武器 |
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【武器1】 |
Razor Talon Totem+3(Lv14:21000gp) |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
9 |
筋 |
1 |
8 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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1 |
筋 |
1 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器2】 |
Death Fang Totem(Lv3:680gp) |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
9 |
筋 |
1 |
8 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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1 |
筋 |
1 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
9 |
筋 |
1 |
8 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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1 |
筋 |
1 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Shadow Hunter Dark Hide+4(Lv17) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
8 |
4 |
4 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
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【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 730 |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
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経験値、マイルストーン記録 |
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現在のレベル |
現在の経験値 |
次のレベル |
17 |
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魔法の装備・パワー |
【武器1】 |
Razor Talon Totem+3(Lv14:21000gp) | 重量 |
0 |
パワー |
Critical: +1d6 damage per plus, or +1d8 damage per plus while you are in beast form
Property
When you use a beast form attack power through this totem, you can score a critical hit on a roll of 19–20. |
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【武器2】 |
Death Fang Totem(Lv3:680gp) | 重量 |
0 |
パワー |
Critical: +1d6 damage per plus, plus 1d6 extra damage against a target that is granting combat advantage to you.
Power ✦ Daily (Free Action)
Trigger: You bloody an enemy with an attack.
Effect: That enemy grants combat advantage to you (save ends). |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Shadow Hunter Dark Hide+4(Lv17) | 重量 |
0 |
パワー |
Property
You can move 4 squares during an action while you're hidden (instead of 2 squares) without taking a –5 penalty to your Stealth check. |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
Iron Armbands of Power+4(Lv16) | 重量 |
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パワー |
Property
Gain a +2 item bonus to melee damage rolls.
Level 16: Gain a +4 item bonus to melee |
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【脚】 |
Panther Slippers(Lv5:1000gp) | 重量 |
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パワー |
Power ✦ Daily (Immediate Reaction)
Trigger: An enemy adjacent to you shifts.
Effect: You shift 1 square. If you're in beast form, you instead shift 3 squares. |
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【手】 |
Claw Gloves(Lv4:840gp) | 重量 |
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パワー |
Property
When you're in beast form and an enemy grants combat advantage to you, your melee attacks deal 1d10 extra damage against that enemy.
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【頭】 |
Cat's-Eye Headband(Lv6:1800gp) | 重量 |
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パワー |
Power ✦ Encounter (Minor Action)
You gain darkvision until the end of your next turn. |
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【首】 |
Ornament of Alertness+4(Lv18) | 重量 |
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パワー |
Property
Gain an item bonus to Perception checks equal to the ornament's enhancement bonus.
Power ✦ Daily (Minor Action)
Until the end of the encounter, enemies don't gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
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パワー |
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【腰】 |
Belt of Nourishment(Lv7:2600gp) | 重量 |
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パワー |
Properties
You gain a +3 item bonus to Endurance checks.
You don't need to eat. You must wear the belt for 24 consecutive hours before this property functions.
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【装具】 |
| 重量 |
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パワー |
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【タトゥー】 |
Tattoo of Bloodied Chains (Lv7:2600gp) | 重量 |
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パワー |
Property
The first time you're bloodied by an attack during an encounter, the enemy that bloodied you is immobilized (save ends).
Level 17: The enemy takes a –2 penalty to saving throws against the immobilized effect.
Level 27: The enemy takes a –4 penalty to saving throws against the immobilized effect. |
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【その他】 |
Zehir's Shadow Cloak(Lv8:3400gp) | 重量 |
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パワー |
Property
While you have total concealment from a creature, you are insubstantial to that creature's attacks.
Attack Power (Poison) ✦ Encounter (No Action)
Trigger: You hit a creature with a melee or a ranged attack.
Effect: The target takes ongoing 5 poison damage (save ends). This damage ignores any resistance.
Level 18: Ongoing 10 poison damage.
Level 28: Ongoing 15 poison damage. |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Talent Shard (Lv13:650gp) | | 1 | 0 |
Potion of Heroism (Lv16:1800gp) | | 2 | 0 |
Potion of Vitality (Lv15:1000gp) | | 1 | 0 |
Elixir of Flying (Lv11:350gp) | | 2 | 0 |
Elixir of Aptitude (Lv15:1000gp) | | 1 | 0 |
Potion of Invulnerability (Lv10:200gp) | | 2 | 0 |
Lesser Elixir of Invisibility (Lv7:100gp) | | 2 | 0 |
Elixir of Invisibility (Lv6:75gp) | | 2 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
0 |
総重量 |
14.6 |
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特技 |
Bonus:《Vicious Advantage》
Benefit: You gain combat advantage against immobilized targets and slowed targets.
Lv 1:《Totem Expertise》
Benefit: You gain a +1 feat bonus to implement attack rolls you make with a totem. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, you ignore partial cover and partial concealment on implement attacks you make with a totem.
Lv 2:《Ferocious Tiger Form》
Benefit: While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.
Lv 4:《Druid of Darkness》
Benefit: While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.
Lv 4:《Enraged Boar Form》
Benefit: While you are in beast form, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with charge attacks.
Lv 8:《Constrictor's Grasp》
Benefit: You gain a +2 feat bonus to skill checks made when using the escape action.
Whenever a creature you are grabbing while you are in beast form fails an escape attempt to end the grab, it takes damage equal to the higher of your Constitution modifier or Dexterity modifier.
Lv10:《Ruthless Killer》
Benefit: When you hit a target with the grasping claws power, instead of slowing the target you can instead choose for the target to be immobilized until the end of your next turn. If you are ever not adjacent to the target, the immobilized effect ends.
Lv12:《Venom Master》
Benefit: When you hit a creature with your darkfire racial power, they gain vulnerability 5 poison until the end of the encounter.
Lv14:《Merciless Killer》
Benefit: When a bloodied foe grants combat advantage to you, you gain a +5 bonus to the damage roll against that enemy.
Lv16:《Superior Implement Training:Farseeing totem》
Properties:
Deadly (You gain a +1 bonus to damage rolls made with a deadly implement. The bonus increases to +2 at 11th level and +3 at 21st level.).
Distant (The range of your area and ranged attack powers increases by 2 when they're used through a distant implement.).
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無限回パワー |
Grasping Claws
At-Will ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn. Level 21: 2d8 + Wisdom modifier damage.
Special: This power can be used as a melee basic attack.
《Ruthless Killer》
Benefit: When you hit a target with the grasping claws power, instead of slowing the target you can instead choose for the target to be immobilized until the end of your next turn. If you are ever not adjacent to the target, the immobilized effect ends.
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Grasping Tide (Druid)
At-Will ✦ Implement, Primal
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier damage. Until the end of your next turn, if the target leaves the burst's area of effect, you can use an opportunity action to make a secondary attack against it.
Increase damage to 2d6 + Wisdom modifier at 21st level.
Secondary Attack: Wisdom vs. Reflex
Hit: You knock the target prone. |
Wild Shape
At-Will ✦ Polymorph, Primal
Minor Action Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield.
You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round. |
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遭遇毎パワー |
Darkfire
Encounter
Minor Action Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life and does not change the power's other effects.
《Venom Master》
Benefit: When you hit a creature with your darkfire racial power, they gain vulnerability 5 poison until the end of the encounter. | |
Latch On(Lv7)
Encounter ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier damage, and you grab the target.
Primal Predator: The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.
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Rending Claws(Lv13)
Encounter ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.
Primal Predator: The vulnerability equals 3 + your Dexterity modifier. | |
Scavenger's Prize
Encounter ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 3d10 + Wisdom modifier damage, and you grab the target.
Primal Predator: You can also shift a number of squares equal to your Dexterity modifier and pull the target with you. | |
Constricting Coils
Encounter ✦ Beast Form, Implement, Primal
Standard Action Melee 1
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier damage, and the target is grabbed. Until the end of your next turn, while you are grabbing the target, you gain a +5 power bonus to all defenses, and any attack that misses you hits the target. | |
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1日毎パワー |
Primal Spider
Daily ✦ Beast Form, Implement, Poison, Primal
Standard Action Area burst 1 within 5 squares
Target: Each creature in the burst
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier poison damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Effect: Until the end of the encounter, while you are in beast form, whenever you hit an enemy with a melee attack, that enemy is slowed until the end of your next turn. | |
Entangle
Daily ✦ Implement, Primal, Zone
Standard Action Area burst 2 within 10
Target: Each creature in the burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier damage, and the target is immobilized (save ends).
Effect: The burst creates a zone of grasping roots and vines that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in beast form, your melee attacks against enemies within the zone can score critical hits on rolls of 18–20. | |
Primal Crocodile
Daily ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier damage, and the target is grabbed. The target takes a -2 penalty to its rolls to escape this grab.
Miss: Half damage, and the target is grabbed, but does not take the -2 penalty to escape the grab.
Effect: Until the end of the encounter, while you are in beast form, when you hit an adjacent enemy with a melee attack, you grab that enemy. You can have only one creature grabbed at a time. | |
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汎用パワー |
Dust Eddy
Encounter ✦ Aura, Beast Form, Elemental, Primal
Minor Action Personal
Effect: You gain partial concealment and activate an aura 1 that last until the end of your next turn or until you leave beast form. Any enemy that ends its turn in the aura is blinded until the end of your next turn. | |
Camouflage Cloak
Encounter ✦ Primal
Minor Action Ranged 5
Target: You or one ally
Effect: The target becomes invisible until he or she moves or until the end of your next turn. | |
Swarm Swap
Encounter ✦ Beast Form, Primal
Immediate Interrupt Melee 1
Trigger: You are targeted by an area or a close attack
Target: One creature
Effect: You swap places with the target. | |
Phantom Beast (Encounter 16)
Encounter ✦ Beast Form, Primal
Minor Action Personal
Effect: Until the end of your next turn, you gain phasing while you are in beast form. | |
Serpent's Dash
Encounter ✦ Beast Form, Primal
Move Action Personal
Effect: You shift 3 squares and gain concealment until the end of your next turn. | |
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儀式 |
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