特技 |
1 発見のマーク
1 早抜き ※戦闘スタイルで習熟
2 荒野の放浪者
4 マルチモンク
6 弓練達
8 グラウンディングショット
10 武器熟練(弓
11 Superior Will
12 武器習熟(グレートボウ
14 Superior Reflex
16 技能習熟(看破
18 Peerless Hunter
獲物を2体指定可。1体目から5マス以内の敵を2体目に指定。
20 回復回数追加
21 気印練達
22 Martial Mastery
AP消費時に遭遇毎パワー1つ回復
24 ボウ体得
26 Martial Accuracy
アキュラシーの再ロールが2個振り
28 技能パワー インサイトフルリポスト
30 Hunter's Advantage
獲物にCAを得ているならダメージ+2
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無限回パワー |
Twin Strike
Ranger Attack 1
At-Will Martial, Weapon
Standard Action Ranged weapon
Targets: One or two creatures
Attack: Dexterity vs. AC (ranged), two attacks
Hit: 2[W] damage per attack. |
Fading Strike
Ranger Attack 1
At-Will Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and you shift 2 squares to a square that is not adjacent to the target.
Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack. |
Hunter's Quarry |
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遭遇毎パワー |
Manticore's Volley
Ranger Attack 23
Encounter Martial,Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack. If two attacks hit, deal an extra 1[W] damage. If all three attacks hit, deal an extra 2[W] damage.
+35 vs AC 1体
1d12+24 ×3
2回ヒット:追加+1d12
3回ヒット:追加+2d12 | |
Pounding Barrage
Ranger Attack 17
Encounter Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack. If two of the attacks hit, the target takes 1d6 extra damage. If three of the attacks hit, the target is also immobilized until the end of your next turn.
+35 vs AC 1体
1d12+24 ×3
2回ヒット:追加+1d6
3回ヒット:さらに、動けないnTE | |
Disruptive Strike
Ranger Attack 3
Encounter Martial, Weapon
Immediate Interrupt Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
Attack: Dexterity vs. AC (ranged)
Hit: 1[W] + Dexterity modifier damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier.
トリガー:自分か味方がクリーチャーによって攻撃を受ける。
目標;トリガーを発生させたクリーチャー
+35 vs AC
1d12+24
目標はその攻撃ロールに-9ペナ | |
Worldly Strike
Horizon Walker Attack 11
Encounter Arcane, Weapon
Standard Action Ranged weapon
Attack: Dexterity vs. AC (ranged)
Target: One creature
Hit: 2[W] + Dexterity modifier damage (ranged). If the target has an origin other than natural, the attack deals extra damage equal to your Wisdom modifier, and the target is dazed until the start of your next turn.
+35 vs AC 1体
2d12+24
目標が自然起源でないなら、+6追加ダメージおよび幻惑nTS
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Eternal Tide Flurry of Blows
Monk
Encounter Elemental, Psionic
No Action Melee 2
Trigger: You hit with an attack during your turn.
Target: One, two, or three creatures
Effect: The target takes damage equal to your Strength modifier, and you can pull the target 1 square. If the target wasn't targeted by the triggering attack, it is slowed until the end of your next turn.
射程2
1〜3体 2ダメージ | |
Elven Accuracy
Elf Racial Power
Encounter
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it's lower. | |
Surefooted Stride
Explorer Utility
Encounter ✦ Primal
Move Action Personal
Effect: You move up to your speed, ignoring difficult terrain. Until the end of your next turn, you gain a +2 bonus to AC and Reflex if you are in difficult terrain, and you gain combat advantage against enemies that are in difficult terrain.
移動困難地形を無視して移動力分移動する。nTEまで、君が移動困難地形にいるならACと反応に+2。移動困難地形にいる敵にCAを得る。 | |
Far Sight
Perception Utility 2
Encounter
Minor Action Personal
Effect: Until the end of your next turn, your ranged weapon attack rolls take no penalty from long range, and they ignore cover and concealment, but not superior cover or total concealment.
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Eagle's Eye
Explorer Utility 6
Encounter ✦ Primal
Minor Action Personal
Effect: Until the end of your next turn, you gain combat advantage with your ranged attack powers and area attack powers, and your weapon attacks take no penalty for long range. You also gain a +4 power bonus to Perception checks to detect hidden objects or creatures. | |
Fey Strider
Horizon Walker Utility 12
Encounter ✦ Arcane, Teleportation
Move Action Personal
Effect: You can teleport a number of squares equal to 3 + your Wisdom modifier. If you're in the Feywild, you can teleport an additional 3 squares.
Special: If you have a beast companion and it is adjacent to you, it can teleport with you when you use this power. | |
Insightful Riposte
Insight Utility 16
Encounter
Free Action Personal
Trigger: You miss with an attack
Effect: You gain a +3 power bonus to the attack roll. | |
Timely Dodge
Acrobatics Utility 6
Encounter
Immediate Interrupt Personal
Trigger: An enemy targets you with an attack.
Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range. | |
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1日毎パワー |
Five-Missile Dance
Ranger Attack 29
Daily Martial, Weapon
Standard Action Ranged weapon
Target: One, two, three, four, or five creatures
Attack: Dexterity vs. AC, five attacks
Hit: 2[W] + Dexterity modifier damage per attack. If you hit a target at least twice, you push it 1 square. If you hit a target at least four times, you also knock it prone. If you hit a target five times, it is also immobilized (save ends).
Miss: Half damage per attack.
Effect: You can shift 1 square after each attack.
+35 vs AC 1〜5体 5回攻撃
2d12+24
1体に2回ヒット:1マス押しやり
4回ヒット:さらに伏せ
5回ヒット:さらに動けない(SE)
ミス:半減ダメージ
効果:各攻撃の後に1マスシフト | |
Confounding Arrows
Ranger Attack 15
Daily Martial, Weapon
Standard Action Ranged weapon
Target: One, two, or three creatures
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier damage per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2[W] damage.
Miss: The target is dazed (save ends).
+35 vs AC 1〜3体、3回攻撃
1d12+24 および幻惑(SE)
1体に2回ヒット:幻惑の代わりに朦朧(SE)
3回ヒット:さらに2d12追加ダメージ | |
Unrestrained Aggression
Ranger Attack 19
Daily Martial, Weapon
Standard Action Area burst 3 within 10 squares
Target: Each enemy in the burst
Effect: Using your Hunter's Quarry, you designate one target you can see as your quarry.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
遠隔10爆発3
効果:範囲内の1体の目標を獲物指定
+35 vs AC
2d12+24 | |
Elemental Chaos Smite
Horizon Walker Attack 20
Daily Arcane, Weapon ; Acid, Cold, Fire, Radiant or Thunder
Standard Action Ranged weaopn
Target: One creature
Attack: Dexterity vs. AC (ranged)
Hit: 3[W] + Strength modifier damage (melee) or 3[W] + Dexterity modifier damage (ranged). The damage type is your choice of acid, cold, fire, radiant, or thunder, and the target takes ongoing 10 damage of that damage type (save ends). If you're in the Elemental Chaos, the target instead takes ongoing 20 damage of that damage type (save ends).
Miss: Half damage, and no ongoing damage.
+35 vs AC
ダメージ種別を[酸][冷気][火][光輝][雷鳴]より選択する。
3d12+24 継続的10
元素の渾沌にいるなら継続的20
ミス:半減ダメージ 継続的なし | |
Uncanny Instincts
Perception Utility 10
Daily
Free Action Close burst 5
Trigger: You roll initiative and dislike the result
Target: You and one ally in the burst
Effect: The targets use your passive Perception check in place of their initiative checks | |
Master of the Hunt
Ranger Utility 22
Daily Martial, Stance
Minor Action Personal
Effect: You gain a bonus to damage rolls equal to your Wisdom modifier. | |
Never at a Loss
Dark Wanderer Utility 26
Daily Martial
Minor Action Personal
Effect: You regain the use of a daily utility power you have used today. | |
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汎用パワー |
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儀式 |
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