 |
パワー |
Property:Use Charisma instead of Constitution to determine the number of healing surges you possess.
Power:Power (Healing) * Daily (No Action)
Use this power when you would be reduced to 0 hit points or fewer. You are reduced to 1 hit point instead.
If you've reached at least one milestone today, you also regain a number of hit points equal to your level. |
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【腰】 |
Belt of Raging Endurance (epic tier) | 重量 |
0 |
パワー |
Property:You gain 1 healing surge.
Power:Power * Encounter (Immediate Interrupt)
Trigger: An enemy hits you and causes damage.
Effect: You gain resist 40 against that attack, but you also take 20 damage at the end of your next turn. |
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【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
Ironheart Tattoo (epic tier) | 重量 |
0 |
パワー |
Property:When you spend a healing surge, you gain resistance against the next damage dealt to you equal to the number of healing surges you have spent since your last extended rest. |
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【その他】 |
| 重量 |
|
パワー |
|
|
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Nullifying Ring | 0 | 1 | 0 |
Ring of Free Time | 0 | 1 | 0 |
Flickers of Faith (epic tier) | 0 | 1 | 0 |
Quickening Waters | 0 | 1 | 0 |
Mummified Hand | 0 | 1 | 0 |
Book of Five Truths (The Fourth Truth) | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
5 |
記入済防具重量計 |
0 |
総重量 |
5 |
|
特技 |
Weapon Proficiency (Greatbow):You gain proficiency with the Greatbow.
Bow Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Weapon Focus (Bow):You gain a +1 per tier feat bonus to damage rolls of weapon attacks with weapons in the Bow group.
Grounding Shot:Your ranged attacks ignore the penalty for attacking prone targets and deal 2 extra damage against them.
Impending Victory:You gain a +1 bonus to attack rolls with at-will powers against bloodied creatures.
Quick Draw:You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks.
Primal Sharpshooter:You gain training in Nature.
Once per day, you can use the seeker's inevitable shot power. You don't regain the use of that power when you spend an action point.
Choose one 1st-level seeker at-will attack power. You can use that power once per encounter.
Primal Eye:You add your Dexterity modifier or Strength modifier to damage rolls when you make ranged basic attacks.
Devastating Critical:When you score a critical hit, you deal an extra 1d10 damage.
Resilience of Stone:You can use your second wind as an immediate interrupt when you are damaged by an attack.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Deft Aim:Whenever you use a bow or a crossbow to make a ranged basic attack against AC, you can make the attack against Reflex instead.
Sly Hunter:You gain a +3 bonus to damage rolls with bow attacks against any target that has no creature within 3 squares of it.
Bow Mastery:When you make a ranged attack with a bow or a crossbow, you can score a critical hit on a roll of 19?20.
Epic Resurgence:The first time you score a critical hit during an encounter, you regain the use of one encounter attack power of your choice. If you use an attack that targets multiple foes, you gain this feat's benefit only on the first attack roll you make.
Triumphant Attack:If you score a critical hit with a melee attack, the target of your attack takes a ?2 penalty to attack rolls and defenses for the rest of the encounter.
Ghostly Vitality:If you drop to 0 or fewer hit points and choose to remain conscious due to Unnatural Vitality, you can take a move action and a minor action in addition to the standard action Unnatural Vitality allows. While you have 0 or fewer hit points, you gain insubstantial.
Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter. |
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無限回パワー |
Melee Basic Attack
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Battle Wrath
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus. |
Mobile Blade
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action. |
Unfettered Fury
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus. |
Poised Assault
At-Will ◆ Martial, Stance
Minor Action Personal
Effect: You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon. |
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遭遇毎パワー |
Dark Reaping
Encounter ◆ Necrotic
Free Action Ranged weapon
Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + your Constitution modifier or Charisma modifier. | |
Power Strike
Encounter ◆ Martial, Weapon
No Action Special
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage. | |
Single Out
Encounter ◆ Fear, Martial
Minor Action Ranged 5
Prerequisite: You must have training in Intimidate.
Target: One enemy
Effect: The target grants combat advantage to you until the end of your next turn.
Level: 2 | |
Dauntless Endurance
Encounter ◆ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You make a saving throw and dislike the result.
Effect: You can reroll the saving throw but must use the second result.
Level: 6 | |
Clearheaded
Encounter ◆ Martial
No Action Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn dazed, dominated, or stunned by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the triggering effect.
Level: 10 | |
Biting Swarm
Encounter ◆ Primal, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and the target and each enemy adjacent to it take a ?2 penalty to attack rolls until the start of your next turn.
Level 21: 2[W] + Wisdom modifier damage.
Special: You can use this power as a ranged basic attack.
Level: 1 | |
Comeuppance Strike
Encounter ◆ Martial, Rattling, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Make a secondary attack.
Secondary Target: Each bloodied enemy within 2 squares of the primary target
Secondary Attack: Strength vs. Will
Hit: The target takes a ?2 penalty to all defenses until the end of your next turn.
Level: 11 | |
Relentless Advance
Encounter ◆ Martial
Free Action Personal
Trigger: You reduce an enemy to 0 hit points.
Effect: You shift up to 3 squares.
Level: 16 | |
Slayer's Defiance
Encounter ◆ Martial
Minor Action Personal
Requirement: You must be bloodied.
Effect: Until the end of your next turn, whenever you hit or miss with a melee attack, the target of the attack takes damage equal to your Dexterity modifier. This damage is in addition to any damage dealt normally by the hit or miss.
Level: 22 | |
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1日毎パワー |
Inevitable Shot
Daily ◆ Primal
Free Action Personal
Trigger: You miss a creature with a ranged attack
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.
Special: You regain the use of this power when you spend an action point. | |
Looming Justice
Daily ◆ Fear, Martial, Stance
Minor Action Personal
Effect: Until the stance ends, whenever an enemy marked by you makes an attack that doesn't include you as a target, you can slide the enemy 1 square as an immediate reaction.
Level: 12 | |
Ruthless Outburst
Daily ◆ Martial, Rattling, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst you can see
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and ongoing 5 damage (save ends). If the target is bloodied by this attack, the target takes a ?2 penalty to attack rolls (save ends).
Miss: Half damage, and no ongoing damage or penalty to attack rolls.
Level: 20 | |
Hounds of the Hunt
Daily ◆ Acid, Summoning
Minor Action Ranged 5
Effect: You summon two Medium hounds of the hunt, each appearing in an unoccupied square within range. Enemies grant combat advantage while adjacent to either hound. Each hound has a speed of 8 and a fly speed of 8 (hover).
Each hound has hit points equal to your healing surge value and uses your defenses, not including any temporary bonuses or penalties, with a +2 bonus to AC and Reflex. Each hound lasts until the end of the encounter or until it drops to 0 hit points. You lose a healing surge if both hounds are destroyed.
As a minor action, you can mentally direct both hounds to crawl, escape, run, stand up, shift, squeeze, or walk. The hounds do not need to perform the same action.
Level: 26 | |
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汎用パワー |
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儀式 |
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